The Shaft
6 Comments
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KennKong Jan 26, 2013 @ 4:03pm 
I would look nicer if it were smaller, but it's not a monstrosity like some early mapping efforts. Clean and simple is not a poor design objective.
NiclO (- - ) Jan 25, 2013 @ 12:45am 
Good map!
Juggler Jan 15, 2013 @ 10:54pm 
Actually I disagree with Distant; it's nice not to have too many unecessasary test elements. If the space is too big, the best thing to do is to just make it smaller. I see that you want all the floors to be the same side, but if the 2nd floor is bigger than the others it wouldn't look too bad.
acemagic  [author] Jan 15, 2013 @ 6:23pm 
Thanks for the comments guys! Yeah I wish more visuals were available in the map editor. I really need to start learning Hammer.
Distant Jan 15, 2013 @ 3:24pm 
The fetch quest to collect all the cubes is fun, but what I really liked was the final puzzle to open the door. A classic "think outside the box" puzzle with the new twist of portals making you think WAY outside the box. Like, into another dimention or something.

I didn't find any skips or breaks in the puzzle which is good. If I have one criticism, it's that the environment is kind of bland. It's not a lighting issue, I just wish there were more options for decoration. I've done silly things to make maps more interesting, such as adding fenced in water cannals in Light The Way which serve no purpose other than to break up large areas of unused floor to be more visualy distinct. From a puzzle perspective this map is great as it is.
Juggler Jan 13, 2013 @ 11:07pm 
Nice, neat concept.