Portal 2

Portal 2

THE CORE: RELOADED 5 - Euthanization Vault
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49 kommentarer
Ali 27 nov, 2019 @ 13:15 
funny and good map design
PhilFromFrance 10 sep, 2018 @ 16:54 
Interresting puzzle. Original and neat design.
Rex Beans 22 jul, 2018 @ 14:00 
Great job on this level! Thank you for the A-ha! moment.
CosmicD  [skapare] 31 okt, 2015 @ 4:47 
in my case he's called the "youtube poop" core :)
eeloocraft113 31 okt, 2015 @ 2:41 
I found the adventure core
BUG 11 jul, 2014 @ 14:24 
Nice ,thanks.
Petutski 26 maj, 2014 @ 20:06 
Very interesting! Thanks!
CosmicD  [skapare] 26 apr, 2014 @ 1:30 
Lol you must be the first to even take interest or find it. It was trying to be a news information core who is also keen on youtube poop (well it's me ported over to a core actually) There's 11 possible bits that he gives bullshit information like:

Only Link can activate the aperture science vacuum transportation system, or else you will die. If you are a science officer masquerading as link, plese show your credentials such as : a piece of the triforce, your mirror shield and your sword.

Well, you get it i think. It's pure bullshit but it was nice to do.
The Sojourner 25 apr, 2014 @ 23:47 
I've come back to reminisce the most interesting pieces of this series. What I find interesting about this test is its Easter egg: the "news/information" core...how many news items are there (I'm guessing somewhere around 8)? .
CosmicD  [skapare] 19 okt, 2013 @ 2:06 
normally you should be able to shoot a protal trough the grated material and on the ground so you can escape that chamber :) For that reason there's a portal surface just behind the button in the level
The Sojourner 18 okt, 2013 @ 21:09 
Excellent...and seemingly difficult (a tad confusing, really)! One small complaint is that the player can get trapped with the deadly laser and have to manually kill themself, which kinda ruins the natural, progressive feel that you worked hard to preserve.
Metzger Ben | GER 21 aug, 2013 @ 10:59 
diff 🐧 21 maj, 2013 @ 7:49 
awesome puzzle!:)
mikemoody 23 mar, 2013 @ 21:47 
Again great work, everything was going real smooth till I got to the end, then I had a brain freeze. After a beer break it all came to me.. Thanks for a well made map.
Voluntes 3 mar, 2013 @ 19:03 
i found it a bit....boring. to simple i guess. good design though i just found the over all puzzle not very interesting
Pilchardo 23 feb, 2013 @ 16:18 
As ever, I loved the design of this chamber. A relatively small space but so visually interesting. The puzzle worked well too. Love it!
Alchemist's Fire 3 feb, 2013 @ 0:07 
Oh really? Awesome, I'll have to keep my eye open for it. I wanna vacuum up turrets xD I watched the Portal2 preview vids again the other day, and I want the Pneumatic Diversity Vent so bad
CosmicD  [skapare] 27 jan, 2013 @ 21:49 
the finale map will make heavy use of it. It was a proof of concept and an answer to valve who said diversity vents were kinda useless ingame :)
Alchemist's Fire 27 jan, 2013 @ 15:18 
This was awesome! It was so nice to see the Pneumatic Diversity Vent. Great chamber!
DrFauli 18 jan, 2013 @ 9:29 
very nice map-pack - good fun to play.
Nice puzzles with good use of the game elements.
Great work! Thanks for mapping! =)
daloboy 18 jan, 2013 @ 9:04 
Great looks! Nice puzzle to get the door open!
Please try one of mine and comment! Thanks.
Di-sinTer 15 jan, 2013 @ 23:35 
Brilliant! One of the best I've played!
Porkchop Sandwiches🍞 15 jan, 2013 @ 22:24 
very fun
ChemAtDark 15 jan, 2013 @ 16:43 
He used Valve hammer editor

-turretinator, fan of portal 2
Chiscringle 15 jan, 2013 @ 14:17 
Rick said something to me but I didn't understand any of it.
Svallo 15 jan, 2013 @ 13:33 
Good Test Chamber, how did you do the walls and other particular things that seems to not appear in the creation module...?

