The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Devils Fruit V2
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kickednkilled  [author] Jun 19 @ 8:31am 
I cannot port it over. Special Edition does not yet have Skyrim Script Extender to my knowledge, which is required for my mod to work.
ArchangelM Jun 18 @ 5:53pm 
Will this be ported to Special Edition
As far as i recall the paw paw fruit is near Hunter's Rest north west of Falkreath. The pika pika fruit is someplace between Dark Brotherhood Sanctuary and Cracked Tusk Keep.
Hope it helps ;)
Pofapator May 31 @ 12:28am 
I remember the Nikyu Nikyu (Paw Paw) fruit being in a really unorthodox place, like somewhere in the wilds on a random mountain. If youre gonna search for that good luck, I dont remember where exactly it was :/
Ah thats a shame, I really liked the idea of freely warping around within the room. Then again there are a lot of mods who can give you that ability as well, so no big loss I guess.
kickednkilled  [author] May 30 @ 9:02pm 
Not sure at all lol, I placed them randomly in the world. Try using the chest to get them all.
Just curious, is there anyway to find where the Pika Pika and Paw Paw (I cann't remember how the heck to spell the Japanese name is) fruits are? If you don't want to risk spoiling it, mind giving a hint as to where to look?
kickednkilled  [author] May 27 @ 10:09am 
Good idea, might have to look into it.
Ever thought of trying to code in a form of 'etherial body' for Logia Fruits, with a unique skin that gives em the look of their element, but keeps them from getting hurt? I ask because I remember the mod author for the Uchiha Mod did something similiar with Obito's Path, allowing you to become etherial with Kamui without becoming see through.
kickednkilled  [author] May 25 @ 8:17pm 
I did have to remove features though such as the teleportation, the other modder didn't get back to me and I can't use his work without permission.
kickednkilled  [author] May 25 @ 8:17pm 
Good to hear, my semester has ended and I have plenty of free time to work. Going to kick this thing into hyperdrive.
Pofapator May 25 @ 8:45am 
really hyped for the future versions of this. its already great but the sneakpeak from youtube made me all excited for v3
DeadImpulse May 13 @ 10:15am 
May update?
PotatoeBeard Apr 19 @ 6:12pm 
Yeah i've been following this for a while too. Really enjoy it and can't wait to try V3. I wonder if it will be compatible with Skyrim SE?
DeadImpulse Apr 14 @ 10:49am 
we w a i t
ravenbird11 Apr 14 @ 5:12am 
believe me i've been waiting since 2013 for a V3
DeadImpulse Apr 13 @ 5:37pm 
my dedication to following this mod is unnatural
kickednkilled  [author] Apr 13 @ 2:32pm 
Nothing yet, just coding out bugs, etc.
DeadImpulse Apr 12 @ 11:33pm 
Anything new?
kickednkilled  [author] Mar 14 @ 12:42pm 
I'd probably try to 3d model is sword or find one available to the public, I belive someones already created it
kickednkilled  [author] Mar 14 @ 12:39pm 
Believe me all these are going into consideration. The thing you mentioned about Laws ability Room, adding a unique weapon wouldn't be a bad idea although I would've like the ability to extend to every physical weapon the play switches out. But the game has limitations I suppose. It would require custom items for almost everyone.
Erenussocrates Mar 14 @ 12:30pm 
Edit: No, that Kuma's ability that I was talking about was called Pad Cannon in the game, I'm sorry
Erenussocrates Mar 14 @ 12:05pm 
As for Gecko Moria's fruit, I don't recall there was a "become a shadow man" ability in the show/manga. I don't recall such an ability/advantage. Maybe you could change it with a "Doppelganger" ability that creates a shadow clone of the player that fights enemies but doesn't use spells. Also maybe you can overhaul the whole "raise zombie" system of Gecko Moria's fruit. For example, I didn't like the "steal shadow" ability, because it works exactly like Ope Ope no mi's "Mes" ability, it's an insta-kill ability. It doesn't bring much variety to the table. Instead of instakilling targeted units, for example you can create a ShadowCounter variable. And when someone is affected by Shadow steal, ShadowCounter variable increases. And whenever you raise a dead corpse, that shadow counter decreases, so it uses the stolen shadows. And for example, whenever you use Shadow's Asgard, it instantly uses all of the ShadowCounter, and you gain more power per stolen shadow. How does that sound?
Erenussocrates Mar 14 @ 12:05pm 
For Yami Yami no mi, I think it needs one or two more abilities. You could add "vortex" an ability to pull enemies towards you for example. And another ability to silence them or drain all of their magicka. Black Hole, if used unwittingly, can break quests.
Erenussocrates Mar 14 @ 12:04pm 
Also, I think it would be better if you made Ace's hiken ability a pass through ability instead of a concentrated Flames like ability, just like the vanilla spell Ice Storm, but dealing fire damage instead of storm. Also I think you should change Aokiji's ice age in the same way as well. You can make so that when player casts that ability, (for example) 20 ft radius around player is covered with Frost Walls that deal damage and slow enemies. Also you can give permanent passive 100% resist fire, frost, and shock to Ace's, Aokiji's and Enel's fruits respectively. Also when you cast Ice Man ability, you can add the passive ability to walk on water to player.
Erenussocrates Mar 14 @ 12:04pm 
For Kizaru's fruit, everything was okay except one thing. That same underwhelming spell effect issue persists on Kizaru's end as well. The finger laser ability is amazing and looks both cool and deadly, but you would expect the affected enemies to fly around when you launch that devastating blast, but they just drop down as if they are stickied to the ground.
Erenussocrates Mar 14 @ 12:03pm 
That issue aside, I have been playing with this mod lately, and I've got all of the devil fruits except Enel's one (it requires me to play too much of the vanilla skyrim to get to Paarthurnax lmao) so I've seen most of the fruit's abilities, and I want to give some criticism/advice for the next version. Sorry I have to split this into some parts because of the 1000 characters limitation.

