Adura's Merchant Mod - Player Shops
2,531 Comments
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Whilemaner32 15 hours ago 
last check for me conclued no more problems here it seems it works both with the custom race and with vanilla races. so apparrently it was the "Followers can Relax" mod that interfered with yours for some reason...
CLAVDIVS CAESAR Sep 17 @ 10:14pm 
I love this mod, and I've been getting plenty of use out of it on my recent playthrough... I just wish I could get a direct download version like from the Nexus. T_T After having to wipe and reinstall, I'm switching over to Mod Organizer, and I'd really prefer to install this mod through it.
Whilemaner32 Sep 17 @ 9:37am 
Yeah is seem you are quit right. It seems after I uninstall the follower mod the stallkeeper had stayed as well as Hulda it was the "Followers can Relax", with Serana Patch I have played close to 6 hours after I removed them with nothing seems to be out of place exept for the grey head bug I have with all custom NPC like the Vampire Sisters.

My last test today with be when I use the Balumont race to see if it happens again.
Adura  [author] Sep 16 @ 8:57pm 
@Whilemaner32: Hadn't heard of it before. It's probably a mod conflict.
Whilemaner32 Sep 16 @ 3:14pm 
So far I enjoyed the much quit much but recently when I started a new game either "Hulda" have Vanish or the "Hired Stall" keeper in Whiterun I am not sure if it is your mod that is the cause of it as I have many but it first started after I install this and the Breezehome with greenhouse mod. Balumot Sister and some followers fix mods... just asking if you have heard of it before ?
fowlerchristianfox Sep 11 @ 8:18pm 
oh alright. xD I must have skipped that part in the description.
Adura  [author] Sep 11 @ 8:10pm 
@Fowlerchristianfox: Nope~
If I meant speech, I'd say speech.

Merchant skill is self-made and handled via scripts.
fowlerchristianfox Sep 11 @ 7:52pm 
Merchant means Speech.... right?
Myobi Sep 10 @ 6:07am 
Oh damn, I had no clue! Thanks for the info mate ;)
Canadian Zombie Slayer Sep 10 @ 4:24am 
@RuricThar Really? Ill go try it out thanks :D
Adura  [author] Sep 9 @ 10:40pm 
@Digital Cleaner: Hey again! :D
Meh, too much work to make that page >.<

@Myobi: The breezehome fully upgradable mod has an edited version of this mod on its nexus page, which moves the breezehome shop across the street.
Myobi Sep 9 @ 7:50pm 
Love the mod, great job! Is it possible to change the the stands locations? Using a breezehome mod, the stand is inside the garden =( Would love a way to fix it without have to remove any of the 2 mods =/
RuricThar Sep 7 @ 1:09pm 
@Canadian zombie slayer: i think there is a mod like that on the nexus you should look im almost certain i saw it the other day when looking to see if killing hulda would make ysolda inn keeper
Canadian Zombie Slayer Sep 6 @ 8:05am 
man a player run Inn sounds like fun, if yo udo make that mod ill be sure to try it out xD
Chipmonk Slayer Sep 5 @ 7:49am 
I like this mod, I think the stall in Riften is best because it fits in with the other stalls. My followers don't want to follow me anymore when I ask them though, they say yes and don't follow. Worked fine before installing this mod. Also if I go away and come back my housecarl isn't at the stall anymore, is this supposed to happen?
DiGiTaL CLeaNeR Sep 2 @ 11:40pm 
Adura! You should add your mods to the Skyrim Mod's Wiki. http://tes-mods.wikia.com/wiki/Skyrim_Mods
Adura  [author] Sep 2 @ 1:51am 
@Jon Snow: ... the answer to your question is on my post just below yours >.<;

@Ruric Thar: You're gonna run the poor meat shops out of business D:
I like >:3

@Fatum: Suggested load order for any mod you REALLY want to work as well as possible is the last one.

Having said that, here's some common things that pop up:
1) Did you BUY the stand? It only shows up once you've met the requirements and actually purchase it.

2) Mods that move the Breezehome house can sometimes clip it into nothingness.