Could you guys try mine...? Here they are:
http://steamcommunity.com/sharedfiles/filedetails/?id=120179778
http://steamcommunity.com/sharedfiles/filedetails/?id=120179070
http://steamcommunity.com/sharedfiles/filedetails/?id=120178280
MR_R3TR0MAN 15 jan, 2013 @ 2:14 
Lt. Zipper 15 jan, 2013 @ 0:07 
now that was awesome.. thanks
Redcow 14 jan, 2013 @ 19:24 
that was awesome. It took me forever to figure out I needed to get rid of my portals to get that ball up to the top though.
AceHeavenX 14 jan, 2013 @ 12:31 
haha, cool map.
I'm making a note here: HUGE SUCCESS
Please euthanise your weighted storage ball^^
CaptainChubbyDuck 14 jan, 2013 @ 10:18 
I cannot find any levels / puzzles anymore.

It just says "no items found under your criteria" How the hell doI do? I haven't even typed in anything in the search bar, and no level appear even if I press most recent, and top rated or anything! HELP PLZ!
CosmicD  [skapare] 14 jan, 2013 @ 0:07 
That cube is supposed to be an easter egg, hes supposed to say something to the players if you look directly at him but I have to do another version of the map to fix this.
BabyCharmander 13 jan, 2013 @ 19:18 
This was a really fun one! Not too hard or frustrating but still made me think. Also, what's Rick doing there...? Just an Easter egg?
Sdather 13 jan, 2013 @ 13:34 
CosmicD, I really enjoy this map. Also I made a blind run video on my YouTube channel if you desire to add it in this page. Feel free to ask if you want to and keep up the great work. ;)
Hrafn 13 jan, 2013 @ 13:22 
Took me a while to see what triggered what. Had fun!
CosmicD  [skapare] 13 jan, 2013 @ 12:23 
thats funny, It's not intended that you can pick up that core though. I should redo some of the brushwork there to make that impossible :) (changing the exit trigger from !activator to the specific name of the core would be a bit cheap and confuse players who would use that "exploit" anyway. I will fix that soon.
Syy 13 jan, 2013 @ 11:33 
Hey I'm fairly certain this isn't the way you inteded the chamber to be beaten by, so I figured I'd post about how I solved it.

After trying to think about ways to get my shpere past the emancipation grid near the exit, I saw Rick the adventure sphere in the wall where you bounce up to the exit. I manuvered my way over to him, and found that you could pick him up through the glass, and take him with you. At which point, a niggling little suspicion appeared. You never once emancipate a Personality Sphere in the game, so maybe Valve didn't make Personality Sphere's emancipateible. Sure enough, you can take him right on through, and use him instead of the sphere cube to open the door.

Figured you might want to fix that. Thanks for the awesome puzzles! :D
Mr Fraggle (UK) 13 jan, 2013 @ 4:59 
This i did like.Well done.
AdxAdrenix 13 jan, 2013 @ 1:56 
Nice map, I liked it. Not too terribly challenging, but a good map none the less
Ginger Beef 12 jan, 2013 @ 17:09 
nice
ZAEROS 11 jan, 2013 @ 3:52 
Dont know how I turned off the top screen but once I did could see the answer.Found this hard but a lot of fun Thank you.
CosmicD  [skapare] 11 jan, 2013 @ 1:33 
Yes, that was a constant thing on my mind when I finished the design. But i figured i'd place a light source there. And because the map is so small I thought it wouldn't be such a problem.

However I was thinking, It might be cool that I place a glass wall there so that you can see the portal surface from further away.
Bowsakirby 10 jan, 2013 @ 20:25 
I had a small issue locating the portal surface by the final exit door but, once i ruled out all possibilities and investigated a little, I found it ^-^
COPY CANCEL 10 jan, 2013 @ 16:41 
Oh. Crap. Thanks.
CosmicD  [skapare] 10 jan, 2013 @ 12:45 
updated graphic mistake and some other stuff
CosmicD  [skapare] 9 jan, 2013 @ 22:54 
This is a map that's not made with the puzzle editor but handmade in hammer. (the source editor). It's made to work with the workshop by also manually including the needed component and the publishing tool allows us to include any screenshot we want.

With the puzzle editor that happens automaticly and always the blueprint is being added.
COPY CANCEL 9 jan, 2013 @ 17:24 
How do you post the screenshot in-game like that and not one of those blueprints?
h4r4ld 9 jan, 2013 @ 9:17 
Awsome, as the last tests, can't wait for more :D