Adura's Merchant Mod - Player Shops
2,507 opmerkingen
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Jon Snow 22 uur geleden 
NOOOOOOOOOOOOO I SPENT 3 HOURS BECOMING THANE IN MARKARTH THEN I FIND THERE IS NO MERCHANT. soem please kill me
Willy A. Jeep 26 aug om 11:56vm 
Heheh, left my game running while I was away for the day and, thank Talos for no crashes, made quite the pretty septim sitting in Riften.
Steinfurz 25 aug om 2:03nm 
I am sitting on the chair and there are items in the safe but its not selling :(
John Paul Jones 23 aug om 11:04vm 
Now I can finally role play as "Kraft Lawrence" in Spice and Wolf, minus Holo, sadly.
Aviendha Far Dareis Mai 23 aug om 8:16vm 
you read my thoughts! thanks for this mod, will try it now!
Lord Cuss 21 aug om 9:26nm 
love it thx :) finally can sell stolen item and dont need to be a thief
Hardware 20 aug om 3:16nm 
This was the first mod I downloaded, and I've been endlessly happy with it. Awesome job!
John3J16 14 aug om 3:20nm 
Great mod except I'd really appreciate you fixing the quest objectives (they're laggy, gramatically incorrect, and bother my OCD). :P Also, a great addition would be able to specialize your store as a "Black Market" in other words selling stolen items, however I'd still like to be able to sell stolen items anyways :P
Improper Use 12 aug om 10:48nm 
Adura yes after the quest was completed. Also well the stall had to be repurchased.

The NPCs that are ment to be at the burning; the castle chef the maids bards etc, just stand around the stall well after the event has finished. Some park themselves inside the stand as well.
If I request a follower to sit in the chairs they cannot path to them and do not move.
The selling still occurs if I park my character on the chair.
Perhaps this is a conflict with the unofficial patch as they believe the scripting for the weekly burning is 'fixed' and within their mod. Perhaps not.

I assume each npc has a endquest command for the burning, that would return them to their normal places.

This only occurs after the burning, so from not on I'm just not going to do the quest.
:) Thanks for your reply
Adura  [auteur] 11 aug om 5:07nm 
@Improper Use: Not sure =/ Did you finish the bard quest and then find lots of new NPCs there?

If the housecarl stops working, the most likely case is that you got a new mod that alters their AI, and its overriding my mod.

If so, you may have luck with the shopkeepers at the inn you can hire ^^


@Trentburton: ty ^_^

@cozzamcl: Sorta. SkullM0nkey hosts a slightly modified version on his Breezehome Fully Upgradable page.

@Azel of Ratonera: No idea =/ I didn't update it or anything. Sorta sounds like Steam or something else restarted the mod.

As for Lydia, maybe you got a mod that alters her (such as her appearance) ? That'll override the ai packages the mod uses for housecarls.
Azel of Ratonera 11 aug om 2:34nm 
Hey there. I love this mod, yet I seem to be having trouble now. Its worked in the past, but it seems all of a sudden this doesnt work anymore. I had Lydia work my stand and she no loger does so. Also it says all my merchant levels are gone. I hav no clue whats going on
cozzamcl 10 aug om 6:35vm 
amazing is it on nexus
trentburton 9 aug om 5:02nm 
i love the mod
Improper Use 8 aug om 4:12nm 
Ummm I can't seem to find a search function and the FAQ with google docs is asking for a signin...
I've been using this mod since you released it, and for the first time I have a problem.
The Solitude stall has a lot of NPC's hanging around it, clipping in it and asking the housecarl to attend does not work.
If I ask a follower to sit in the chair they cannot path to it.
Its in the bottom of the load order with nothing I have not used with this mod before.

Of note I did buy the stand before the burning of king olaf. And had to buy it again after.
I have tried a clean save without the mod but the same issue continues.

Do you know of a fix aside from going back to a earlier save?

And thanks a bunch :)
Adura  [auteur] 8 aug om 3:09nm 
@Erik: Go to the Jarl's place and talk to the NPC. Make sure you meet the requirements.
Using subtitles is recommended.
erik99 8 aug om 12:38nm 
@Adura were can i buy the shop
Adura  [auteur] 6 aug om 3:28nm 
@Norakk: Did you not see the many posts I made throughout those comments? >.<;

There is a non-workshop version. It is, however, slightly modified. (It was made to make the mod more compatible with Breezehome Fully Upgradable, and moves the Breezehome stall across the street to less....pleasant looking place.)

Skullm0nkey hosts it at his page, just check out the files: http://www.nexusmods.com/skyrim/mods/11158/?

