Island Hopping
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Almisuifre Apr 14, 2014 @ 10:51am 
Nice momentum map. I like having to think my flight plan ;)
kimist108 Oct 12, 2013 @ 12:08pm 
After watching the walkthrough, I realized that I made the second fling harder than necessary. Reminds me of Energy Bank map.
Juggler  [author] Feb 26, 2013 @ 11:28am 
@ toncica: it didn't make the cut. :) but it was just a stripped down version of this one with some aesthetic changes, and without the button.
toncica Feb 26, 2013 @ 1:06am 
Wasn't there a "No Elements" version of this map? I thought it would be included in the collection.

And for the record, even though flinging is "my friend" this map was way harder to solve than I'd like to admit.
KennKong Jan 30, 2013 @ 6:05pm 
My biggest difficulty with my using a trackball is when I try to look straight down quickly. I always turn to the right a little. Unfortunately, I can't find a way to bind a key to make it happen perfectly, immediately. You can't bind a key to look down.
Juggler  [author] Jan 30, 2013 @ 1:56pm 
@KK: You're using a trackball to play portal? No wonder you're annoyed by flinging. :)
KennKong Jan 30, 2013 @ 12:28pm 
The momentum management had me on the wrong track, as I was trying to bounce off the ceiling by the entrance . I got very frustrated, and had to watch the walkthrough. This one is very hard to do with a trackball.
Mitch McWiggins Jan 25, 2013 @ 11:28am 
Great map! I was able to get to the button but had a harder time getting to the exit, had to peek at the hint. Really fun, thanks.
Darko Jan 14, 2013 @ 7:03pm 
Wow, I'm impressed. It's a simple design but it's hard to figure out and requires some skill. I loved it!
Juggler  [author] Jan 13, 2013 @ 2:44pm 
Yup, that was the way I had in mind! Nice job, glad you liked.
LPChip Jan 13, 2013 @ 2:16pm 
This is what I did. I'm curious if it was the intended solution or not. Feel free to delete this comment.

To exit, I just navigated to the island that allows you to jump. From there, I shot a portal to the entrance, went through, shot my portal at the ground in the position to get upstairs, went back through, jumped down and used momentum to get to the pedestal button. Once back down, I got myself into a flinging position in front of the entrance, then shot my portal on the angled panel closest to the exit, and created a loop between those two angled panels. Inside the loop, I shot one portal all the way to the furthest angeled panel and landed on the 2nd island to jump down.
LPChip Jan 13, 2013 @ 2:15pm 
This is a great concept. It took me a bit before I realised what to do. I think I might've gotten the exit door open bypassing some of your test but then again, after playing it, I think it was by design.

This is really top notch in design. It seems so easy, but then you disover it really isn't. It really shows you what is going on and why its not working which makes it very good solvable. I saw what went wrong and what to change, but it was not easy.