Kuma's fruit had one pad hou ability (I think it was exactly called pad hou in game, it's not tsuppari slapping style). As far as I'm concerned, I found that one spell too underwhelming since the affected enemy just drops down dead and does not have a knockback effect. My advice is, you could make it pass through enemies and make all affected enemies have the same level of knockback as the Fusrodah, while lowering the damage done a little bit to balance it.
You could also give a mark/recall ability for Kuma, as Kuma is able to teleport.
Erenussocrates Mar 14 @ 12:00pm 
Glad to hear it's not abandoned beyond all hope.

About room issue, maybe this will sound dumb but I will still give the advice; when the player eats the ope ope no mi, maybe you can make it so that a unique weightless and undroppable sword acting as Law's nodachi be added to the player's inventory and the room's ranged attack might only apply to that weapon. But that would could have been too immersion breaking/different from the original concept.

OR you can just make all of Ope Ope no mi abilities only be able to affect the enemies inside the room, and dont do anything to NPCs outside. That would make more sense, as that's exactly how Law's abilities work in original story as well. You can also add a "Swap" ability that
switches the positions of affected target and player when cast (don't make the spell cause aggression though, I should be able to swap places with an ally too without problems)
kickednkilled  [author] Mar 14 @ 10:06am 
Lol just to give you guys an idea of what I'm working with:

Room works, but also affects NPCs with the same weapons equipped as the character. So if an
NPC is using the same weapon as you, he or she will have a very long reach and will practically be able to hit you from any distance as well. This is due to the limitation of the GetEquippedWeapon method in SKSE which obtains the weapon base and not the characters specific instance of that weapon.

So I'm working on this and tweaking it. School is still top priority and I have a LOT of programming assignments. My partner knows nothing so I'm stuck doing the work of 2 people.
Avelion™ Mar 11 @ 8:33am 
How can i turn off One Piece OST?
DeadImpulse Mar 8 @ 8:54pm 
Erenussocrates Mar 7 @ 5:11am 
Another error in the description is, the location of Kage Kage no mi is not disclosed there.
Erenussocrates Mar 7 @ 12:04am 
You've said "One outside of Helgen Ruins by a destroyed tower", no. That's wrong. No fruit exists over there. Your misleading have costed me hours to find it. The destroyed tower is far away from Helgen Ruins, it's actually more close to Falkreath. It's west of Bannermist Tower and Hunter's Rest.
xero123 Feb 17 @ 9:13am 
guys i cant find any of devil fruit i search balcony dragons reach an i found nothing
♠Joker♠ Jan 18 @ 2:03pm 
Screens pls. I found only 1 and it was bug in forge and can't take it :/ PLS HELP
kickednkilled  [author] Jan 16 @ 10:25pm 
I bought an external HDD to store my data so this time around I'm good to go :D
SuspiciousKimchi Jan 13 @ 2:11pm 
SuspiciousKimchi Jan 13 @ 2:11pm 
dude love the progress gald you still making the mod after so many set backs!
Tobster Dec 20, 2016 @ 6:12pm 
i cant pick up the fruit in the forge at solitude
Antedeguemon, Hydrated Lion Dec 20, 2016 @ 5:09am 
OST too loud and bugged. Is there any way i can remove it?
kickednkilled  [author] Dec 17, 2016 @ 7:47am 
Want to keep you guys updated, some of the spells randomly cause game crashing so I'm moving the spell effects over to another mod file and testing them to tweak out bugs. But the mod is coming along nicely.
itsalwaysbobsfault Dec 6, 2016 @ 5:07am 
Would you consider making a version for Special Edition?
Planet Koolaid Dec 4, 2016 @ 8:50pm 
I cant wait for this mod man xD
Der_Grimm Nov 10, 2016 @ 6:56am 
I hope the gura gura no mi will get some awesome updates, i mean you should have the power to destroy the world with it ;D
kickednkilled  [author] Oct 21, 2016 @ 12:06pm 
I also plan on adding NPC's with fruit abilities you need to kill and extract using the Yami Yami ability. So it will add a twist to the mod.
kickednkilled  [author] Oct 21, 2016 @ 12:01pm 
Here's a small clip of new powers to existing fruits, still need to add more effects to them but this will give you an update.
Jimmy from South Park Sep 29, 2016 @ 6:02pm 
Thinking: "Man, so many fruits, and can only use one..." *sees Kage Kage... Summon Oars* that might still be less powerful than Whitebeards's fruit, Gura Gura no Mi, or in english, the Termor Tremor fruit. I will wait.
Avelion™ Sep 24, 2016 @ 6:49am 
Is there any way to get Gura Gura no mi from the first version of this mod to V2?
mcsquareD Sep 17, 2016 @ 4:53am 
Any news?
kickednkilled  [author] Aug 30, 2016 @ 5:47pm 
Yes. I'll probably make another book in-game or something.
Emixus Aug 30, 2016 @ 7:27am 
are you going to add the new fruits and locations to the description?