The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lord Balmer's Playground
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Swagerin Falcon Nov 10 @ 4:00pm 
where do i go?
Super Kami Guru Oct 18 @ 11:29pm 
Not a bad mod, really buggy and needs work but the ending is terrible. The most anti-climactic thing i've ever seen. Please change it. Let me kill Lord Balmer and take the key from him, letting me and whoever i spared escape.
AnnaWatson Aug 14 @ 5:16am 
Can't talk to the carriage driver at the very start?
Supremeoverlord Jul 24 @ 11:44am 
cant talk to diver
xXxquickscopeswagxXx Jun 23 @ 3:09am 
Dude I am sry 2 tell yo this but I unsub.Only the manequin glitch scared the sht out of me but the rest is cupcake.
xXxquickscopeswagxXx Jun 23 @ 2:50am 
What in testudos name I do in the gathering after i activated the lever after you kill 2 NPCs?
PLz help
worldbreaker_26 May 17 @ 7:53pm 
i can't talk with the the carriage driver at the very beginning, what do i do?
jhelin0436 Mar 30 @ 10:12pm 
@verygamer256 you need to go to the other room and grab the knife on the box and then go back and cut open the painting
caruso Feb 15 @ 3:20am 
mi sono bloccato la delle plank io lo fatto ma non mi fa procedere
holykay7 Jan 27 @ 10:27pm 
Dude Amazing mod i think Markiplier should try this out if he ever plays skyrim again
Izumi Shinichi Dec 21, 2014 @ 8:35pm 
Okay, I'm stuck at the part with the painting, I keep hitting it with my sword nothing happens. Any ideas?
sarkastic-k Dec 19, 2014 @ 11:49pm 
nvm i found it lolz
sarkastic-k Dec 19, 2014 @ 11:40pm 
i cant find the key to get into the living quarters! please help!
<\Dk/> BLOODSKAL Dec 13, 2014 @ 1:57pm 
also im stuck i go to talk to the person who takes you there and he says nothing
DragonsClaw Nov 12, 2014 @ 11:22am 
finally managed to complete it and boy was it just a terrible mod, voices were bad, the walls were glitching like a drug addict at a friday night rave, only one jump scare actually did its job....and that only happened because someone entered my room and was frightened by it...sounds were ripped lazy ass, the ending is so anticlimatic that it was torturous to witness, BUGGY AS HELL and all round failed to be a horror quest
gamefighter Nov 12, 2014 @ 8:12am 
I had no ingridiens for de deaegon a got al of them but it won't work. wy???
DragonsClaw Nov 11, 2014 @ 9:35am 
I got rid of my bone meal before starting the dungeon, collected all the material needed, still says missing item. This is a buggy exspansion
Qolop the Chicken God Nov 11, 2014 @ 6:03am 
It may just be me, but the WHOLE THING was barely "scary". The jumpscares barely suprised me. Needs improving.
yoloswagins Nov 10, 2014 @ 5:06pm 
I can't talk to the driver at the start of the mod.

