The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Adura's Merchant Mod - Player Shops
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2,805 commenti
Ambrose 7 feb, ore 19:21 
Awsome mod but it would be nice if you could find a way for it to not conflict with the open cities mod and instead use it to your advantage and have travelers come through cities to buy your goods it would be perfect.
jojotommy 4 feb, ore 12:59 
having trouble putting stuff in inventory of my stand. how do i do this?
dtownsend6011 12 gen, ore 12:21 
Cool Mod
Necroloki 8 gen, ore 10:59 
A satisfiying mod.
Schamy 6 gen, ore 12:03 
Do you Still Work on this mod ?
i_wongs 5 gen, ore 7:42 
Lydia sells things fast! Waited a couple hours and I've got gold coming out my ears.
quarxel 3 gen, ore 13:45 
as far as i know i dont think im using any mods the are incompatible with it btw.
quarxel 3 gen, ore 13:43 
heya i successfully bought the stand from denaris pecunia but when i went to see if the stand was by breezehome it wasnt there. i tried restarting skyrim and also leaving whiterun and coming back but the stand wont appear. I would greatly appreciate help if anyone knows about this ;)
nyraan 3 gen, ore 5:16 
hey guys, i just dl ur mods but i've a problem: i put some items ( less then 200 gold value ) in the box on the stand, i ask lydia to sell for me, she's sit. But i'm still lv0 and no one bought nothing. Did i forbidden smthng or ?
THX a lot
ChiaGnome 1 gen, ore 16:20 
I have the mod downloaded and everything but the dude isnt in Dragons reach i own breezehome and all that too, i cant spawn him in either
help plz
Sycorax 25 dic 2015, ore 11:47 
Excellent mod, just what I was looking for. In Solitude it took a loooooong time for the hired merchant to walk from the Winking Skeever until the stall, but she got there eventually. No bugs yet, and the hired merchants sell stuff FAST. Gold pours in.
krister.axelsson 20 dic 2015, ore 19:17 
@michael.a.kociolek:

All the sellers are located inside the holds "Castle/Main building" and isn´t supposed to be there in the vanilla game, look for anyone that doesn´t appear in the vanilla game. :D
michael.a.kociolek 19 dic 2015, ore 22:28 
What is the sellers name? I cant find him at all!
TheDuckLord 19 dic 2015, ore 16:00 
could some1 help me i dont know how to put items in my stand :C
Afwes 13 dic 2015, ore 20:32 
Oops.. I'm sorry.
Adura  [autore] 12 dic 2015, ore 20:58 
@Sebastiendion123: To date, the only crashes that have been legitamitely reported were either caused by other mods or caused by interactions with other mods. Please check the conflict list, or experiment and report back on what mod combinations are causing this.

@Afwes: Did you buy the stalls? Several people who have said the same thing didn't realize that you must first purchase the stalls for them to appear.
Afwes 12 dic 2015, ore 20:43 
did not work at all
unknown entity.exe 11 dic 2015, ore 10:52 
i am soooo happy this exists, i was about to go nuts because of loss of invetory space ( and being a smith is kind of fun)
krister.axelsson 2 dic 2015, ore 22:22 
Sometimes this mod causes Skyrim to CTD, really annoying. But other than that, Awesome mod.
sebastiendion123 30 nov 2015, ore 17:24 
and yes there is a way to resurrect NPCs

command: (click on NPC) resurrect
sebastiendion123 30 nov 2015, ore 17:23 
dude this mod crashed my game when i lauched skyrim or either it doesn't load properly or loads and the stall's texture is weird
Lucifer 27 nov 2015, ore 9:31 
want to buy a stand in whiterun, but cant find the stall merchant. i think he may have been killed, any way to ressurect him? not sure how to fix this
Azrik 14 nov 2015, ore 13:58 
Cool, thanks.
Adura  [autore] 13 nov 2015, ore 22:05 
@Azrik: The Breezehome Fully Upgradeable mod page on Nexus has a modified version of this mod, which moves the stand away from the garden.
Azrik 13 nov 2015, ore 18:55 
I'm using the Breezehome Fully upgraded mod. Would this mod conflict with it? I already put the garden outside my house. Would this mod clear the area?
StrikeWyrm 6 nov 2015, ore 12:08 
could you get together with milti folowers and see if you can get the no stay fixed?
Zaltarus 6 nov 2015, ore 8:45 
Great mod ! thanks mate!
StrikeWyrm 5 nov 2015, ore 16:50 
kk must of missed the first and ;P impaling my cosomers
Adura  [autore] 5 nov 2015, ore 16:38 
@StrikeWyrm:

1) You're running a mod that conflicts with the housecarl operations. (Any mod that alters the housecarl tab(s) will do this. This is mentioned in the description and FAQ.

