Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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53 opmerkingen
SkinnyBowser 7 dec 2015 om 12:56 
Petutski 24 mei 2014 om 8:50 
Cool concepts!
oldguy 19 apr 2014 om 17:01 
That was a lot of fun Keep up the good work
Nox Deleo 22 aug 2013 om 9:36 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 aug 2013 om 11:01 
Ravenscaur 28 jul 2013 om 17:47 
I loved it! The maze bit was great!
Truffleh0g 10 jul 2013 om 22:08 
Great test, but what did the sphere say?
dualeye 4 jun 2013 om 6:11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [auteur] 3 jun 2013 om 8:50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 jun 2013 om 8:05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 mrt 2013 om 10:10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 feb 2013 om 19:03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 feb 2013 om 15:59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 jan 2013 om 9:21 
haha, awesome map - great idea! love it!!
Svallo 15 jan 2013 om 14:06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
BabyCharmander 13 jan 2013 om 16:54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 jan 2013 om 4:47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 jan 2013 om 4:02 
Very original.
Pilchardo 13 jan 2013 om 3:19 
Undeniably cool.
tocguy 12 jan 2013 om 21:53 
Ingenius designs. Lovin the series!
Espião é o AY do FB 12 jan 2013 om 21:11 
Turret bowling FTW
JudgeRobot 12 jan 2013 om 17:26 
Festive Grandmaster 12 jan 2013 om 5:24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 jan 2013 om 22:31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Cassbloop 11 jan 2013 om 20:32 
i couldnt get past the first part :|
CosmicD  [auteur] 11 jan 2013 om 1:35 
try the bonus map that's coming today :) :P
Shazayum 10 jan 2013 om 16:13 
Meh, thought it was too easy.
My_Dog 10 jan 2013 om 13:45 
epic map! thank you!
CosmicD  [auteur] 10 jan 2013 om 10:28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 jan 2013 om 4:04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 jan 2013 om 2:08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 jan 2013 om 17:36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
'Cyberization' 9 jan 2013 om 17:22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 jan 2013 om 17:03 
Loved it!
Akion 9 jan 2013 om 10:08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 jan 2013 om 1:27 
very very interesting and quike difficult
CosmicD  [auteur] 9 jan 2013 om 0:01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 jan 2013 om 23:56 
Had a ball playing that one. thanks!
Fallugaloog 8 jan 2013 om 19:00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
TAS 8 jan 2013 om 8:07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 jan 2013 om 1:29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 jan 2013 om 21:09 
ur pretty
Phrendon 7 jan 2013 om 14:39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [auteur] 7 jan 2013 om 14:07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 jan 2013 om 13:22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
ZiggZagg 7 jan 2013 om 12:39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
MR_R3TR0MAN 7 jan 2013 om 8:59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [auteur] 7 jan 2013 om 5:56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 jan 2013 om 5:15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [auteur] 7 jan 2013 om 2:24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.