BlueAce417 Nov 9, 2014 @ 9:07pm 
And here i thought this kill happy vampire lord had seen everything. From a white stag that turned into a effing demon prince, to an army of drunk stormcloaks devoted to a hollow religious cause. Now, i know why even a lion among sheep must also fear a snake in the grass. You have restored my faith in true fear, outside of my own. I tip my blood-encrusted hood to you sir and may your foes quiver in mire at your hand.
That Guy Nov 9, 2014 @ 7:27pm 
the_billay Nov 5, 2014 @ 11:34pm 
Great mod! Actually pretty freaky! Definitely Amnesia inspired
Jagshemash Nov 5, 2014 @ 11:34pm 
i pull the levers to kill the 2 guests then go back and lord balmer is in the living quarters hall and won't talk what do i do?
Blast Lord Nov 5, 2014 @ 8:43am 
Awesome scary mod you should make more Scary Skyrim mods like this for Halloween and beyond hope you'll make a thanksgiving mod which would be awesome keep it up.
ANDYS REVENGE (Computer Broke) Oct 30, 2014 @ 12:19pm 
when the bridge breaks i cant get out and i tried hoping to the barrle and then the ledge but i cant get up!
gamefighter Oct 29, 2014 @ 12:25am 
do you need to be a higher then level 24????
Silent Miser Oct 27, 2014 @ 10:01pm 
When I go to Whiterun stables, I see the driver and try to talk to him, but nothing happens. What do I do?
Nehfer Oct 15, 2014 @ 11:48am 
Any 1 know the name of the archive?
☁TTT☁QuakeOats Oct 5, 2014 @ 8:33pm 
NVM the invitation deleted intself due to a bug of some kind, :l Got it now though.
☁TTT☁QuakeOats Oct 5, 2014 @ 8:16pm 
That was probably a stupid question, but at this point, I am out of options... Tired, bored, and this mod seems like the perfect way to quench one of those thirsts! (Or where to find the key)
☁TTT☁QuakeOats Oct 5, 2014 @ 8:09pm 
What is the name of the key to get into the Mansion? (If there is one, I tend to get my mods mixed up. :/ )
Mike.Rodi Oct 5, 2014 @ 11:19am 
@f.balroni try reloading your game. I had the same problem and I just had to restart my game
f.balroni Oct 5, 2014 @ 10:08am 
the carrage guy won't talk to me what do i do?
HAMFARTS Oct 4, 2014 @ 10:25am 
where do i find the house again
Gaming Guinea Pig Oct 1, 2014 @ 1:03pm 
@oddperson - Pewdiepie is not included in this mod, you num nut.
Gaming Guinea Pig Oct 1, 2014 @ 1:00pm 
Can you add images and a video?
Chief Back Gammon Player Sep 19, 2014 @ 4:14pm 
I got killed, maybe I should level up before playing the quest.
Chief Back Gammon Player Sep 19, 2014 @ 3:35pm 
-cracks knuckles- bring it on Balmor!
Silvernirvash (Maokun) Sep 13, 2014 @ 6:12pm 
hey i'm having an issue....first i ended up getting the issue of the explosive substance not being able to be made because i had one of the ingredients before entering the house so i restarted but now i've come across another weird glitch....the key behind the painting wont spawn....i've tried reloading the area 10 times now....and no there a fix for this?
oddperson Aug 30, 2014 @ 9:15pm 
was it pewds you saw?
megand0 Aug 29, 2014 @ 11:45am 
AWESOME! I see what you mean by amnesia and stuff this quest mod is gr8 cuz i love horror thnks good work
Kira Jul 26, 2014 @ 12:40am 
hey im trying to make the explosive but the ingredients i need are not spawing at all for me i also tried console codes that didnt work as well as noclip through the rocks but says i do not have permision to go through the door
NANOBOT4686 Jul 6, 2014 @ 5:37pm 
hey im trying to make the exsplosive and i have all the ingredients but it still does not work
TheOtherGuy Jun 12, 2014 @ 4:36pm 
Trying to move the player to a specific location.
TheOtherGuy Jun 12, 2014 @ 4:25pm 
Sorry if i'm bothering you put i recently put in a new script and it does not work.

ScriptName MoveObjExample extends ObjectReference

Actor Property PlayerREF Auto
ObjectReference Property kDest Auto

Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF
akActionRef.TranslateToRef(kDest, 500.0)


Would you know what would be the problem? It says missing EFO at script name.
TheOtherGuy Jun 12, 2014 @ 12:39pm 
Yea!!!!!!!! it Freakin Works!!!!!!!! :D thanks a lot, now i can continue in my mod! If i need help with other scripts i would really appreciate it. Basically, my mod is an abandoned house with a cellar, the cellar leads to a underground mine/cave in which is pitch black and has weird lights glowing. :P
TheOtherGuy Jun 12, 2014 @ 10:51am 
My mod is gooing pretty good actually, i was able to add 2 papyrus messages up to now, even if it's the simple ones. I'm gonna tery to do a underground cave, but it goes really deep.
TheOtherGuy Jun 12, 2014 @ 10:48am 
Awesome thanks!!!!!!
Glader  [author] Jun 12, 2014 @ 6:08am 
Scriptname aaaTest extends ObjectReference

Event OnTriggerEnter(ObjectReference akActionRef)

if (akActionRef == Game.GetPlayer())

Debug.MessageBox("YOR TEXT")



(Include the quotes in the message box)
The script should go in your activator. The name is created before you add the script so don't copy that.
Good luck with your mod! Let me know how it turns out.
TheOtherGuy Jun 11, 2014 @ 5:24pm 
Can you write me the hole thing whitout adding instructions, trust me, I really appreciate your help but every time i save it says compilation failed, so i must have done an error somewhere.