Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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Komentarzy: 53
SkinnyBowser 7 grudnia 2015 o 12:56 
Epic!!
Petutski 24 maja 2014 o 8:50 
Cool concepts!
oldguy 19 kwietnia 2014 o 17:01 
That was a lot of fun Keep up the good work
Nox Deleo 22 sierpnia 2013 o 9:36 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 sierpnia 2013 o 11:01 
Ravenscaur 28 lipca 2013 o 17:47 
I loved it! The maze bit was great!
Truffleh0g 10 lipca 2013 o 22:08 
Great test, but what did the sphere say?
dualeye 4 czerwca 2013 o 6:11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [autor] 3 czerwca 2013 o 8:50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 czerwca 2013 o 8:05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 marca 2013 o 10:10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 lutego 2013 o 19:03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 lutego 2013 o 15:59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 stycznia 2013 o 9:21 
haha, awesome map - great idea! love it!!
Svallo 15 stycznia 2013 o 14:06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
http://steamcommunity.com/profiles/76561198008555411/myworkshopfiles/
BabyCharmander 13 stycznia 2013 o 16:54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 stycznia 2013 o 4:47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 stycznia 2013 o 4:02 
Very original.
Pilchardo 13 stycznia 2013 o 3:19 
Undeniably cool.
tocguy 12 stycznia 2013 o 21:53 
Ingenius designs. Lovin the series!
mobbr 12 stycznia 2013 o 21:11 
Turret bowling FTW
JudgeRobot 12 stycznia 2013 o 17:26 
nice
Grandmaster Adobe Flash 12 stycznia 2013 o 5:24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 stycznia 2013 o 22:31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Cassbloop 11 stycznia 2013 o 20:32 
i couldnt get past the first part :|
CosmicD  [autor] 11 stycznia 2013 o 1:35 
try the bonus map that's coming today :) :P
Shazayum 10 stycznia 2013 o 16:13 
Meh, thought it was too easy.
My_Dog 10 stycznia 2013 o 13:45 
epic map! thank you!
CosmicD  [autor] 10 stycznia 2013 o 10:28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 stycznia 2013 o 4:04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 stycznia 2013 o 2:08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 stycznia 2013 o 17:36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
'Cyberization' 9 stycznia 2013 o 17:22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 stycznia 2013 o 17:03 
Loved it!
Akion 9 stycznia 2013 o 10:08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 stycznia 2013 o 1:27 
very very interesting and quike difficult
CosmicD  [autor] 9 stycznia 2013 o 0:01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 stycznia 2013 o 23:56 
Had a ball playing that one. thanks!
Fallugaloog 8 stycznia 2013 o 19:00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
MxDw 8 stycznia 2013 o 8:07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 stycznia 2013 o 1:29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 stycznia 2013 o 21:09 
ur pretty
Phrendon 7 stycznia 2013 o 14:39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [autor] 7 stycznia 2013 o 14:07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 stycznia 2013 o 13:22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
ZiggZagg 7 stycznia 2013 o 12:39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
Lone_Wolf 7 stycznia 2013 o 8:59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [autor] 7 stycznia 2013 o 5:56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 stycznia 2013 o 5:15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [autor] 7 stycznia 2013 o 2:24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.