3) Open cities...'nuff said >_> Doesn't work with this mod, and no amount of buying stands will make them appear in the open city.
Fatum Sep 2 @ 1:38am 
the stand doesn't show at all when using the mod to add trees and plants to Whiterun (btw talking about the whiterun one Lol) should I have this mod in a special place in the load order?
RuricThar Sep 1 @ 7:44am 
@adura
Thanks a lot i liked the alchemy spec but i didnt want to sell just alchemy items because my character is a hunter and with the hunterborn mod i get a lot of meat that i just sell with this mod! its like i get to run a hunter shop! (going to run the drunken huntsman out of buisness)



and no problem about helping i did the same thing steinfurz did so i didnt want him to have to go through the hassle just to realise oh its the chest ... lol
Jon Snow Sep 1 @ 6:43am 
also by the riften spcialization known as adventure items what casn be sold for that
Jon Snow Sep 1 @ 6:38am 
what are the options for the windhelm shop
Adura  [author] Sep 1 @ 1:12am 
@John: The Riften shop has some options for...less than legal ventures >:3

Also, don't have a stable version of the mod on my computer, and don't have the time to make it stable >.< So I can't update the mod with fixes for that (unless you want my unstable version :x )

@Hardware: <3 :D

@Lord Cuss: *evil cackle* excellent~ (Stealthily picks your pocket for some of your illicit gains.)

@John Paul Jones: Now if only we had a Holo follower ; ; There's got to be some good fox ear and tail stuff out there D:

@Steinfurz: What Ruric Thar said!!

@Willy: Hehe XD Nice. Also, no crashes for that long? Wow :O

@Jon: >.< There's a list for the places that have stalls. *Comfort*

@Ruric: Specialization is aesthetic. It has no bearing on what you may or may not sell. Also, thanks for helpin out on comments :D I'm employed now and am constantly busy T_T
RuricThar Aug 31 @ 11:35am 
Steinfurz: you have to put the items in the chest not the safe. the safe is where the gold will appear once stuff sells lol!
RuricThar Aug 31 @ 11:30am 
so if i specialize my stand for ,oh lets say apothecary, will it only sells apothecary type things or will it still sell everything no matter what you specialize it as?
Jon Snow Aug 27 @ 9:16pm 
NOOOOOOOOOOOOO I SPENT 3 HOURS BECOMING THANE IN MARKARTH THEN I FIND THERE IS NO MERCHANT. soem please kill me
Willy A. Jeep Aug 26 @ 11:56am 
Heheh, left my game running while I was away for the day and, thank Talos for no crashes, made quite the pretty septim sitting in Riften.
Steinfurz Aug 25 @ 2:03pm 
I am sitting on the chair and there are items in the safe but its not selling :(
John Paul Jones Aug 23 @ 11:04am 
Now I can finally role play as "Kraft Lawrence" in Spice and Wolf, minus Holo, sadly.
Aviendha Far Dareis Mai Aug 23 @ 8:16am 
you read my thoughts! thanks for this mod, will try it now!
Lord Cuss Aug 21 @ 9:26pm 
love it thx :) finally can sell stolen item and dont need to be a thief
Hardware Aug 20 @ 3:16pm 
This was the first mod I downloaded, and I've been endlessly happy with it. Awesome job!
John3J16 Aug 14 @ 3:20pm 
Great mod except I'd really appreciate you fixing the quest objectives (they're laggy, gramatically incorrect, and bother my OCD). :P Also, a great addition would be able to specialize your store as a "Black Market" in other words selling stolen items, however I'd still like to be able to sell stolen items anyways :P
Improper Use Aug 12 @ 10:48pm 
Adura yes after the quest was completed. Also well the stall had to be repurchased.

The NPCs that are ment to be at the burning; the castle chef the maids bards etc, just stand around the stall well after the event has finished. Some park themselves inside the stand as well.
If I request a follower to sit in the chairs they cannot path to them and do not move.
The selling still occurs if I park my character on the chair.
Perhaps this is a conflict with the unofficial patch as they believe the scripting for the weekly burning is 'fixed' and within their mod. Perhaps not.

I assume each npc has a endquest command for the burning, that would return them to their normal places.

This only occurs after the burning, so from not on I'm just not going to do the quest.
:) Thanks for your reply
Adura  [author] Aug 11 @ 5:07pm 
@Improper Use: Not sure =/ Did you finish the bard quest and then find lots of new NPCs there?

If the housecarl stops working, the most likely case is that you got a new mod that alters their AI, and its overriding my mod.

If so, you may have luck with the shopkeepers at the inn you can hire ^^


@Trentburton: ty ^_^

@cozzamcl: Sorta. SkullM0nkey hosts a slightly modified version on his Breezehome Fully Upgradable page.

@Azel of Ratonera: No idea =/ I didn't update it or anything. Sorta sounds like Steam or something else restarted the mod.