If you enjoy it, comment/rate/etc here >.< That nexus page is not mine.
Adura  [auteur] 6 aug om 3:26nm 
@Kudagras: The lazy part of me doesn't want to try, and the perfectionist in me isn't fond enough of those areas to make a stall >.< I can sorta see having it near the stables, but at the same time that feels a little awkward.

@Musa.Joker: In the Jarl's building. Look around alot :P If it's the Riften one, check everywhere! She's a camouflaged ninja.

@Nerocypher: Not that I've ever seen. My mod doesn't touch anything that would conflict or modify the lighting =/

@SteveMaster: Sell your enchanted stuff to the stores, then sell the rest through your stalls ^^
Norrakk 6 aug om 9:13vm 
Hey Adura, I guess seeing all the comments you receive that you most likely will not answer to anyone who asks you to help with your mod but I'm too desperate not to try.

So now, I wondered if there was not a version of your mod "Adura's Merchant Mod" that I could download other than on the Workshop, since I have a big bug with my Steam launcher so I can not download mod from the Workshop.

I really like the work you have provided and I find that there is no other mod that is like so I would really like to have it :)

P.S If anybody that reading this can also fix my problem, it would be appreciated!

Thanks for reading! :)
SlaveMaster 3 aug om 11:28vm 
this mode looks good, but as enchanter is useless :(
Nerocypher 30 jul om 3:59nm 
Has anyone else had an issue with some lighting bugs with this mod? I've noticed that while I have the hired help attending the stand the environmental lighting on rocks, deposits, walls, basically everything except the ground itself is jacked up. It will be normal if you stand still but as soon as I start moving the lighting shifts as the characters head bobs up and down... this is currently the only mod I'm using so I know it isnt conflicting...
That Awkward Sniper 30 jul om 9:54vm 
i cant find the npc to buy the stand :(
Kudagras 27 jul om 1:39nm 
How about outside the city of Markarth? Near the horse stalls. Perhaps editing or dupping a Khajit caravan will work for your caravan idea. Sort of new at modding.
Adura  [auteur] 27 jul om 4:13vm 
@Calvin: If you use both mods, problems may occur. This was reported to me early on (over a year ago), and I didn't test it personally. So, I can't give you much information on what'll happen =/
Calvin Lee 27 jul om 3:59vm 
"This mod conflicts with My Home is Your Home, if you are using AFT at the same time. " Does this mean simply having the two running at the same time will provide problems? Or is it just when I use the mods on the home/stall?
CLU3 26 jul om 9:47vm 
super cool mod thanks!
d3killer14 24 jul om 12:40vm 
@ Adura that's easy right next a gaint forsworn banner because forsworn are overall badasses and hate nords xD
Adura  [auteur] 23 jul om 10:31nm 
@d3killer14: It makes it so brynjolf won't sell his falmer blood where your stand is.

@Skyrim Knight: Because I couldn't find a place I was willing to put it in Markarth.
Skyrim Knight 23 jul om 7:11nm 
Question why did you not make a stall for Markarth?
d3killer14 23 jul om 2:34nm 
what is the brynolf option for jsut to see his ugly face again ohh wait that's mercer...
The H-Man 23 jul om 3:54vm 
@Adure Proudspire is untoched. The are looks like vanilla and tcl and looking around turned up nothing. I bought it, since i use Fuz-Ro-Doh or how that one mod is called, that gives you standart lips and empty sounds so you can read subs. I have Proudspire and I had 20.000 Gold. The price was 10.000 I will look in TES5Edit if there are any overrides. I will let you know if there are any!
Adura  [auteur] 23 jul om 2:14vm 
@The H-Man: Huh...strange O_o Dunno what's going on there.

Some possibilities:
- Another mod has moved Proudspire to the right, and it ate the stand.
- You may not have actually bought the stand. (particularly likely if you don't have subtitles on and didn't read the "You don't qualify, blah blah" response.)
- A weird and terrible mod conflict D:

@Wurank: >.< the guards've got nothin' to do with sell speed.
It does sound neat though ^^


You can change the chest size yourself in the Creation Kit ^^

Find the chest in the mod, go to its script, go to properties and increase the size of the array that hold the items.
Wurank 22 jul om 10:03nm 
Oh and i think the shop chest limit is too small, i filled it up and still have tons more to put in.
Wurank 22 jul om 10:00nm 
Great Mod now i have some thing to do with all the armour ive collected from bandits. I found something that may or may not be actualy happening, but i put swords out for decoration in my stand. and i have three guards in front of my stand at all times, telling me to take down the decorations and i think my items are selling faster. But i am not sure if thats how it works.
The H-Man 22 jul om 6:14vm 
Got a small problem. I bought the stand, I own proudspire manor but I still don't see the stand in the location seen on the pictures. Do you have any idea why the stand isn't there? I did go into an interior and waited a bit went out and still nothing. I will try to wait 10 days so the city respawns
grimreapaa 21 jul om 11:49vm 
Thanks for the help! Enjoying the mod so far.
Adura  [auteur] 21 jul om 11:28vm 
@Grimreapaa: Glad to help ^^

This mod can sell any item in the game, even those from other mods.

