The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Devils Fruit V2
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654 Comments
Mr. Hardstyle Dec 5 @ 12:41pm 
the song that plays when you are near a fruit really annoyed me
MadeToKill Nov 24 @ 9:27am 
@Tim, you have to use the tcl command. It'll turn collision off allowing you to clip into the forge to grab it.
Tim Monague Nov 9 @ 9:03pm 
I'm having trouble acquiring the fruit in Solitude. It's impossible to pick up as it's embedded in the forge.
DaArbitur Nov 6 @ 3:32pm 
This mod has been in progress almost as long as the anime
MadeToKill Oct 16 @ 1:49pm 
Looking forward to Devil Fruits 3 :)
Sir Hussein Oct 2 @ 7:01pm 
That is way more than fine. I can wait 5 more years for this, and I cannot imagine how much work it takes to make a mod. I have no clue how to script or any of that, but I do know that it takes a lot of work. I cannot stress enough how much I appreciate you making this mod. You should focus on school. I know this probably means little to nothing, but I really love your work. Take your time, and hey I made sure to backup the nexus file so the bugginess isn't an issue for me anyway ;).
kickednkilled  [author] Oct 1 @ 5:15pm 
That's the main issue is the bugginess, I had to start from scratch. I appreciate the gesture, but it won't be complete that soon.
Sir Hussein Oct 1 @ 4:42pm 
I hope he can finish this soon, I've been waiting over a year for a new update or v3. Thanks for all your work man, this mod is great but for sure can use some tweaks, bug fixes, etc. Also kinda sad it got removed for copyright issues on the nexus cuz the steam workshop version is kinda buggy. thanks man.
jmtblake Sep 27 @ 5:28pm 
Also just to be clear I mean one piece devil fruit 3 the one that has been in development.
jmtblake Sep 27 @ 5:19pm 
I will donate $150 if you can get this working by October 10th 2017. Past that 0. Good luck!
kickednkilled  [author] Sep 23 @ 6:19pm 
Hahaha, I know, I'm sorry, it's buggy, in development, have issues with copyright on nexus, and I'm the most occupied with school that I've ever been because I need to find a co-op and work full time for a semester or two with a company in my field so it progresses slowly.
MadeToKill Sep 22 @ 11:17am 
You download by clicking the green "subscribe" button on this page by the screenshots. Then it'll auto download in Steam. Then load the normal Skyrim launcher to install it.
MateusTanure Sep 20 @ 9:21am 
download pls
MateusTanure Sep 20 @ 9:21am 
how i download
Sir Hussein Aug 29 @ 4:19pm 
Don't understand what happened to this mod over on the nexus, but it's been closed since July 22 2017. It says "it has been closed from viewing by a nexus staff member and we are investigating an issue." I don't know if it's going through an update or it was closed for copyright issues or something, but I want it back :(. I can still use this steam version, but I would rather use the nexus one. Thanks.
MadeToKill Aug 28 @ 8:46pm 
EDIT TO MY PREVIOUS POST: After doing more testing, I retract my concern about Ursus Shock. I was unaware it had an intentionally long cast time. It works for me now.
MadeToKill Aug 28 @ 8:38pm 
Author, please fix the existing fruits before making new features.

Broken abilities are as follows:

Doku Doku: Venom Man only makes you big and purple. It should do something to enemies while you use it, in some way.
Goro Goro: Mamaragon does not work, you charge it forever but the ability will never fire.
Mera Mera: Fire Man causes you to crash to desktop as soon as the ability ends. Unrelated to mods, tested with this mod being the only one installed.
Nikyu Nikyu: Deflect has a bug where the people thrown will "teleport" back to where you are and roll around on the ground for awhile, still alive. Ursus Shock does not work. You charge the ability but it will never fire.

