Psss Spy.
92 Comments
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BurningBread May 27 @ 2:11pm 
Engie puts LVL 3 sentry right outside spawn. Spy saps sentry. Team is now screwed.

This could work if the sentry only shot at the engineer who made it, and anyone who was close to the sentry and outside of spawn when it was sapped.
Earthwake Runelord Oct 31, 2013 @ 7:31am 
ITS A GODDAMN DISCRIPTIO, STOP TALKING AS IF THAT WERE IT'S EFFECT!
Jingle Jangle Aug 18, 2013 @ 8:57pm 
I've said it before, I'll say it again.... Building conversion would be impossible to balance for the spy. If you slow down the timer on his "sapper" to account for the enourmous power of subversion, you border on uselessness. If you don't slow it down, it's obviously OP. Lets say the buildings are weaker after conversion... without someone to repair them (spy can't, engineers are unlikely to be closeby) they won't last too long. This means stealing a building will either end up being SUPER useful or SUPER useless. It's not situational, because the situation is either your opponent is incompetant, and the device is "Winny" or your end up looking like a terrible spy. Building conversion is a mechanic that deserves a completely new class. And I discuss this and more, in the forums. 9 new classes. Say it with me!
(BREAD) w0cks Aug 18, 2013 @ 10:47am 
Wow, this doesn't sound ridicoulsly, gut-wrenchingly, horribly, disgracefully, dissappointingly, *insert more negative adjectives here* OP at all. Seriously, how could any see this as a good idea? You just took the only thig to make engineer worth playing, and took it away. If this was added, no one would play engineer. EVER.
Zacharie Aug 9, 2013 @ 6:19pm 
This is overpowered.
λambda Jun 21, 2013 @ 2:40am 
spy makes engi a spy an then engi's allies can kill him and the kill is give to spy
=KS=Catninjatheglaceon Apr 21, 2013 @ 5:27pm 
how about this.
on place on dispencer or teleporter: teleports or heals people on both teams.
on place on sentry, deactivates.
destroyed like normal sapper
Open Window Maniac Apr 21, 2013 @ 12:40pm 
There's never been an item in-game to reprogram enemy buildings because it would be the most broken shit ever.
=[F.F]=Tobias_kevin Apr 20, 2013 @ 3:12pm 
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kmyc89 Apr 17, 2013 @ 2:41am 
@glithes : For 3-8 seconds not really.
☣ DovahSpy :3 Mar 29, 2013 @ 7:50am 
Lol, nice. Should have like a 2 minute cool down and should replace sapper... otherwise it would be too over powered
[J] Jan 31, 2013 @ 6:42am 
this is good...
Carbon Eraser Jan 29, 2013 @ 5:57am 
I believe thats bery similiar to something I have already heard on some forum. It turned enemy buildings into friendly buildings. I want it in the game anyway but it would have to have more negatives.
ⓋKain Jan 28, 2013 @ 11:03am 
"Turns an enemy to your team color for X seconds. Then, the rest of enemies can attack their painted mate."
or maybe it just paint the enemy to confuse them, even if they can't attack their painted friend.
Cartré the Almighty Jan 27, 2013 @ 7:51am 
should be like an mvm sapper with recharge of 10 seconds

also, it shouldn't activate for at least 10 seconds, but should prevent buildings from working, like a normal sapper.

