The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Beast Skeletons
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674 Yorum
Nurgles 29 Ağu @ 9:06am 
FINALLY
Garboxyeah 28 Tem @ 12:33pm 
didnt seen any skeleton
Roaring Dragon 15 Tem @ 1:07am 
I think some of the skelletons accidently spawn as friendly, but otherwise great mod
Timesplitter 13 Tem @ 4:30pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
MLP_Sky5hadow 8 May @ 2:51pm 
Well, in regards to Arvak I meant more realistically skeletal heh
PROMETHEUS  [yaratıcı] 8 May @ 4:06am 
Thankyou :) .
cuentabross1 6 May @ 4:40pm 
great mod
Draconis Nox 17 Nis @ 9:41am 
They have one. Its part of Dawnguard called "Arvak".
MLP_Sky5hadow 15 Nis @ 2:20pm 
Should add a skelton horse as a summoned mount o3o
MehnixIsThatGuy 6 Mar @ 6:28am 
I've found the Summon Skeleton tome at the ritual stone, however when i cast it, it doesn't summon anything and there's nothing under active effects, My character is a Wood Elf, any idea why nothing is happening?
Mini 16 Şub @ 3:19am 
Welcome to Jurassic Park!
Drakevarg 11 Şub @ 6:49pm 
Like I said, I dunno how TES5Edit works, I just know it listed this mod as a conflict. I figured it had something to do with a new skeleton placed somewhere. Ultimately though I uninstallted "Frontier to Cyrodiil" because it also conflicted with USLEP and I have no idea how to fix the CTD problem.
PROMETHEUS  [yaratıcı] 11 Şub @ 6:23pm 
There is no world space in this mod , conflicts are due to something with ur installed mods.
Drakevarg 10 Şub @ 10:49pm 
For reasons I'm not entirely sure of, this mod conflicts fatally with MadFrenchie's "Frontier to Cyrodiil" mod. I'm not familiar enough with TES5Edit to narrow it down much, I just know it has something to do with a worldspace conflict.