Thank you for making this mod, I love the thought of devil fruits in the game. As a mage, this makes things even more fun. Hope to see these fixed soon.
Esuu Aug 26 @ 8:53am 
cant find the devil fruit on throat of the world
Jerii A. Maamoru Aug 3 @ 6:31am 
Also the teq room can give you a invisibility if it's such a big deal of being hit cause tbh if you were law would be able to doge everything in the room cause he can send all projectiles back at opponents as well as move him self to dodge incoming physical attacks
Jerii A. Maamoru Aug 3 @ 6:27am 
Well that's easy though if you have a modded weapon or if you bless us with laws sword kikoku , I've seen the model used in gta San Andreas as a mod that would be really cool to have he'll id use that as my personal weapon all the time XD
kickednkilled  [author] Jul 31 @ 6:55pm 
Yeah but room is buggy. Any NPC with the same weapon can hit you a mile away and you wouldnt see it coming. This is because of a limitation in Skyrim.
Jerii A. Maamoru Jul 31 @ 7:42am 
i really wana get that room teq from the ope ope no mi O-O PLZ REALEASE THE UPDATE
kickednkilled  [author] Jul 19 @ 8:00pm 
Lol, it happens I guess. I started this when I was young too, now I have sponsabilities.
DeadImpulse Jul 19 @ 5:48pm 
I started following this when I was young and now I have bills
kickednkilled  [author] Jul 18 @ 10:51pm 
Bear with me as this will take some time, but I'm not trying to just release new fruits with the next version of this mod. I want to include various One Piece "Dungeons". Places like Impel Down are on the list. These locations will have various One Piece items you can loot for swords and armor I'm planning on creating. Also, I plan to give certain NPC's their respective fruit powers in game. To obtain these particular fruits, you'll have to kill the NPC's and extract their powers with the Yami Yami no Mi ability. I'll keep you all updated as I continue to work on the mod, tweak it, test it, etc. You've all waited a long time and I want to make this mod more than decent.
kickednkilled  [author] Jul 9 @ 5:22pm 
It's got to be a conflict with another mod. Or, you don't have SKSE installed.
MadeToKill Jul 8 @ 2:51pm 
I eat the fruits just fine, but whenever I try to equip a fruit power/spell, I instantly crash. Is there a fix for this?
kickednkilled  [author] Jun 19 @ 8:31am 
I cannot port it over. Special Edition does not yet have Skyrim Script Extender to my knowledge, which is required for my mod to work.
ArchangelM Jun 18 @ 5:53pm 
Will this be ported to Special Edition
As far as i recall the paw paw fruit is near Hunter's Rest north west of Falkreath. The pika pika fruit is someplace between Dark Brotherhood Sanctuary and Cracked Tusk Keep.
Hope it helps ;)
Exaggerator May 31 @ 12:28am 
I remember the Nikyu Nikyu (Paw Paw) fruit being in a really unorthodox place, like somewhere in the wilds on a random mountain. If youre gonna search for that good luck, I dont remember where exactly it was :/
Ah thats a shame, I really liked the idea of freely warping around within the room. Then again there are a lot of mods who can give you that ability as well, so no big loss I guess.
kickednkilled  [author] May 30 @ 9:02pm 
Not sure at all lol, I placed them randomly in the world. Try using the chest to get them all.
Just curious, is there anyway to find where the Pika Pika and Paw Paw (I cann't remember how the heck to spell the Japanese name is) fruits are? If you don't want to risk spoiling it, mind giving a hint as to where to look?
kickednkilled  [author] May 27 @ 10:09am 
Good idea, might have to look into it.
Ever thought of trying to code in a form of 'etherial body' for Logia Fruits, with a unique skin that gives em the look of their element, but keeps them from getting hurt? I ask because I remember the mod author for the Uchiha Mod did something similiar with Obito's Path, allowing you to become etherial with Kamui without becoming see through.
kickednkilled  [author] May 25 @ 8:17pm 
I did have to remove features though such as the teleportation, the other modder didn't get back to me and I can't use his work without permission.
kickednkilled  [author] May 25 @ 8:17pm 
Good to hear, my semester has ended and I have plenty of free time to work. Going to kick this thing into hyperdrive.
Exaggerator May 25 @ 8:45am 
really hyped for the future versions of this. its already great but the sneakpeak from youtube made me all excited for v3
DeadImpulse May 13 @ 10:15am 
May update?
PotatoeBeard Apr 19 @ 6:12pm 
Yeah i've been following this for a while too. Really enjoy it and can't wait to try V3. I wonder if it will be compatible with Skyrim SE?
DeadImpulse Apr 14 @ 10:49am 
we w a i t
ravenbird11 Apr 14 @ 5:12am 
believe me i've been waiting since 2013 for a V3
DeadImpulse Apr 13 @ 5:37pm 
my dedication to following this mod is unnatural
kickednkilled  [author] Apr 13 @ 2:32pm 
Nothing yet, just coding out bugs, etc.
DeadImpulse Apr 12 @ 11:33pm 
Anything new?
kickednkilled  [author] Mar 14 @ 12:42pm 
I'd probably try to 3d model is sword or find one available to the public, I belive someones already created it
kickednkilled  [author] Mar 14 @ 12:39pm 
Believe me all these are going into consideration. The thing you mentioned about Laws ability Room, adding a unique weapon wouldn't be a bad idea although I would've like the ability to extend to every physical weapon the play switches out. But the game has limitations I suppose. It would require custom items for almost everyone.
Erenussocrates Mar 14 @ 12:30pm 
Edit: No, that Kuma's ability that I was talking about was called Pad Cannon in the game, I'm sorry
Erenussocrates Mar 14 @ 12:05pm 
As for Gecko Moria's fruit, I don't recall there was a "become a shadow man" ability in the show/manga. I don't recall such an ability/advantage. Maybe you could change it with a "Doppelganger" ability that creates a shadow clone of the player that fights enemies but doesn't use spells. Also maybe you can overhaul the whole "raise zombie" system of Gecko Moria's fruit. For example, I didn't like the "steal shadow" ability, because it works exactly like Ope Ope no mi's "Mes" ability, it's an insta-kill ability. It doesn't bring much variety to the table. Instead of instakilling targeted units, for example you can create a ShadowCounter variable. And when someone is affected by Shadow steal, ShadowCounter variable increases. And whenever you raise a dead corpse, that shadow counter decreases, so it uses the stolen shadows. And for example, whenever you use Shadow's Asgard, it instantly uses all of the ShadowCounter, and you gain more power per stolen shadow. How does that sound?
Erenussocrates Mar 14 @ 12:05pm 
For Yami Yami no mi, I think it needs one or two more abilities. You could add "vortex" an ability to pull enemies towards you for example. And another ability to silence them or drain all of their magicka. Black Hole, if used unwittingly, can break quests.