Just avoid selling enchanted items - they're value isn't calculated properly.

Also, I once had weird things happen when I sold off all my daedric artifacts. (The chest script broke D:) Could've been any of them. *shrug* Dunno what happened, but fair warning on that >.<
grimreapaa 21 jul om 4:15vm 
Since the author posts so frequently (thank you btw), I was wondering if this mod is able to sell other mod items? I have the immersive weapons and armor pack and I was wondering if this mod can sell them.
Adura  [auteur] 21 jul om 1:22vm 
@Frontroxes: Yup. It's not speechcraft, so it doesn't need to be in person :P

Think of your merchant skill as something like reputation. The more stuff you sell, the higher your reputation, the more you will sell for better prices ^^

So long as the stuff sells, your merchant skill increases.
frontroxes 20 jul om 8:29nm 
will i level up in mechent skill if i have someone else do the selling or no
Adura  [auteur] 13 jul om 10:24nm 
@Pedotto:

Whiterun Enhanced adds trees to that sections (some other plants too)

This is also listed in the 'conflicts' section above:
"- Towns and Villages Enhanced places trees and landscaping in your market area. See FAQs on suggestions to remove them ^^. "

You may either:
1) remove this mod. Or use different stands in different towns.
2) Use the version offered in the link a few comments down. It moves the stand across the street.
3) As the FAQs mentions, use 'disable' in the console commands to remove the tree.
pedotto 13 jul om 10:21nm 
hey my merchant stall in breezehome has a tree in the front of it and the back making it hard to access the inventory. Is there any way you can move it a little, i have the enhanced whiterun steam version along with quite a few other mods but i am sure it is this mod because it is the only one that adds trees to whiterun that i have.
Adura  [auteur] 13 jul om 9:25nm 
Your thanks are good enough ^^ Warm fuzzies for everyone! :D
[00a2ff]Chaonic ☣ 13 jul om 9:24nm 
Woah, you replied fast! :D I have to thank you for the effort to look for the link, though X3
Hmmh... I don't have any spare money left, but I will find a way to thank you properly for being awesome!
Adura  [auteur] 13 jul om 9:23nm 
also, what does "Stell deinen Stand auf den Marktlpatz " mean? My translator programs give me something incomprehensible O_o
Adura  [auteur] 13 jul om 9:21nm 
XD and right as I post it, I find that you replied :P
glad you found it ^^
Adura  [auteur] 13 jul om 9:21nm 
@Chaonic: tyvm ^_^
And he didn't steal my place >.< We just both realize good real estate when we see it :3 XD

I would not move it, as SkullM0nkey moved it for me >.<

The patched version is in the 'optional files' section here:
http://www.nexusmods.com/skyrim/mods/11158/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11158&pUp=1

I don't know if it would reset the mod. It shouldn't, if the mod has the same .esp filename.

And ty for your kindness ^^

Luckily, 2 out of the other 3 stands are in prime locations ^^. The last one in Windhelm is not an ideal spot though ~_~
[00a2ff]Chaonic ☣ 13 jul om 9:17nm 
Ahh, I just found the file!
The Nexus is too complicated artists like me DX
[00a2ff]Chaonic ☣ 13 jul om 9:06nm 
Hey there X3
I LOVE your mod :3 Made hundreds of thousands with it already ^___^
Buuut, as much as I hate, how TeamGermany speaks to you... >__< I need to agree with the market stand... duh... it feels like Skullmonkey stole your place and you have to move D:
Do you consider to move it somewhere else? (I can't find that fixed version, sadly >__< Meooow)
And...
@TeamGermany: Sei das nächste mal nicht so faul, wenn es um die Spezifizierung deines Problems geht. Und lern Englisch, Mensch Ò_Ó
Adura  [auteur] 13 jul om 6:51nm 
For your convenience ^^:

Sie meinen, weil der Garten ist in der Art und Weise? Technisch, das macht es nicht 'incompatible'. Es macht es nur invoncenient.

Nun, wenn Sie gehen, um die Nexus-Seite für Breezehome fully upgradable, werden Sie feststellen, dass es eine gepatchte Version von diesem Mod, die den Stand über die Straße bewegt.