Lord Balmer's Playground
173 Comments
< >
Sir Guinea 13 hours ago 
@oddperson - Pewdiepie is not included in this mod, you num nut.
Sir Guinea 13 hours ago 
Can you add images and a video?
Balor Sep 19 @ 4:14pm 
I got killed, maybe I should level up before playing the quest.
Balor Sep 19 @ 3:35pm 
-cracks knuckles- bring it on Balmor!
Silvernirvash (Maokun) Sep 13 @ 6:12pm 
hey i'm having an issue....first i ended up getting the issue of the explosive substance not being able to be made because i had one of the ingredients before entering the house so i restarted but now i've come across another weird glitch....the key behind the painting wont spawn....i've tried reloading the area 10 times now....and no key.......is there a fix for this?
oddperson Aug 30 @ 9:15pm 
was it pewds you saw?
megand0 Aug 29 @ 11:45am 
AWESOME! I see what you mean by amnesia and stuff this quest mod is gr8 cuz i love horror thnks good work
Mpleik Jul 26 @ 12:40am 
hey im trying to make the explosive but the ingredients i need are not spawing at all for me i also tried console codes that didnt work as well as noclip through the rocks but says i do not have permision to go through the door
hit a man99 Jul 6 @ 5:37pm 
hey im trying to make the exsplosive and i have all the ingredients but it still does not work
Trying to move the player to a specific location.
Sorry if i'm bothering you put i recently put in a new script and it does not work.
----------------------------------------------------------------------------------------------------------------------------------------


ScriptName MoveObjExample extends ObjectReference

Actor Property PlayerREF Auto
ObjectReference Property kDest Auto

Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF
akActionRef.TranslateToRef(kDest, 500.0)
EndIf
EndEvent

----------------------------------------------------------------------------------------------------------------------------------------

Would you know what would be the problem? It says missing EFO at script name.
Yea!!!!!!!! it Freakin Works!!!!!!!! :D thanks a lot, now i can continue in my mod! If i need help with other scripts i would really appreciate it. Basically, my mod is an abandoned house with a cellar, the cellar leads to a underground mine/cave in which is pitch black and has weird lights glowing. :P
My mod is gooing pretty good actually, i was able to add 2 papyrus messages up to now, even if it's the simple ones. I'm gonna tery to do a underground cave, but it goes really deep.
Awesome thanks!!!!!!
RUF Glader  [author] Jun 12 @ 6:08am 
Scriptname aaaTest extends ObjectReference

Event OnTriggerEnter(ObjectReference akActionRef)

if (akActionRef == Game.GetPlayer())

Debug.MessageBox("YOR TEXT")

endif

endevent


(Include the quotes in the message box)
The script should go in your activator. The name is created before you add the script so don't copy that.
Good luck with your mod! Let me know how it turns out.
Can you write me the hole thing whitout adding instructions, trust me, I really appreciate your help but every time i save it says compilation failed, so i must have done an error somewhere.
Awesome thanks a lol! I wanted to do a sorta horror kinda of quest like you, but instead of voice acting i will use papyrus messages, thanks a lot!
RUF Glader  [author] Jun 10 @ 9:21am 
Create a new "Activator" from the object window. Name it so that you can find it easy. Select an object in the area you would like the trigger to be created in. Press The "T" box in the tool menu. Select your activator from the list. Go back to your activator in the object window and add your script. Just in case you have missed, don't forget to set:

Event OnTriggerEnter(ObjectReference akActionRef)

if (akActionRef == Game.GetPlayer())

before the script for the message box.

and then:

