Portal 2

Portal 2

THE CORE: RELOADED 6 - Excursion Incursion
33 kommentarer
BUG 21 aug, 2014 @ 16:50 
Nice.
Petutski 27 maj, 2014 @ 20:31 
Very interesting!
The Sojourner 18 okt, 2013 @ 21:06 
Short but awesome, like the rest of the series. The deer is a lie (despite the sign).
Metzger Ben | GER 20 aug, 2013 @ 22:18 
76561197986105649 7 aug, 2013 @ 12:57 
Oh well , I used the light bridge .
Boleslaus Inowrocław 6 jul, 2013 @ 17:41 
enjoyed this, thank you
mikemoody 23 mar, 2013 @ 22:18 
I hope this is not the end, I really like this series. Yeap you fooled me too with that light bridge, I keep trying to use it but saw it was no use. The tractor beam was all I needed. Thanks for a GREAT map pack. Now I will check your other maps out.
CosmicD  [skapare] 19 mar, 2013 @ 15:44 
Normally you should have one , there's instances that give it to you.
gk00003 19 mar, 2013 @ 11:44 
I haven't got the portal gun. Is that deliberate?
Stric_Matic 10 mar, 2013 @ 10:51 
Fun and a nice use for the Diversity vents, but as mentioned - the light bridge is not needed at all. Didn't even bother trying to figure out where to use it.
Pilchardo 24 feb, 2013 @ 14:57 
Another very cool chamber. Feels different to the others, aesthetically. Like it.
DreadKyller 19 jan, 2013 @ 23:15 
the map is very easy but fun, however the map is 100% easily colvable with only the excersion funnels, in fact I'm even finding a hard tie finding out what I can use the light bridges for that I can't use the funnels.
DrFauli 18 jan, 2013 @ 9:33 
nice map - maybe little bit too easy this time, but good idea!
Matthias Fuerst 18 jan, 2013 @ 3:24 
Nice
Unicarn 17 jan, 2013 @ 19:43 
Bridge is not needed. I spent so long trying to use it then realized it's not needed.
Shazayum 17 jan, 2013 @ 14:46 
I didn't use the bridge once.
rexmundi 17 jan, 2013 @ 12:27 
Played 5 min. and the ball hits the water ALL THE TIME, screw this
76561197973966269 16 jan, 2013 @ 16:25 
Very clever
CosmicD  [skapare] 16 jan, 2013 @ 11:24 
protip: you can always toggle between the bridge and the excursion funnel to see what fits best for each part of the puzzle :)
☑ Build Vis 16 jan, 2013 @ 10:44 
I hated these kinds of puzzles back in the day, but this one is great start to finish. I don't like it, but it's good.
richwwashburn 16 jan, 2013 @ 10:24 
First part somewhat fustrating because it took multiple tries to get ball on roll down light bridge. Maybe a redesign to it doesn't take 5 or 6 tries before the ball rolls down to the faith plate.
Fervid 15 jan, 2013 @ 17:39 
I just started using the Community Test Chamber tonight, but how do you get to create all the textures and additional props like in yours? Great job btw, really enjoyed playing your maps.
Svallo 15 jan, 2013 @ 13:51 
I like your style, your tests are amazing... :-D

Pease, could u try guys try mine....?
http://steamcommunity.com/profiles/76561198008555411/myworkshopfiles/
CaretakersCurse 14 jan, 2013 @ 17:25 
Another short sweet jem. Not sure if I did the last part correct. Used a bit of wall that was sticking out to jump from the first half of the light bridge to light bridige as portaled out of 'deer' wall into the exit.
BabyCharmander 13 jan, 2013 @ 19:38 
That was a little harder than the last one, but pretty cool. BTW, is that thing with the weird, blank walls going to show up in any of the other test chambers (like the first and second ones)? And is there a reason the test chamber numbers (in the chambers themselves) are out of order?
commander2005 13 jan, 2013 @ 17:30 
Nice cosmic design, I finished the map without using the lightbridge. Good timing is necessary to bring the ball into the right place.
AdxAdrenix 13 jan, 2013 @ 2:41 
Nice, I played your last map as well and am liking what I see so far
Nothing But A Cube 13 jan, 2013 @ 1:01 
solution is quite easy, but i spent about 30 mins trying to make ball fall into the pipe =_= i ended up with noclip and just brought it directly. I don't know why, it was just like air was moving in another direction and was pulling ball outside
CosmicD  [skapare] 12 jan, 2013 @ 12:40 
oh lucky it's not entirely broken, (the ball part at least) I'm gonna try something and see if I can come up with a solution.
Athropos 12 jan, 2013 @ 12:04 
I managed it without the light bridge, too.
And without jumping ;) Used a portal to transfer from the 'main room' on the left horizontal platform. From there, I let Chell be transported up to the ceiling and on the way up changed the portal exit from the platform below to the wall behind the 'deer door', which took Chell straight through the exit.
CosmicD  [skapare] 12 jan, 2013 @ 11:57 
lol I would like to see this, probably some of these brushwork changes i made broke something and enabled some jumping possibilities :P
spyhunter99 12 jan, 2013 @ 11:21 
light bridge wasn't necessary to finish
76561198054738702 11 jan, 2013 @ 12:38 
Wow that has got to be the best portal 2 map i've ever played!! Great Job!!! Another favorite!!