THE CORE: RELOADED 4 - Deadly Intermezzo
52 comentário(s)
< >
Petutski 24 de mai às 8:50 
Cool concepts!
oldguy 19 de abr às 17:01 
That was a lot of fun Keep up the good work
Nox Deleo 22/ago/2013 às 9:36 
The turret bowling was a bit hit and miss, but otherwise fantastic.
Metzger Ben | GER 21/ago/2013 às 11:01 
Ravenscaur 28/jul/2013 às 17:47 
I loved it! The maze bit was great!
Truffleh0g 10/jul/2013 às 22:08 
Great test, but what did the sphere say?
dualeye 4/jun/2013 às 6:11 
I Got it, I thought the workshop probably had the trouble, I would ask steam support about this. Thanks.
CosmicD  [autor(a)] 3/jun/2013 às 8:50 
i've got no problems with it... I will have to investigate if there's anything I can do to verify it. But i'm getting a steady stream of votes on the item so....
dualeye 3/jun/2013 às 8:05 
I subscribe this, but shown "An error occured while downloading this map", can't play. Uploaded file is right, not broken?
Stric_Matic 10/mar/2013 às 10:10 
Only the second time I've seen this sort of maze element used in P2... good idea
ebaleytherogue 25/fev/2013 às 19:03 
The end game was clever, and the rest of it was fun. Very nice.
mikemoody 1/fev/2013 às 15:59 
Wow that was so different, I've never saw a map like that. It was fun and exciting to bowl the turrents down, and to do the maze with the ball. Keep up the different work. Thumbs up...
DrFauli 18/jan/2013 às 9:21 
haha, awesome map - great idea! love it!!
Svallo 15/jan/2013 às 14:06 
Wow....! You are a Boss... :-D

Would somebody try mine...?
http://steamcommunity.com/profiles/76561198008555411/myworkshopfiles/
BabyCharmander 13/jan/2013 às 16:54 
Took a second to figure out how to bowl over the turrets, but that was actually pretty cool! I liked the maze and GLaDOS's lines. "Nononono, this test isn't dangerous at all..."
Mr Fraggle (UK) 13/jan/2013 às 4:47 
Impressive,not sure I liked it but it certainly looked good.
Chirpy 13/jan/2013 às 4:02 
Very original.
Pilchardo 13/jan/2013 às 3:19 
Undeniably cool.
tocguy 12/jan/2013 às 21:53 
Ingenius designs. Lovin the series!
Mobius One 12/jan/2013 às 21:11 
Turret bowling FTW
JudgeRobot 12/jan/2013 às 17:26 
nice
xX420[FaZe]Striken[MLG]Xx 12/jan/2013 às 5:24 
the danger in the maze isnt an illusion, i died multiple times that part due to the floor moving to slowly, still a great map though.
daloboy 11/jan/2013 às 22:31 
Wow! What a look! Nice bowling too!
Please try one of mine and comment! Thanks.
Blue Fast 11/jan/2013 às 20:32 
i couldnt get past the first part :|
CosmicD  [autor(a)] 11/jan/2013 às 1:35 
try the bonus map that's coming today :) :P
Shazayum 10/jan/2013 às 16:13 
Meh, thought it was too easy.
My_Dog 10/jan/2013 às 13:45 
epic map! thank you!
CosmicD  [autor(a)] 10/jan/2013 às 10:28 
correct, it wouldn't be possible to do the maze stuff and other interactive stuff with the ball like the diversity vent, although you have a mod for the puzzle editor to add diversity vents but it's not standard anyway.
Mystic Kitsune 10/jan/2013 às 4:04 
very nicely done. I assume you had to use Hammer for this?
Fiiniishh 10/jan/2013 às 2:08 
Very very nice. Pan's Labyrinth even smiled
polarpal99 9/jan/2013 às 17:36 
Moderately difficult, but highly creative. At first, I didn't understand that the SPHERE traverses the maze (and that drove me NUTS). "Drag the core" verbiage messed me up. No Wheatly ball here! :-)
CyberBrain 9/jan/2013 às 17:22 
Whoa, how do you get an in-game screenshot like that for the picture?
EvilHeavy™ 9/jan/2013 às 17:03 
Loved it!
Akion 9/jan/2013 às 10:08 
Part4 is very good, this is I think the best one from the 4 yet.
AwEsOmE BeAr 9/jan/2013 às 1:27 
very very interesting and quike difficult
CosmicD  [autor(a)] 9/jan/2013 às 0:01 
Great that you had liked it all. This was an (unexpected) triumph
sadubone 8/jan/2013 às 23:56 
Had a ball playing that one. thanks!
Fallugaloog 8/jan/2013 às 19:00 
I loved the initial turret elimination method, and the whol concept of the ball-underneath-maze-thing. Well done!
MxDw 8/jan/2013 às 8:07 
Карта с уклоном на TRON круто!
Raziel The Corpse 8/jan/2013 às 1:29 
That was interesting, I really enjoyed that. Something soothing about turrets going through the emancipation fields, screaming....
Chris Page 7/jan/2013 às 21:09 
ur pretty
Phrendon 7/jan/2013 às 14:39 
took me all day to get this, but finally figured how to beat the turrets
CosmicD  [autor(a)] 7/jan/2013 às 14:07 
There's a whole trigger mechanic going on behind the scenes to make this happen. The physics of the panels are sometimes messy if you run too fast. Maybe I should add some playerclip func_brushes into the mix to make it totally solid. I'll see about that when I finish all the maps and do a polish phase.
Lolsama 7/jan/2013 às 13:22 
good map , however: the maze with the glass plates moving is a bit slow/buggy had a number of times that it opend to slow or closed on me, making me fall down in the water
stvnrmttsn 7/jan/2013 às 12:39 
Great work so far! I wouldn't put too many more hints in. The challenge is the fun part. :)
La_Volpe 7/jan/2013 às 8:59 
Cool test man please can you GUYS try mine and another from my collection http://steamcommunity.com/sharedfiles/filedetails/?id=118741921
CosmicD  [autor(a)] 7/jan/2013 às 5:56 
The signage should make it clear what to do, but there always can be more hints. More glados lines isn't that simple though. There's a small chance that I ask my team's voice actress who did "GLaDOS" for a few more lines to make things clear (in a gladossian way), but if that's going to happen it's going to be in the final "polish" stage of the campaign.
ZAEROS 7/jan/2013 às 5:15 
New uses for items? Took me a while to understand but good fun. Thank you.
CosmicD  [autor(a)] 7/jan/2013 às 2:24 
Yeah I need to see if I can cure the physics problem there. I think i'm gonna replace that glass with the "modern" brushwork we use in the intrio, hopefully that will solve the left turret stumbling and being in a half fallen state.
[Hamilton] emme567 7/jan/2013 às 2:18 
"killed" the ball four times.if you got one sentry left you can use the ball as a shield if you crouch.