Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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53 commentaires
SkinnyBowser 7 déc. 2015 à 12h56 
Epic!!
Petutski 24 mai 2014 à 8h50 
Cool concepts!
oldguy 19 avr. 2014 à 17h01 
That was a lot of fun Keep up the good work
Nox Deleo 22 août 2013 à 9h36 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 août 2013 à 11h01 
Ravenscaur 28 juil. 2013 à 17h47 
I loved it! The maze bit was great!
Truffleh0g 10 juil. 2013 à 22h08 
Great test, but what did the sphere say?
dualeye 4 juin 2013 à 6h11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [créateur] 3 juin 2013 à 8h50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 juin 2013 à 8h05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 mars 2013 à 10h10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 févr. 2013 à 19h03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 févr. 2013 à 15h59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 janv. 2013 à 9h21 
haha, awesome map - great idea! love it!!
Svallo 15 janv. 2013 à 14h06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
http://steamcommunity.com/profiles/76561198008555411/myworkshopfiles/
BabyCharmander 13 janv. 2013 à 16h54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 janv. 2013 à 4h47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 janv. 2013 à 4h02 
Very original.
Pilchardo 13 janv. 2013 à 3h19 
Undeniably cool.
tocguy 12 janv. 2013 à 21h53 
Ingenius designs. Lovin the series!
mobbr 12 janv. 2013 à 21h11 
Turret bowling FTW
JudgeRobot 12 janv. 2013 à 17h26 
nice
Grandmaster Adobe Flash 12 janv. 2013 à 5h24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 janv. 2013 à 22h31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Cassbloop 11 janv. 2013 à 20h32 
i couldnt get past the first part :|
CosmicD  [créateur] 11 janv. 2013 à 1h35 
try the bonus map that's coming today :) :P
Shazayum 10 janv. 2013 à 16h13 
Meh, thought it was too easy.
My_Dog 10 janv. 2013 à 13h45 
epic map! thank you!
CosmicD  [créateur] 10 janv. 2013 à 10h28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 janv. 2013 à 4h04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 janv. 2013 à 2h08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 janv. 2013 à 17h36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
'Cyberization' 9 janv. 2013 à 17h22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 janv. 2013 à 17h03 
Loved it!
Akion 9 janv. 2013 à 10h08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 janv. 2013 à 1h27 
very very interesting and quike difficult
CosmicD  [créateur] 9 janv. 2013 à 0h01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 janv. 2013 à 23h56 
Had a ball playing that one. thanks!
Fallugaloog 8 janv. 2013 à 19h00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
TAS 8 janv. 2013 à 8h07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 janv. 2013 à 1h29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 janv. 2013 à 21h09 
ur pretty
Phrendon 7 janv. 2013 à 14h39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [créateur] 7 janv. 2013 à 14h07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 janv. 2013 à 13h22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
ZiggZagg 7 janv. 2013 à 12h39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
MR_R3TR0MAN 7 janv. 2013 à 8h59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [créateur] 7 janv. 2013 à 5h56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 janv. 2013 à 5h15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [créateur] 7 janv. 2013 à 2h24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.