Just thought I'd let the author know. This mod is nice but it's more for flavor, so I'm gonna have to remove it for now so I can keep the rest of the game running.
Star Ninja 27 Oca @ 11:23am 
@PROMETHEUS Thanks! I'll get it then. Looks really awesome!
PROMETHEUS  [yaratıcı] 27 Oca @ 8:42am 
Star ninja , they are lore placed so you will nt find them in nordic dungeoma but in other few areas that feature a lore reason for them to be there , an ancient battlefield , some non nordic dungeon , some local non nordic enclave etc.... They are few to be more unique and uncommon .
Star Ninja 26 Oca @ 11:12am 
Where will the skeletons appear? Like, will there be argonian skeletons in Nordic Dungeons??
Lusty Argonian Butler 16 Oca @ 11:00pm 
argonian skeletons remind me of iksar skeletons from EQ. LOVE IT!
ThunderWing1777 5 Oca @ 3:44pm 
More creepy undead "buddies" to kill with fire? Can't complain. *subscribe*
TimeXeno 2 Oca @ 11:34am 
Some skeletons are friendly. ;-;
HERPES 2 Oca @ 9:32am 
awesome
JosephHefner54321 9 Kas 2015 @ 4:19pm 
can you make a orc skeleton a playable race?
rfzm ↑ 20 Eki 2015 @ 10:15pm 
They look nice, but sadly they don't fall apart like skeletons do (physics + soundeffects) so its sadly not that nice anyway.
X-Calibur-Bullet 14 Eki 2015 @ 6:20am 
One of the must have mods
Frost1177 6 Eyl 2015 @ 4:41pm 
You have a good idea, and i like the mod, but there's probably just human skeletons because its from a really long time ago when Skyrim with settled by the Nords or something.
High Fructose 27 Ağu 2015 @ 12:19pm 
How do i make the spawning of these skeletons more common? after a few hours of play ive only seen 2 or three :(
vampirezio 24 Ağu 2015 @ 8:52am 
awww
PROMETHEUS  [yaratıcı] 24 Ağu 2015 @ 12:51am 
They are rare and placed in specific places.
vampirezio 23 Ağu 2015 @ 1:14pm 
Mod installed but have yet to see another race skeleton.
ZenAsh 20 Ağu 2015 @ 6:15pm 
Just wondering, do you think you can make this work with the Digitrade Khajiit and Raptor Feet Argonians? That would be awesome...
sggaghghwaghwghwgh 17 Ağu 2015 @ 11:55am 
setrace skeleton defualts to the beast skeleton, which is cool. I wonder how I get the khajiit name and ID though.
PROMETHEUS  [yaratıcı] 17 Ağu 2015 @ 12:37am 
No bras in this mod.
sggaghghwaghwghwgh 31 Tem 2015 @ 10:58am 
I think something happened with this, cause I think this mod adds a bra to my charector? Does it?
sggaghghwaghwghwgh 30 Tem 2015 @ 4:18pm 
To the author: This probas goes well with the devourment mod, eh? Theres an option to "crouch to sh*t skeletons" instead of a blob of goop, so this is a nice touch, correct? Why I didn't dscover this sooner is beyond even me.
PROMETHEUS  [yaratıcı] 28 Tem 2015 @ 10:47am 
others have implemented in some monster lists.
Caboose 25 Tem 2015 @ 1:46pm 
I understand why you nay have not (being as you said they shouldn't be in nordic burials) but could you make a second mod that intergrates these with regular skeletons? Or has that already been do by somebody else? Either way, thanks for reading this far.
breakfastboy 22 Tem 2015 @ 12:22pm 
Will this increase the strength of the Skeletons? I don't want to subscribe to something if I can only fight it for a few seconds.
Kyle 2 Tem 2015 @ 1:33am 
can you make this compatible with the digitigrade feet mods?
1ButtonDash 24 Haz 2015 @ 7:24am 
very cool, kinda reminds me of everquest. i remember killing Iksar skeletons (lizard men)
Cheshire Jade 19 Haz 2015 @ 8:04pm 
oh cool! thanks :) he's a cute addition
PROMETHEUS  [yaratıcı] 19 Haz 2015 @ 8:50am 
Its the italian word for the item :) .
Cheshire Jade 19 Haz 2015 @ 5:22am 
hello! I went to the doomstone and it was just like you said. I have encountered nothing wrong and I really like this mod. Just one question though; who is techio? there was a lizard skull at the doomstone called Techio and I was just wondering what he was there for, or was he already there? I really like him, for some reason, though. He's just an item. thanks!
PROMETHEUS  [yaratıcı] 19 Haz 2015 @ 12:21am 
yes its supposed to happen because the "creature" skeleton , do not have "bone" links for animating them , unfortunately I couln't do in another way .
Zoinho1 18 Haz 2015 @ 10:05am 
Sorry, i expected to be hard to you understand what i was trying to say, english is not my language.
I have a screenshot that show what i was trying to say, all beast skeletons (enemies and mine "spell"), her tails stay all the time on this position, this was supposed to happen?
PROMETHEUS  [yaratıcı] 8 Haz 2015 @ 4:07am 
There was no animationon the skeletons to add unfortunately , the skeleton of the characters and the one of the monster skeletons are not the same.
Zoinho1 7 Haz 2015 @ 9:29am 
Sorry, clean saves? I started i new, is that? btw, i playing with a Argonian and the spell Conjure skeleton bring a skeleton Argonian, that is working, but the skeleton tail should have some animation/movement like from my character? For my argonian skeleton is tail are stuck on her ass, outstretched like a arrow.
PROMETHEUS  [yaratıcı] 2 Haz 2015 @ 2:15pm 
you need to clean the saves I guess.
Zoinho1 31 May 2015 @ 3:20pm 
I started playing again after a long time and now is not working anymore.
help?
(☞゚ヮ゚)☞Mi-LaitSixRusses 25 May 2015 @ 9:32am 
I have a little problem with the mod. I cross the skeleton, but they won't attack me.

I'm on the basement in the wizard Academy, maybe it's rare i have no idea, but it's suspicious.

I have so many mod (180+), they are Merged and Bashed. It's possibility the mod may have conflict with a another mod who changed/modified the faction, as Convenient Horses or another ?
[|K|] Zarg30 25 Nis 2015 @ 1:30am 
How do I activate?