As for Lydia, maybe you got a mod that alters her (such as her appearance) ? That'll override the ai packages the mod uses for housecarls.
Azel of Ratonera Aug 11 @ 2:34pm 
Hey there. I love this mod, yet I seem to be having trouble now. Its worked in the past, but it seems all of a sudden this doesnt work anymore. I had Lydia work my stand and she no loger does so. Also it says all my merchant levels are gone. I hav no clue whats going on
cozzamcl Aug 10 @ 6:35am 
amazing is it on nexus
Darkdeath Aug 9 @ 5:02pm 
i love the mod
Improper Use Aug 8 @ 4:12pm 
Ummm I can't seem to find a search function and the FAQ with google docs is asking for a signin...
I've been using this mod since you released it, and for the first time I have a problem.
The Solitude stall has a lot of NPC's hanging around it, clipping in it and asking the housecarl to attend does not work.
If I ask a follower to sit in the chair they cannot path to it.
Its in the bottom of the load order with nothing I have not used with this mod before.

Of note I did buy the stand before the burning of king olaf. And had to buy it again after.
I have tried a clean save without the mod but the same issue continues.

Do you know of a fix aside from going back to a earlier save?

And thanks a bunch :)
Adura  [author] Aug 8 @ 3:09pm 
@Erik: Go to the Jarl's place and talk to the NPC. Make sure you meet the requirements.
Using subtitles is recommended.
erik99 Aug 8 @ 12:38pm 
@Adura were can i buy the shop
Adura  [author] Aug 6 @ 3:28pm 
@Norakk: Did you not see the many posts I made throughout those comments? >.<;

There is a non-workshop version. It is, however, slightly modified. (It was made to make the mod more compatible with Breezehome Fully Upgradable, and moves the Breezehome stall across the street to less....pleasant looking place.)

Skullm0nkey hosts it at his page, just check out the files: http://www.nexusmods.com/skyrim/mods/11158/?

If you enjoy it, comment/rate/etc here >.< That nexus page is not mine.
Adura  [author] Aug 6 @ 3:26pm 
@Kudagras: The lazy part of me doesn't want to try, and the perfectionist in me isn't fond enough of those areas to make a stall >.< I can sorta see having it near the stables, but at the same time that feels a little awkward.

@Musa.Joker: In the Jarl's building. Look around alot :P If it's the Riften one, check everywhere! She's a camouflaged ninja.

@Nerocypher: Not that I've ever seen. My mod doesn't touch anything that would conflict or modify the lighting =/

@SteveMaster: Sell your enchanted stuff to the stores, then sell the rest through your stalls ^^
Norrakk Aug 6 @ 9:13am 
Hey Adura, I guess seeing all the comments you receive that you most likely will not answer to anyone who asks you to help with your mod but I'm too desperate not to try.

So now, I wondered if there was not a version of your mod "Adura's Merchant Mod" that I could download other than on the Workshop, since I have a big bug with my Steam launcher so I can not download mod from the Workshop.

I really like the work you have provided and I find that there is no other mod that is like so I would really like to have it :)

P.S If anybody that reading this can also fix my problem, it would be appreciated!

Thanks for reading! :)
SlaveMaster Aug 3 @ 11:28am 
this mode looks good, but as enchanter is useless :(
Nerocypher Jul 30 @ 3:59pm 
Has anyone else had an issue with some lighting bugs with this mod? I've noticed that while I have the hired help attending the stand the environmental lighting on rocks, deposits, walls, basically everything except the ground itself is jacked up. It will be normal if you stand still but as soon as I start moving the lighting shifts as the characters head bobs up and down... this is currently the only mod I'm using so I know it isnt conflicting...
Musa.Joker Jul 30 @ 9:54am 
i cant find the npc to buy the stand :(
Kudagras Jul 27 @ 1:39pm 
How about outside the city of Markarth? Near the horse stalls. Perhaps editing or dupping a Khajit caravan will work for your caravan idea. Sort of new at modding.
Adura  [author] Jul 27 @ 4:13am 
@Calvin: If you use both mods, problems may occur. This was reported to me early on (over a year ago), and I didn't test it personally. So, I can't give you much information on what'll happen =/
Calvin Lee Jul 27 @ 3:59am 
"This mod conflicts with My Home is Your Home, if you are using AFT at the same time. " Does this mean simply having the two running at the same time will provide problems? Or is it just when I use the mods on the home/stall?
CLU3 Jul 26 @ 9:47am 
super cool mod thanks!