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Uglee Dec 16 @ 6:30am 
I hate it when a lightbridge disappears from under me for no apparent reason. Have my downvote.
Petutski Oct 23 @ 12:22pm 
Verfy nice with a unique presentation. Lots of fun.. Thanks!
PR1NC355 Feb 22, 2013 @ 12:29pm 
r.dv Feb 8, 2013 @ 3:10am 
Simple, bu funny, excellent !
mikemoody Feb 5, 2013 @ 10:21pm 
Different and well made... some things I haven't seen before. So Thumbs up from me..Thanks
Flozz Jan 15, 2013 @ 5:26pm 
I'm quite confused, you didn't need more than half the things in there.
Le_Serenite Jan 15, 2013 @ 2:14am 
Afterbirth Jan 15, 2013 @ 1:32am 
A to the K MOFO... A to the MF K.
AdxAdrenix Jan 14, 2013 @ 8:30pm 
Liked it a lot, nice job
Syed Naqvi Jan 14, 2013 @ 4:45pm 
anyone who likes to kill robots you can come and see my map jail only for robots thankz
Nightmare Jan 14, 2013 @ 12:44am 
hello how do you play the map i can't seem to play it
Athrins Jan 13, 2013 @ 1:45pm 
Good map! Quite simple, but not too obvious.
Jehod  [author] Jan 13, 2013 @ 1:44pm 
Thank for comments and advise. Please try my other maps and have fun!
JULIN: THE KING OF NICKS Jan 13, 2013 @ 12:06pm 
Great map, sory for my Inglish i'm from Brazil
Dragoat Jan 13, 2013 @ 4:31am 
great job :)
sanjuro Jan 13, 2013 @ 1:37am 
Great effort.
daloboy Jan 12, 2013 @ 12:24pm 
Was fun...but feels unfinish! I you had some elements/puzzles, will glad to re-test!
Please try one of mine and comment! Thanks.
Sytar -00- Jan 12, 2013 @ 11:35am 
The larger room was a challenge, but as others have, I grabbed the cube in mid air. The tower was a bit strange, didn't really understand the up and down reasoning. The last room was a bit.. anti-climatic. :) Overall I liked the larger room using that idea it could be a very interesting room by itself.
«- Flippie_X -» Jan 12, 2013 @ 3:19am 
Didnt understand the round bottun in the second room To remove the fizzlers didnt need that button. Was a bit hesitating to walk over the bridge at the final. Feared something was going to happen.
Grandmachismo Jan 12, 2013 @ 12:48am 
Not a bad design - as previously stated.. could use some obstacles in the final section of the map.
Hazelton Jan 11, 2013 @ 8:09pm 
Very interesting design, I liked the tiered tower. I'm also very glad that you didn't hide any switches in the crags under the light bridges, that would have been terrible. But I don't understand why you put in a laser field when it is switched off by the same switch that allows you to reach it...
gooseflight Jan 11, 2013 @ 5:02pm 
Good map but I didn't need to turn off the fizzler with the red button, I just caught the cube in midair while being catapulted. I also used this catapult to put a portal on the wall next to the square button. I didn't need the catapult that was closer.
taison.maeda Jan 11, 2013 @ 3:39pm 
good. very good
cs432432 Jan 11, 2013 @ 2:32pm 
nice chamber =D
KennKong Jan 11, 2013 @ 11:23am 
The final room makes the entire map unfinished. Pushing a button to open a door (as opposed to having no door at all) should be reserved for escape hatches.
Phrendon Jan 11, 2013 @ 10:24am 
excellent, but final room needs some obstacles
ZAEROS Jan 11, 2013 @ 3:21am 
Almost gave up on this then noticed what the buttons did in the long room.Great fun, Thank you.
Adriel Jan 10, 2013 @ 10:10pm 
que buena es :)
Borshig Jan 9, 2013 @ 11:51am 
i havent download this map