Portal 2
THE CORE: RELOADED 4 - Deadly Intermezzo
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53 коментара
SkinnyBowser 7 декември 2015 в 12:56 
Epic!!
Petutski 24 май 2014 в 8:50 
Cool concepts!
oldguy 19 април 2014 в 17:01 
That was a lot of fun Keep up the good work
Nox Deleo 22 август 2013 в 9:36 
The turret bowling was a bit hit and miss , but otherwise fantastic.
Metzger Ben | GER 21 август 2013 в 11:01 
Ravenscaur 28 юли 2013 в 17:47 
I loved it! The maze bit was great!
Truffleh0g 10 юли 2013 в 22:08 
Great test, but what did the sphere say?
dualeye 4 юни 2013 в 6:11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [автор] 3 юни 2013 в 8:50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3 юни 2013 в 8:05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10 март 2013 в 10:10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25 февруари 2013 в 19:03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1 февруари 2013 в 15:59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18 януари 2013 в 9:21 
haha, awesome map - great idea! love it!!
Svallo 15 януари 2013 в 14:06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
http://steamcommunity.com/profiles/76561198008555411/myworkshopfiles/
BabyCharmander 13 януари 2013 в 16:54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13 януари 2013 в 4:47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13 януари 2013 в 4:02 
Very original.
Pilchardo 13 януари 2013 в 3:19 
Undeniably cool.
tocguy 12 януари 2013 в 21:53 
Ingenius designs. Lovin the series!
mobbr 12 януари 2013 в 21:11 
Turret bowling FTW
JudgeRobot 12 януари 2013 в 17:26 
nice
Grandmaster Adobe Flash 12 януари 2013 в 5:24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11 януари 2013 в 22:31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Cassbloop 11 януари 2013 в 20:32 
i couldnt get past the first part :|
CosmicD  [автор] 11 януари 2013 в 1:35 
try the bonus map that's coming today :) :P
Shazayum 10 януари 2013 в 16:13 
Meh, thought it was too easy.
My_Dog 10 януари 2013 в 13:45 
epic map! thank you!
CosmicD  [автор] 10 януари 2013 в 10:28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Gartral the Mystic Kitsune 10 януари 2013 в 4:04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10 януари 2013 в 2:08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9 януари 2013 в 17:36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
'Cyberization' 9 януари 2013 в 17:22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9 януари 2013 в 17:03 
Loved it!
Akion 9 януари 2013 в 10:08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9 януари 2013 в 1:27 
very very interesting and quike difficult
CosmicD  [автор] 9 януари 2013 в 0:01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8 януари 2013 в 23:56 
Had a ball playing that one. thanks!
Fallugaloog 8 януари 2013 в 19:00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
>^$<?>E:B$M&?><$MB>W 8 януари 2013 в 8:07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8 януари 2013 в 1:29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Mc Rib 7 януари 2013 в 21:09 
ur pretty
Phrendon 7 януари 2013 в 14:39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [автор] 7 януари 2013 в 14:07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7 януари 2013 в 13:22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
ZiggZagg 7 януари 2013 в 12:39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
Lone_Wolf 7 януари 2013 в 8:59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [автор] 7 януари 2013 в 5:56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7 януари 2013 в 5:15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [автор] 7 януари 2013 в 2:24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.