people on a certain team should know if their building is switched to the other team, so it should have some sort of logo above it (similar to the marked for death picture) and it should be covered with those spray paint cans (or whateveer they are)
glithes Jan 23, 2013 @ 6:52pm 
over powerd
Madhat Jan 23, 2013 @ 12:33pm 
I think Spies have enough going for them with the Dead Ringer, Sappers, Red Tape recorders and Kunai, >>
Yeht-C Jan 22, 2013 @ 2:21am 
dude... that's not Bio-tech...
Bio-tech is Biological technology...
this has nothing to do with Biological technology...
MISLEADING DESCRIPTION
Cookiez217 ᴾᴰ Jan 21, 2013 @ 3:03pm 
Cool detail, texture, still lacking some sense and is maybe overpowering game mechanics.
(Dual Elites) Jan 21, 2013 @ 8:03am 
maybe it runs out of paint every spray! also replaces sapper
-[FF]- Phoenix Wright Jan 20, 2013 @ 3:29am 
over powered
={G.T.S.}=Creepis11 Jan 19, 2013 @ 6:21pm 
i likeit that i can chage the sentery's team
Dashikiin Jan 19, 2013 @ 1:53pm 
Same thing w/ Demoman Stickybombs.
Dashikiin Jan 19, 2013 @ 1:52pm 
How about it works for the enemy team, an the Engineer who made it can still explode, and see the color change in the Buildings H.U.D. Replaces Sapper, and possibly have an animation that sees the Spy painting the Building. Also can be used as a stun mechanic to paralyze people, and buildings. Just a thought.
Anerky Jan 19, 2013 @ 5:02am 
Stats
Cannot use while disguised
-25% longer kill time
+Changes team of sentry to user's for 1 minute
ashwong345 Jan 18, 2013 @ 9:19pm 
how do i get this item???
AVh2os Jan 17, 2013 @ 5:15pm 
make sentry lvl 1 once activated? and there should be a moment of time before the spy is able to complete the action of spray painting the sentry. If the sentry turns lvl 1 then i dont see the point in having it turn back over to the other team again. Sentry stays up until either the spy is taken out or the sentry is.
[BHB] Rambling Gambler Jan 17, 2013 @ 4:02pm 
Best thing ever! Should wear off though. Valve better add this, its great!
[3300ff]☣Spicy Chicken Dip Jan 17, 2013 @ 1:09pm 
Jet set radio!!!
Jonahtron Jan 16, 2013 @ 7:45pm 
seems a bit overpowered. how about works for you for a limited amount of time
enutting00 Jan 16, 2013 @ 5:13pm 
awesome
Guildeman Jan 16, 2013 @ 5:07pm 
so EPIC! *q*
MLP Slutzilla Jan 16, 2013 @ 11:12am 
Replace sapper and paint will last for 15sec
Floptimus Prime Jan 15, 2013 @ 12:05pm 
Cool idea, but something about it would have to be nerfed as it could easily be overpowered.
7DABOMB Jan 15, 2013 @ 12:02pm 
This looks awesome, but I think that there should a gap of time that the engi can save their sentry.
Virus Jan 15, 2013 @ 7:44am 
That would be a bit too OP.
SUSEd Jan 14, 2013 @ 11:49pm 
This is what im expected.
0UR_B3ST_FR1END_PLANK Jan 14, 2013 @ 11:35pm 
WOOHOO!
<-- NEEDS!
Keyblitz Jan 14, 2013 @ 4:55am 
eh, no
crazyboy Jan 13, 2013 @ 2:56pm 
i think this is a good idea but there shuold be a negitive or 2 like: the sapper only lasts for a minute, the sentry would turn slowly, the sentry would have a very small radius,the sentry, when sapped, will be a level 1 sentry until the sapper is broken, or the sapper will break in 1 hit.
duck Jan 13, 2013 @ 12:41pm 
Good idea but to overpowered, or it should just change the apperance to scare people, can be fixed when the engineer hits it
Jakersrampage Jan 13, 2013 @ 12:23pm 
feels a bit overpowered...
Kaanfight Jan 13, 2013 @ 8:05am 
this can't be implemented. No models, nothing but an idea. Should belong in forums, but not here. It's not a legitimate workshop submission
c14bobber the TEMPLAR Jan 13, 2013 @ 7:47am 
i like it
ubercat The Ubercharged cat Jan 13, 2013 @ 6:49am 
to op if this got added tha nobody would play engi due to being scared of the sentry just kill them :\ so ya downvote
Luka Megurine Jan 13, 2013 @ 4:16am 
if this makes it in say good bye to engie
YorickNA Jan 13, 2013 @ 12:28am 
Great idea, but maybe will be a little op
Jakobas Jan 12, 2013 @ 11:23pm 
awesome idea and screw you guys who think this isnt a good submission i love it. I agree with cloud9220's idea though.
Fudging Panda Jan 12, 2013 @ 10:04pm 
I fogot to mention once the sentry is turned into a toolbox, the sentry would grow to the level it was sapped and become a friendly sentry. Also, if Valve does actually like this idea, why not implement the same action to other Engineer buildings? Or at most the dispenser.
Fudging Panda Jan 12, 2013 @ 10:01pm 
How about instead of spray paint, you use a new sapper. When you saping a sentry would work like the Red Tape Recorder, as in the time it takes to ed-level. Once it becomes a toolbox, it grows back to the sentry level as it was before sapping. This would make much more sense because the Engineer or Pyro would have a much longer time destroying he Sapper. Other than that, this "idea" sounds pretty OP, at least, tha's my opinion.