2) I know D:
StrikeWyrm 5 nov 2015, ore 10:28 
otherwise great mod
StrikeWyrm 5 nov 2015, ore 10:28 
2 things
1) my houscarl (lidia) wont run the stand properly (stays in breezhome and no profit is made)
2) the dagger display case puts the dagger 3 feet infront of the center of the stand (can post screenshots if you want) (tried with multipul daggers)
[NCE]►BagelBalls 🐱I==🐱۞ 1 nov 2015, ore 17:16 
No one likes my stand ):
Dragneel Brothers 30 ott 2015, ore 22:29 
100% AMAZING
Dragneel Brothers 30 ott 2015, ore 22:28 
Adura for markarth add a platform
Biggus Dickus 27 ott 2015, ore 4:44 
@ Adura Sry I did not have the subtitles enabled...how do I do that?lol
The Militant Penguin Front 27 ott 2015, ore 0:27 
Cool, thank you for your response. I've given the mod a go and frankly it is still most awesomeness. I've thus far cleaned out my stocks of old weapons and armor loots for a total of 500,000 septims. ...now if omly the game had a way to spend that kind of fortune...

Anywho.. this mod gets the Riften seal of approval!
Adura  [autore] 26 ott 2015, ore 23:54 
@lucylishus: I couldn't find a place to put one in Markarth =/. At least, no place I liked enough.

@The Militant Penguin Front: Yup. Skyrim scripts don't have a way of getting the total value of items, for some reason. (At least, it didn't when the mod was made, don't think that's changed.)

@Greywolf: Check the compatibility list. It should work with anything, except those on the list. (In general, mods that change the appearance of housecarls will affect the housecarl performance for this mod. Open Cities is also plainly incompatible.)

@Biggus Dickus & Ferret With a Hat:
As stated in the FAQ, have you made sure to do the following:
- Enable subtitles to read what the stall sellers say. There are requirements to buy the stand (owning the property, having enough money, etc).
- Check the compatibility list. For instance, this mod is not compatible with Open Cities and never will be. The stands simply won't appear if you use that mod.
Biggus Dickus 26 ott 2015, ore 19:10 
sry does not work for me, and even from reading it needs work, I did like the idea though and I am sad anyone know whats wrong all I do is say I want a stand, then I walk away and theres no stand. Was there more dialog? or does it just not work? :|
The Militant Penguin Front 24 ott 2015, ore 14:22 
So if I am understanding this right ... upgrading a steel sword to legandary at the forge will not increase it's sell value at the mods market stall? It will still sell for the "base value" of the steel sword?
GreyWolf 22 ott 2015, ore 18:20 
will it go good whit all mods?
lucylishus 17 ott 2015, ore 11:32 
Y is there no stand in markarth? DX
ferret with a hat 2 ott 2015, ore 16:32 
this didn't show up in your google docs but I bought the stand in white run but its not there I watched a video of it so I know where the stand should be but its not there.
DT-MadManCK 15 set 2015, ore 0:58 
Good to see there is still development for this awesome mod.
@Benjin: Please make it compatible with Open Cities.
I always wanted a Dragonborn Import company, to give the game some trading depth. There is a warehouse in Windhelm....
And wolesale chests, where you can dump all you can not sell in or even forge stuff on demand. (30-50-70% price, based on trading skills).
Anyway, good luck with Path of the Merchant. Aduras work deserves some more.
Adura  [autore] 14 set 2015, ore 11:38 
@Benjin: Sure, go for it.

In the credits/mod page, please put a small list of the things you used from this mod. Thanks :D

(I look forward to seeing what you've added ^_^)
Benjin 14 set 2015, ore 6:31 
@Adura About a month ago, you said that anyone who wishes to improve upon the mod has your blessing. Is this still the case?

Ever since you wrote that, I've been using this mod as a framework (ministers of commerce, the existing stand locations, the merchant leveling + selling system) for a much bigger Merchant mod, with a sandbox-type story questline that I plan to further develop. If I do release it sometime this year, would you mind me changing the name to "Path of the Merchant", and label you as one of the creators (Steam workshop version) + listed in the credits?
imperialguard82 3 set 2015, ore 11:53 
I seem to have run into a problem with the people who sell the stands, for the one in Riften, as soon as I step into the main hal everyone immediately turns hostile against her and kills her. For the one in Whiterun, he is not there, please help.
HodorTheTrueHeir 31 ago 2015, ore 2:07 
Great mod if you have tons of useless iron weapons that you can't sell to other merchants. Once you leave your items at the merchant stand, go adventure for awhile and once you come back there's an enormous profit waiting for you!
ChronophobianQ 27 ago 2015, ore 2:00 
Great mod, really like it. But i can't get my housecarl or the hired merchant to work the booth in solitude for some reason. I have not done any of the bards college quests yet.
Snip3rW0lf 25 ago 2015, ore 11:47 
I have an idea you can try to impliment if you want. Ysolda in Whiterun has always wanted to be a merchant, you should make it so you can hire her if you dont want to marry her. I dont know what you think or if you will do it but i think it might be a good idea for it. Otherwise i love the mod. its so much better then trying to wait to sell items when i dont want to wait 48 hours to reset shops.
Radikate 21 ago 2015, ore 16:05 
The stall isn't there, I purchased it and have people to work there but there's no stand in whiterun? There is no mods that edit whiterun that I own.. confused