From underground to surface | Part 8
11 Comments
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Big Bird II. Jan 28, 2013 @ 11:42am 
I HAVE! D:<
Ashkore Dracson  [author] Jan 27, 2013 @ 5:05am 
Hey hey, calm down, there are more parts out there, search for them in my workshop
Big Bird II. Jan 26, 2013 @ 10:04pm 
Thats it? Seriously, the others were such a challenge, and thats it!? Worst, end of custom story, EVER!!!!!! D:<
Licorice Jan 18, 2013 @ 4:19pm 
okay?
KennKong Jan 14, 2013 @ 5:19pm 
You should group these in a collection so players can subscribe to the whole batch at once. Overall, too little puzzle in too much space, and too much gel for my taste. I couldn't find one of these worth a thumbs up from me. The underground style is a nice change from PTI, but the box in a ball quickly gets boring. Let the player go outside while going from one room to the next, and use some flings to get there, too.
Ashkore Dracson  [author] Jan 14, 2013 @ 2:56am 
Don't worry, there will be more parts, it's just that I don't have much free time this week
Mr Fraggle (UK) Jan 14, 2013 @ 1:18am 
Very disappointing ending.
LPChip Jan 12, 2013 @ 12:06pm 
This part suffers the same problem as part 1. Its too short. Ontop of it being a copy from the singple player campaign, so I vote this one down. Wasn't any fun for me.
Belthazar Jan 12, 2013 @ 2:05am 
Nice puzzle designs... though one or two are fairly blatantly copied from the game itself. =P However, the level design could do with a little bit of work - with all of the spheres looking largely the same, there wasn't much sense of progress from level-to-level.
Ashkore Dracson  [author] Jan 11, 2013 @ 7:56pm 
No, expect a few more maps.
™((SPB))™TiffloR Jan 11, 2013 @ 7:52pm 
Is this the final part?