Aurora Doomstone Package (1.04)
49 Comments
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Enai Siaion  [author] Jun 19 @ 2:18pm 
Actually this version is outdated but the Workshop does not allow for anything other than a straight upgrade so it'll have to stay that way forever.
Shifty Wizard Jun 18 @ 9:21pm 
ok, these seems like the way the stones should be, we have potions and enchants for increased % gains on skills and such. good work. ^_^
Enai Siaion  [author] Apr 11 @ 12:46pm 
Replace them. Notice the overlap.
Enpror Apr 11 @ 11:57am 
do these stone effect will stack with normal stone (normal stone in the game without mod) or just replace them ?
Enai Siaion  [author] Mar 22 @ 4:56pm 
>":C it is too bad for me; I like to play on legendary, and these replacements are just awesome.... for high levels"

I'm not sure what you're replying to.
pickles40324 Mar 20 @ 3:19pm 
:C it is too bad for me; I like to play on legendary, and these replacements are just awesome.... for high levels.
Enai Siaion  [author] Jan 28 @ 11:04am 
It's just Blood Sacrifice that needs to get stronger.
Lantis McKavanagh Jan 28 @ 4:57am 
Agreed on the fact that a couple are OP, the worst one being the Atronach
GlacialFlow Jan 18 @ 1:15pm 
wow this looks realy good
Sky Lord Gliscor Dec 20, 2013 @ 10:21pm 
lover stone is best stone
Enai Siaion  [author] Sep 20, 2013 @ 4:45pm 
I'll rebalance stones in due time, there are 2 OP ones right now.
Murrrp Sep 20, 2013 @ 3:17pm 
Okay, still, it dwarfs the usefullness of some other stones. I'd like it if you would least lower the out of combat boost by 5%, but I guess it's up to you. Oh and just in case you did not notice, recall can be used in combat and while falling, making it the equivalent of fast travel to escape, which is banned for a reason. If you can't fix that, then it needs to be a 1/day.
Enai Siaion  [author] Sep 19, 2013 @ 3:12pm 
Is there anything wrong with running fast when out of combat? This isn't a racing game... :p
Murrrp Sep 14, 2013 @ 4:07pm 
The steed stone's speed increase is a bit overpowered, running faster than your horse is something you should not easily beable to accomplish in humanoid form. And paired with an exteremly useful active ability it is clearly way too much. I suggest you lower the out of combat speed boost to the current in combat speed boost, and lower that down to 3/4s of it's former increase.
Enai Siaion  [author] Aug 22, 2013 @ 9:38am 
Yes, and ritual stone. More patches will come.
Akadosh Aug 21, 2013 @ 10:33am 
Fantastic mod Enai!
only thing is that the atronach stone is a bit OP with 75% cost reduction on all spells ever.
i suggest reducing that amount or reducing healing received
Maximum Voltage Aug 10, 2013 @ 11:29am 
well I subbed so I'm still puzzled about this
Enai Siaion  [author] Aug 10, 2013 @ 6:40am 
Well, I can't tell you whether you installed the mod correctly. :p
Maximum Voltage Aug 6, 2013 @ 9:17pm 
I'm not sure if this mod even installed for me, I went to two different doomstones and didn't get any cool custom events that happen when you activate them shown in the pictures
Enai Siaion  [author] Jul 1, 2013 @ 11:52am 
Why would you be afraid of downloading a mod? lol

