Filter - Part 2
39 Comments
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wildgoosespeeder Aug 7 @ 6:42pm 
Was the design about showing two demo maps and making a separate mod? Also why does one cube cycle through three states? Green, magenta, and completely white?
csalrin Apr 5 @ 12:51pm 
Other than the fact that THE INTRODUCTION WAS LONGER THAN THIS, I enjoyed this puzzle.

@Super Mario I completed it. It's not impossible.
Kingpinn02 Sep 3, 2013 @ 1:03pm 
Do a part three! I hope you haven't been diagnosed with Valve syndrome!
Super Mario Aug 17, 2013 @ 7:42am 
This one is Inpasable D:
tetTris May 4, 2013 @ 5:57am 
no part 3? D:>
(ƦAWƦaRFS) Catches07 Feb 23, 2013 @ 10:57am 
ok
Cobra  [author] Feb 23, 2013 @ 9:45am 
I wish I could. I have since moved on to other things. The last time I even touched Portal 2 was a couple months ago. Sorry.
(ƦAWƦaRFS) Catches07 Feb 20, 2013 @ 2:59pm 
PLEASE MAKE MORE
SCP-173 Jan 25, 2013 @ 3:18pm 
filter two yeahhhhhhhhhhhhhhhhh !
Chiscringle Jan 21, 2013 @ 6:39am 
I hope this becomes a puzzle map soon.
Slimpack Jan 17, 2013 @ 2:03pm 
I dug the new colored cube testing elements. I hope you make more puzzles with it.
Cobra  [author] Jan 13, 2013 @ 2:50pm 
Must be a loading bug of some sort. Like how the elevator wouldn't start sometimes.
cyron43 Jan 13, 2013 @ 11:17am 
That's weird. o_O
Cobra  [author] Jan 13, 2013 @ 10:32am 
Texture glitch is gone? I didn't even update it :P
cyron43 Jan 13, 2013 @ 10:00am 
Good, the texture glitch is gone.
I am really looking forward to this mod. :-)
ACoffin Jan 10, 2013 @ 4:55pm 
i love it
davidneves564 Jan 10, 2013 @ 12:48pm 
COOOOOOLLL!!!
Cobra  [author] Jan 9, 2013 @ 7:37pm 
I suppose.
John Freechment Jan 9, 2013 @ 7:09pm 
Is the demo part 1?
TechnoPrism-01 [Lazynieer] Jan 9, 2013 @ 5:47pm 
I found your lost companion cube
Cobra  [author] Jan 9, 2013 @ 3:56pm 
Hmm. I guess a skin is packed incorrectly. I'll look into it.
cyron43 Jan 9, 2013 @ 3:46pm 
One of the cubes is flashing green, magenta and then contourless white without any shades.
Piranha.A Jan 7, 2013 @ 9:49pm 
About the reflection, I noticed this line in my comsole: "Failed, using default cubemap 'engine/defaultcubemap'" a couple of times. I don't know if that's because of your map or because of my Portal 2. But the 'wrong' reflection persists even after verifying local Portal 2 files... ? Here you can have a look at what the glass reflects.
AD_79 Jan 7, 2013 @ 4:37pm 
A cube Converter, eh? Interesting idea.
Cobra  [author] Jan 7, 2013 @ 2:56pm 
Version 2:
Entrance elevator fixed (hopefully), modified wildcard cube, modified converter, added noticeable secret, made exit door close.
kindcrocodile Jan 7, 2013 @ 9:31am 
About a lift: It gets stuck and I have, but also in other cells. This has never happened before.
Reflection is also often and in other cells.
Piranha.A Jan 7, 2013 @ 8:08am 
No, it's just that there's the reflection of a room that's much bigger than the actual elevator room. On top of that I think I could see a cloudy sunset reflection...
Cobra  [author] Jan 7, 2013 @ 4:49am 
Thanks for feedback, and the reflection thing, is it very white/bright?
Piranha.A Jan 7, 2013 @ 12:45am 
I very much like the idea with the colored cubes and corresponding buttons and I'm looking forward to real puzzles with this puzzle element. Two things on the detail side though: first time I started this map the elevator did not move (restart solved it - still there's something not working). Secondly the reflection on the glass floor around the elevator seems wrong.
kindcrocodile Jan 6, 2013 @ 11:24am 
Okay okay. Let it be so. But I think - so LONG is to create not necessarily.
Because the map is short.
Cobra  [author] Jan 6, 2013 @ 11:15am 
How about you fucking make it then?
kindcrocodile Jan 6, 2013 @ 9:21am 
And this is all??? This is something I have been waiting so long??? Do you do this card with the speed of a snail??? Or are you too lazy to work on this??? If I so look forward to these short tests, then it sucks. Plus, the only because been done.
LuigiBowser Jan 5, 2013 @ 5:43pm 
Best maps ever
P-Bodeh Jan 5, 2013 @ 9:55am 
Awesome map!
Nexus Jan 5, 2013 @ 5:57am 
trapzzz
I liek potatoez Jan 4, 2013 @ 5:03pm 
Can't wait il u incorporate portals into the tests!
tetTris Jan 4, 2013 @ 1:58pm 
oh an the wildcard cube turns complete wite some times
tetTris Jan 4, 2013 @ 1:55pm 
the entrance elevator is broken
tetTris Jan 4, 2013 @ 1:39pm 
yay