Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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53 σχόλια
SkinnyBowser 7 Δεκ 2015 στις 12:56μμ 
Petutski 24 Μαϊ 2014 στις 8:50πμ 
Cool concepts!
oldguy 19 Απρ 2014 στις 5:01μμ 
That was a lot of fun Keep up the good work
Nox Deleo 22 Αυγ 2013 στις 9:36πμ 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 Αυγ 2013 στις 11:01πμ 
Ravenscaur 28 Ιουλ 2013 στις 5:47μμ 
I loved it! The maze bit was great!
Truffleh0g 10 Ιουλ 2013 στις 10:08μμ 
Great test, but what did the sphere say?
dualeye 4 Ιουν 2013 στις 6:11πμ 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [Δημιουργός] 3 Ιουν 2013 στις 8:50πμ 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 Ιουν 2013 στις 8:05πμ 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 Μαρ 2013 στις 10:10πμ 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 Φεβ 2013 στις 7:03μμ 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 Φεβ 2013 στις 3:59μμ 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 Ιαν 2013 στις 9:21πμ 
haha, awesome map - great idea! love it!!
Svallo 15 Ιαν 2013 στις 2:06μμ 
Wow....! You are a Boss... :-D

Would somebody try mine...?
BabyCharmander 13 Ιαν 2013 στις 4:54μμ 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 Ιαν 2013 στις 4:47πμ 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 Ιαν 2013 στις 4:02πμ 
Very original.
Pilchardo 13 Ιαν 2013 στις 3:19πμ 
Undeniably cool.
tocguy 12 Ιαν 2013 στις 9:53μμ 
Ingenius designs. Lovin the series!
mobbr 12 Ιαν 2013 στις 9:11μμ 
Turret bowling FTW
JudgeRobot 12 Ιαν 2013 στις 5:26μμ 
Grandmaster Adobe Flash 12 Ιαν 2013 στις 5:24πμ 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 Ιαν 2013 στις 10:31μμ 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
truefiretruckkid2005 11 Ιαν 2013 στις 8:32μμ 
i couldnt get past the first part :|
CosmicD  [Δημιουργός] 11 Ιαν 2013 στις 1:35πμ 
try the bonus map that's coming today :) :P
Shazayum 10 Ιαν 2013 στις 4:13μμ 
Meh, thought it was too easy.
My_Dog 10 Ιαν 2013 στις 1:45μμ 
epic map! thank you!
CosmicD  [Δημιουργός] 10 Ιαν 2013 στις 10:28πμ 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 Ιαν 2013 στις 4:04πμ 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 Ιαν 2013 στις 2:08πμ 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 Ιαν 2013 στις 5:36μμ 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
'Cyberization' 9 Ιαν 2013 στις 5:22μμ 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 Ιαν 2013 στις 5:03μμ 
Loved it!
Akion 9 Ιαν 2013 στις 10:08πμ 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 Ιαν 2013 στις 1:27πμ 
very very interesting and quike difficult
CosmicD  [Δημιουργός] 9 Ιαν 2013 στις 12:01πμ 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 Ιαν 2013 στις 11:56μμ 
Had a ball playing that one. thanks!
Fallugaloog 8 Ιαν 2013 στις 7:00μμ 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
M͊̌̚oi͐ͦͬṡ̆ͨ̈́̋ͪtͩ 8 Ιαν 2013 στις 8:07πμ 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 Ιαν 2013 στις 1:29πμ 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 Ιαν 2013 στις 9:09μμ 
ur pretty
Phrendon 7 Ιαν 2013 στις 2:39μμ 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [Δημιουργός] 7 Ιαν 2013 στις 2:07μμ 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 Ιαν 2013 στις 1:22μμ 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
stvnrmttsn 7 Ιαν 2013 στις 12:39μμ 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
Lone_Wolf 7 Ιαν 2013 στις 8:59πμ 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [Δημιουργός] 7 Ιαν 2013 στις 5:56πμ 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 Ιαν 2013 στις 5:15πμ 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [Δημιουργός] 7 Ιαν 2013 στις 2:24πμ 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.