endif

endevent
Can you tell me or show me a video for the creaton kit, so that when I reach a certain place, like i reach a trigger box it shows a message? I know how to do the script command for a papyrus, but i don't know how to make a trigger for it. Thanks
daniel.whittam Jun 4 @ 12:20pm 
this is scary
veitchy97 May 31 @ 2:02am 
err when i try to activate the pot on the fire in the storage it says i lack the requirments for this action can someone help me please
veitchy97 May 31 @ 1:07am 
when i turned around from the note i crapped myself its scary
SooooByte™ Apr 29 @ 6:43am 
so... when u say copy all the files to video.. ? how do i do it with this unpacker thing.. there is no option to copy shit.. maybe u should be more clear ?!!!... i click unpacked fuck do i know where shit whent now.... i am very used to modding games.. but this unpacker thing sucks and u give little to no information as to how to use it
toclint Apr 28 @ 7:13pm 
so, im not really good w/ folder-computer things and i dont have nexus, would it be bad if i downloaded this w/out the video player thing?
BanditNation Mar 31 @ 12:21pm 
I remember seeing a playthrough of this mod, and frankly i don't know why i'm getting a pretty scary horror mod. DOWNLOADING!
RUF Glader  [author] Mar 30 @ 3:43pm 
Yes, there is another key, in the room with the skeletons
dabstab Mar 30 @ 7:44am 
What do I do? In the jail part I have the key but can't open the living quarters door. Is there some kind of seperate key?
RUF Glader  [author] Mar 14 @ 3:47am 
Blue cup on the table, is my tip.
wesvock Mar 13 @ 7:39pm 
Hey I am still having trouble trying to get the ingrediants mixed to blow up the rock. I had a grand soul gem, bone meal, and ebony ingot.
Masa riku (exams 2 months) Mar 8 @ 11:12am 
realy WTH do you need to do to start the quest
Masa riku (exams 2 months) Mar 8 @ 11:09am 
how do you start the quest. does a courire comes
RUF Glader  [author] Feb 26 @ 10:41am 
Check the description
Michael Duggan Feb 26 @ 8:35am 
I heard a lot of good things about this mod and wanted to try it out, but at the very beginning, when I'm asked to sit down at the table, I sit down and that's it. Nothing happens. And I cannot even move or get back up. I've waited, and that doesn't help either.
liamobaid Feb 19 @ 4:56pm 
when i get to the end, balmer and the dark elf just stand there, what do i do?
G20 Feb 19 @ 7:24am 
@temperingdruid
I think thats the bit where you have to pick up the wood and lay it there to build a RAMP TO GET OUT.
G20 Feb 19 @ 7:23am 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
[TCPF] temperingdruid Feb 17 @ 10:11am 
this mod was cool until i reached a place and then fell and it says ''maby i could use this barrel to get out of here'' and then i kept on trying to jump on it and i still am stuck can someone help me.
bschulze01 Feb 1 @ 10:07am 
cool i loveed it
NordicBeast Jan 30 @ 11:00pm 
Loved it!

**SPOILERS!**

The start of the mod was a little slow and the quality of the voice acting/recordings were kind of poor. Lord Balmers voice was good though, the rest either were bad records or poorly done voice acting. Once in the puzzle, I love it! Though the "screaming statue" I found a little lack luster. But the subtle sounds and screams, the moving manquine! That was awesome! The closing walls, the key finds and other puzzles, all gold!
Oh, another thing, I used this with a darker cave mod which made everything extreamly dark and I forgot to bring torchs, that made things a little harder and a little scarier. Over all, I'd say 8 out of 10. Skyrim horror mods are rare and this is one of the better ones I've seen so far. Great job!
G20 Dec 30, 2013 @ 12:44pm 
Hi, I've made this little collection which includes your mod, you might like to lend it some support or have some ideas of things i should add ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=210122723
gabesmith.59 Dec 23, 2013 @ 5:32pm 
what do u do after u get in the cell and the dead guy appears
Zen Phillips Dec 19, 2013 @ 3:04am 
i went to mansion and couldent sit down what u need to do is walk over to the pie and take it that will skip some of the talking
Zen Phillips Dec 19, 2013 @ 12:48am 
dont go in the cell
Zen Phillips Dec 19, 2013 @ 12:48am 
good job who ever hasent got thisa mod should get it its scary at some parts i like the fetch the pie bit it freaked me out lol
Zac Dec 14, 2013 @ 7:56pm 
Should state that you have to find the three specific items as separate steps in the quest. Harvesting your skeletons for Bone Meal doesn't pick up the correct item. That and you can tell you got the correct items by seeing how they are separate from the normal versions in your inventory.
Mod Tester Dec 6, 2013 @ 5:45pm 
of COURSE there will be!
Mod Tester Dec 6, 2013 @ 5:44pm 
Is there going 2 be any Screamers in this. That was a STUPID questrion!
Crytair Dec 5, 2013 @ 8:26am 
So scary
Roccorocks5 Dec 3, 2013 @ 6:20pm 
how do you get the mod 2 work
The Tales of Darkness Nov 17, 2013 @ 12:32pm 
I'll upload a screenshot to where I'm at