The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Powerful Destruction Concentration Spells
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[SSU] Peanuts Jul 14, 2016 @ 3:06pm 
Howdy! Does anyone know if these spells work with the Ordinator Spell Perk Mod? Thanks!
TheGrimGriefer Jul 11, 2016 @ 1:47pm 
The Clever Name Jul 20, 2015 @ 10:42am 
Yes, now my plans will be complete, I will become the EMPEROR!
golden freddy Jan 16, 2015 @ 8:02am 
keep makeing more mods
seanmalone123 Aug 17, 2014 @ 8:15am 
Ƥ₥ῲ Floppy Aug 10, 2014 @ 9:37am 
Does this work with your Destruction tree mod?
rkane31174 Apr 14, 2014 @ 7:24pm 
Why can't I buy them from the trader? Why do I have to steal them?
Surprise Spy Apr 13, 2014 @ 8:46am 
if you type psb in the console it gives you all spells in the game and spells from the developers like giant stop is one. it also gives you all shouts but some dont use because it will crash your game
The Arm of Ares Jan 15, 2014 @ 4:49pm 
Youre the best Greylight
Keet Keet Jan 2, 2014 @ 12:57pm 
I should add that the "help" console command will not find any of the three spells. By typing in 'help tundra 0' for example, no dice. Maybe I am typing it in wrong. Been to the Trader about 4 times, just like that one person in the comments and seen Feralda 3. Still nothing.
Keet Keet Jan 1, 2014 @ 7:42pm 
Is this compatible with Dawnguard and Dragonborn? I looked in the Riverwood Trader -and- spoke to Faralda and they are not in either place. I simply cannot find the spell tomes.
CasuallyChallenged Nov 9, 2013 @ 9:53pm 
You seem to make a lot of mods and this one is great, but if I may pose an idea... I prefer three other spells that are all adept level.

Chain Lightning
Ice Storm

Each of these is a more powerful and enjoyable spell with one problem at higher levels (well two sort of) They kind of cost a LOT of magicka to use (compared to how much you have even if all you do is dump upgrade points into magicka from level 1) and even worse than that, there is that damn abismal charge up time.

Is it possible (and maybe possible for you to do specifically) to make a "rapid fire" version of those spells (maybe with each "shot" costing half the normal cost of the individual spells).

The thought is to fire it like a consentration spell (click and fire away) but not have to charge it up. Obviously this would be a Master level version of the spells.

Meteor Shower
Chain Lightning Storm
Frozen Waste

Just a thought.
Pr.Jitterskull - best bug fixer Nov 4, 2013 @ 7:32am 
You better made an large ass flamethrower mod, similar to flame from risisng storm or even more larger and glorious!
tweeeterpower Oct 20, 2013 @ 7:20am 
Well, I use this mod because you made it and I don't have to have 100 destruction to use it. But still would be nice if the range was greater. Thanks for a great mod !
Munday  [author] Oct 19, 2013 @ 4:06pm 
This is like my 2nd ever mod I cant belive people are actually still usign it ^_^

