THE CORE: RELOADED 6 - Excursion Incursion
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BUG Aug 21, 2014 @ 4:50pm 
Petutski May 27, 2014 @ 8:31pm 
Very interesting!
p0rtalmaster Oct 18, 2013 @ 9:06pm 
Short but awesome, like the rest of the series. The deer is a lie (despite the sign).
Metzger Ben | GER Aug 20, 2013 @ 10:18pm 
apollosbeamship Aug 7, 2013 @ 12:57pm 
Oh well , I used the light bridge .
w1nds0r Boleslaus Inowrocław Jul 6, 2013 @ 5:41pm 
enjoyed this, thank you
mikemoody Mar 23, 2013 @ 10:18pm 
I hope this is not the end, I really like this series. Yeap you fooled me too with that light bridge, I keep trying to use it but saw it was no use. The tractor beam was all I needed. Thanks for a GREAT map pack. Now I will check your other maps out.
CosmicD  [author] Mar 19, 2013 @ 3:44pm 
Normally you should have one , there's instances that give it to you.
gk00003 Mar 19, 2013 @ 11:44am 
I haven't got the portal gun. Is that deliberate?
Stric_Matic Mar 10, 2013 @ 10:51am 
Fun and a nice use for the Diversity vents, but as mentioned - the light bridge is not needed at all. Didn't even bother trying to figure out where to use it.
Pilchardo Feb 24, 2013 @ 2:57pm 
Another very cool chamber. Feels different to the others, aesthetically. Like it.
DreadKyller Jan 19, 2013 @ 11:15pm 
the map is very easy but fun, however the map is 100% easily colvable with only the excersion funnels, in fact I'm even finding a hard tie finding out what I can use the light bridges for that I can't use the funnels.
DrFauli Jan 18, 2013 @ 9:33am 
nice map - maybe little bit too easy this time, but good idea!
Matthias Fuerst Jan 18, 2013 @ 3:24am 
Unicarn Jan 17, 2013 @ 7:43pm 
Bridge is not needed. I spent so long trying to use it then realized it's not needed.
Shazayum Jan 17, 2013 @ 2:46pm 
I didn't use the bridge once.
rexmundi Jan 17, 2013 @ 12:27pm 
Played 5 min. and the ball hits the water ALL THE TIME, screw this
biochemx Jan 16, 2013 @ 4:25pm 
Very clever
CosmicD  [author] Jan 16, 2013 @ 11:24am 
protip: you can always toggle between the bridge and the excursion funnel to see what fits best for each part of the puzzle :)
☑ Build vis Jan 16, 2013 @ 10:44am 
I hated these kinds of puzzles back in the day, but this one is great start to finish. I don't like it, but it's good.
richwwashburn Jan 16, 2013 @ 10:24am 
First part somewhat fustrating because it took multiple tries to get ball on roll down light bridge. Maybe a redesign to it doesn't take 5 or 6 tries before the ball rolls down to the faith plate.
College Boy Beef Loaf Jan 15, 2013 @ 5:39pm 
I just started using the Community Test Chamber tonight, but how do you get to create all the textures and additional props like in yours? Great job btw, really enjoyed playing your maps.
Svallo Jan 15, 2013 @ 1:51pm 
I like your style, your tests are amazing... :-D

Pease, could u try guys try mine....?
Caretaker Jan 14, 2013 @ 5:25pm 
Another short sweet jem. Not sure if I did the last part correct. Used a bit of wall that was sticking out to jump from the first half of the light bridge to light bridige as portaled out of 'deer' wall into the exit.
BabyCharmander Jan 13, 2013 @ 7:38pm 
That was a little harder than the last one, but pretty cool. BTW, is that thing with the weird, blank walls going to show up in any of the other test chambers (like the first and second ones)? And is there a reason the test chamber numbers (in the chambers themselves) are out of order?
commander2005 Jan 13, 2013 @ 5:30pm 
Nice cosmic design, I finished the map without using the lightbridge. Good timing is necessary to bring the ball into the right place.
AdxAdrenix Jan 13, 2013 @ 2:41am 
Nice, I played your last map as well and am liking what I see so far
Nothing But A Cube Jan 13, 2013 @ 1:01am 
solution is quite easy, but i spent about 30 mins trying to make ball fall into the pipe =_= i ended up with noclip and just brought it directly. I don't know why, it was just like air was moving in another direction and was pulling ball outside
CosmicD  [author] Jan 12, 2013 @ 12:40pm 
oh lucky it's not entirely broken, (the ball part at least) I'm gonna try something and see if I can come up with a solution.
Athropos Jan 12, 2013 @ 12:04pm 
I managed it without the light bridge, too.
And without jumping ;) Used a portal to transfer from the 'main room' on the left horizontal platform. From there, I let Chell be transported up to the ceiling and on the way up changed the portal exit from the platform below to the wall behind the 'deer door', which took Chell straight through the exit.
CosmicD  [author] Jan 12, 2013 @ 11:57am 
lol I would like to see this, probably some of these brushwork changes i made broke something and enabled some jumping possibilities :P
spyhunter99 Jan 12, 2013 @ 11:21am 
light bridge wasn't necessary to finish
ZackRaven2000 Jan 11, 2013 @ 12:38pm 
Wow that has got to be the best portal 2 map i've ever played!! Great Job!!! Another favorite!!