As I said, the cost of being incompatible with every worldspace mod is not worth it.
Ulquiorra schiffer Jun 30, 2013 @ 11:35am 
would love it
Ulquiorra schiffer Jun 30, 2013 @ 11:34am 
other then dat it seems so cool
Ulquiorra schiffer Jun 30, 2013 @ 11:34am 
i agree with timeking595 im to afraid to down load cuz im under the mage stone
Enai Siaion  [author] Jun 12, 2013 @ 1:30pm 
That would require me to edit a ton of world cells, preventing any other mod that edits world cells from working, and most have more right to them than this. :p
timeking595 Jun 11, 2013 @ 7:59pm 
could you add the oblivian doom stones without mdding the standing stones (just a thought)
Smoothjupiter Apr 4, 2013 @ 3:50pm 
ah, right, yes, thank you for the swift response and information
it's been a while since I've played skyre, so I forgot about that, my apologies
Enai Siaion  [author] Apr 4, 2013 @ 3:46pm 
SkyRe is modular. It has a doomstone module ("standing stones"), which you can disable without affecting the rest of SkyRe. If you do that then Aurora will work.
Smoothjupiter Apr 4, 2013 @ 3:34pm 
is this known to be Skyre compatible?
Ollum Jan 19, 2013 @ 4:51pm 
no
Ollum Jan 19, 2013 @ 4:51pm 
XD
Enai Siaion  [author] Jan 19, 2013 @ 4:13pm 
Dunno. Did you? :p
Ollum Jan 19, 2013 @ 2:28pm 
Do you mean me with "I´ll vote 1/5 and not tell anyone why"?
Enai Siaion  [author] Jan 19, 2013 @ 5:40am 
Not sure what the line of thinking is behind "I'll vote 1/5 and not tell anyone why".
Ollum Jan 11, 2013 @ 4:31am 
There is no problem I just answered the question XD
Enai Siaion  [author] Jan 10, 2013 @ 10:33am 
>"Is this compatible with the crown from dawnguard? and the dlc´s dawnguard and hearthfire?"

Any mod is compatible with DLCs. As for the crown, if Bethesda were not idiots when they implemented it, it should work (if they were idiots there's not much I can do). But if you already have the crown it may not give you the power until you unequip and reequip it.

>"He means that you recive health and lose it again Siaion"

And? This is what you would expect it to do, so I'm not sure where the problem is.
maclever Jan 9, 2013 @ 10:39pm 
i concide the point to you sir :) i forgot that bethesda called them Doomstones in Oblivion
Ollum Jan 9, 2013 @ 4:34am 
Spoiler
Is this compatible with the crown from dawnguard? and the dlc´s dawnguard and hearthfire?
Ollum Jan 9, 2013 @ 4:32am 
He means that you recive health and lose it again Siaion.
Enai Siaion  [author] Jan 9, 2013 @ 12:21am 
>"ust nitpicking, cause im bored :P but they aren't called doomstones. either standing stones, or guardian stones"

They are in fact called doomstones.
http://www.uesp.net/wiki/Oblivion:Magical_Stones

>"just a question but the apprentice what happens if u cast a healing spell with it chosen?"

Not sure what unusual thing you expect to happen?
MCDS Jan 8, 2013 @ 10:18am 
just a question but the apprentice what happens if u cast a healing spell with it chosen?
maclever Jan 8, 2013 @ 12:40am 
just nitpicking, cause im bored :P but they aren't called doomstones. either standing stones, or guardian stones.
DeviousX13 Jan 6, 2013 @ 11:56am 
Very Nice, Looking forward to trying this out!
Enai Siaion  [author] Jan 4, 2013 @ 3:37pm 
See below.
Cpt Elossha Jan 4, 2013 @ 1:52pm 
the steed stone makes me run slower?! :-(
Enai Siaion  [author] Jan 4, 2013 @ 9:56am 
1.01 fixes a couple of issues, notably the speed bug when you already have the Steed Stone before installing the mod (thanks Beth for messing up SpeedMult) and it should fix the bug that randomly kills you when you have the Ritual Stone.

Let me know if it does ACTUALLY no longer randomly kill you.
Epic Nommies Jan 3, 2013 @ 6:21pm 
I like the Steed and the Shadow the best :D
Enai Siaion  [author] Jan 3, 2013 @ 9:08am 
Thanks, I'm open to feedback about balance etc!
jt_20072007 Jan 3, 2013 @ 12:21am 
I like the tower stone
KingMe42 Jan 2, 2013 @ 5:37pm 
These are some very intresting and for the most part, balanced effects.