If you guys like this look in my workshop for "A Hypothetical Treachery" and "Pyromage".
tweeeterpower Oct 19, 2013 @ 3:27pm 
I only wish that the destructiion spells had greater range , seems the enemy has to be in a certain range to be effective. Other than that, this mod is great. Thanks!
Munday  [author] Oct 18, 2013 @ 9:03pm 
1500? Thats pretty impressive!
Vandelion Oct 18, 2013 @ 7:19pm 
Well at almost 1500 hours of game play I was just starting to get tired of the game play when BAM... I found your mods! Thank you!
Munday  [author] Sep 25, 2013 @ 7:06am 
I should tell you that three exclusive spells of A Hypothetical Treachery are pretty much the same as these three spells :)
TheGreyedSun Sep 25, 2013 @ 6:07am 
I giggled like a madman when I clicked subscribe :3
YoYoduh Aug 28, 2013 @ 11:29am 
With enchanted Items I get these spells at ZERO cost so I can cook any Dragon with Electricity and the Blue bar for Magic never even comes up .....UNLIMITED POWERRRrrrrr
YoYoduh Aug 24, 2013 @ 6:09pm 
WWwoOOOHHOOOoo Awesome... like the Emperor said " UNnnlimited Powerrrr.HeHeHe !
Munday  [author] Aug 20, 2013 @ 12:16am 
@Sinda Yeah it might be something like that. I guess it just needs time to reset.
Abjector Aug 19, 2013 @ 3:23pm 
Actually, after about 3 tries with Faralda, she offered them to me. And then on my 4th trip to the Trader, there the books were on the shelf where you said they'd be. Strange - not sure if there's a game cache thing or what, but it just took time for the spells to appear.
Munday  [author] Aug 16, 2013 @ 6:24pm 
*you have them now.
Munday  [author] Aug 16, 2013 @ 6:23pm 
Ah okay. You probbably have another mod which alters what faralda sells then. AT least youo have then now.
Abjector Aug 16, 2013 @ 11:06am 
The spell tomes would not turn up in the Trader as it says in the description, nor would Faralda sell them to me though I have 100 Destruction. However, I was able to use "help" and the name of the spell in the console to find the codes for both the spells and the spell tomes.
Arrow Albert Aug 7, 2013 @ 7:15pm 
Could you add another adept version of these spells? I really like the idea of the concentration spells not being as underpowered but I don't want them to kill a dragon in a matter of seconds either. (it looks cool when you fire those spells for a while and then the target dies, if it takes too long then it will get awkward and if it is too quick you wont get a chance to admire the awesomeness of using concentration spells)
MIGIT-ZILLA Aug 7, 2013 @ 8:37am 
there is no
what so ever
at all
abselutly domanaiting
Xogo Jul 26, 2013 @ 2:33am 
could you make them shoot further aswell? one of my problems with the vanilla spells was that they don't go very far.
Munday  [author] May 16, 2013 @ 11:15pm 
@Sharkman :D Thanks for your support! Im glad people are enjoying my work!
Sharkman May 16, 2013 @ 12:03pm 
Big fan of your mods....I also subbed the Frost & Fire mods .... and the leveled summons too...great stuff...thx for your work!
killobeam Apr 22, 2013 @ 2:56pm 
Sowwyz I juzt lick thongs smelt rite
Munday  [author] Apr 21, 2013 @ 9:06pm 
@killobeam Dood seriusly? Ponting uot my speling mistekes?
killobeam Apr 21, 2013 @ 5:48pm 
These spells ahve been added to the level lists, however because they are so high end the only people who would sell them would be Faralda and perhaps Enthir occasionally. I don't want to sound rude but you should fix the have in here
BilgeSplat Apr 6, 2013 @ 4:50pm 
actually i have already subscribed to both of those :D also very thankful for them
Munday  [author] Apr 6, 2013 @ 4:42pm 
@Winged_Angel3 This was one of my first mods I had ever made so im not suprised if it has a lot of issues. However, I have integrated spells similar to these in my 'Elemental Arts' mod series which are of a much higher quality than this mod if you wanted to check those out.

The Art of Fire:

The Art of Shock:

The Art of Frost: Coming Soon!
BilgeSplat Apr 6, 2013 @ 4:36pm 
I enjoy the spells very much and thank you for making this mod. however, i have noticed that spell cost reductions do not effect these spells. even with a set of armor that reduces destruction spell cost to 0 magika these spells still drain my magika. is there a possibility that this might be fixed/changed?
Squishy Feb 6, 2013 @ 10:56am 
you're welcome :)
Munday  [author] Feb 6, 2013 @ 1:52am 
Sorry for the inactivity, I have been working on a whole bunch of other mods. I updated it so that the spells now read 'Master' instead of 'Novice'. @super_canard Thankyou for that! That was a great help!

Also @bina1972, I can understand where you are coming from, but most of the code for poison, steam and bug spells are already in the vanilla game, they just havent been used. This is where I got the idea However I dont think I will make these spells anyway. (At least not in this mod)

Thankyou all for your support! This is only my second mod, but I have made more since posting this. Please check them out!
Spreadicus Jan 17, 2013 @ 1:58pm 
Very cool idea i also enjoyed those spells
Squishy Jan 15, 2013 @ 10:04am 
I believe the novice level is based off the minimum skill level in the concaimed magic effect. Assuming you did the way I did it, you simply copied the exisiting skill and still point to the original concaimed effeft, with a minimum skill level of 0. To fix this, copy the corresponding concaimed effect, give it the skill level you desire, and modify your spells to point to the relevant new concaimed effect. This only a theory since I am not bothered with it myself on my mods, but if you intend on having it showing as master or expert or what not, I'm pretty sure this is where it gets the levels from :).
Cutiepie Jan 14, 2013 @ 8:48pm 
very nice. Somthing that needed adressing
Lucifer Jan 14, 2013 @ 6:07am 
steam poison and bug swarm spells were first in the midas magic mod so you can get some trouble. i only want to say
💩 Jan 14, 2013 @ 2:55am 
Wow, many thanks! Just what I wanted, yay C:
SkawMaster Jan 13, 2013 @ 2:40am 
Thanks for this! I like a lot the novice level spells, it's great take them to the power that they need in the progress of our journey like a DragonBlood! ^^