The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Beast Skeletons
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673 comentarios
Garboxyeah 28 de jul. a las 12:33 
didnt seen any skeleton
Roaring Dragon 15 de jul. a las 1:07 
I think some of the skelletons accidently spawn as friendly, but otherwise great mod
Timesplitter 13 de jul. a las 16:30 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
MLP_Sky5hadow 8 de mayo a las 14:51 
Well, in regards to Arvak I meant more realistically skeletal heh
PROMETHEUS  [autor] 8 de mayo a las 4:06 
Thankyou :) .
cuentabross1 6 de mayo a las 16:40 
great mod
Draconis Nox 17 de abr. a las 9:41 
They have one. Its part of Dawnguard called "Arvak".
MLP_Sky5hadow 15 de abr. a las 14:20 
Should add a skelton horse as a summoned mount o3o
MehnixIsThatGuy 6 de mar. a las 6:28 
I've found the Summon Skeleton tome at the ritual stone, however when i cast it, it doesn't summon anything and there's nothing under active effects, My character is a Wood Elf, any idea why nothing is happening?
Mini 16 de feb. a las 3:19 
Welcome to Jurassic Park!
Drakevarg 11 de feb. a las 18:49 
Like I said, I dunno how TES5Edit works, I just know it listed this mod as a conflict. I figured it had something to do with a new skeleton placed somewhere. Ultimately though I uninstallted "Frontier to Cyrodiil" because it also conflicted with USLEP and I have no idea how to fix the CTD problem.
PROMETHEUS  [autor] 11 de feb. a las 18:23 
There is no world space in this mod , conflicts are due to something with ur installed mods.
Drakevarg 10 de feb. a las 22:49 
For reasons I'm not entirely sure of, this mod conflicts fatally with MadFrenchie's "Frontier to Cyrodiil" mod. I'm not familiar enough with TES5Edit to narrow it down much, I just know it has something to do with a worldspace conflict.

Just thought I'd let the author know. This mod is nice but it's more for flavor, so I'm gonna have to remove it for now so I can keep the rest of the game running.
Star Ninja 27 de ene. a las 11:23 
@PROMETHEUS Thanks! I'll get it then. Looks really awesome!
PROMETHEUS  [autor] 27 de ene. a las 8:42 
Star ninja , they are lore placed so you will nt find them in nordic dungeoma but in other few areas that feature a lore reason for them to be there , an ancient battlefield , some non nordic dungeon , some local non nordic enclave etc.... They are few to be more unique and uncommon .
Star Ninja 26 de ene. a las 11:12 
Where will the skeletons appear? Like, will there be argonian skeletons in Nordic Dungeons??
Lusty Argonian Butler 16 de ene. a las 23:00 
argonian skeletons remind me of iksar skeletons from EQ. LOVE IT!
ThunderWing1777 5 de ene. a las 15:44 
More creepy undead "buddies" to kill with fire? Can't complain. *subscribe*
TimeXeno 2 de ene. a las 11:34 
Some skeletons are friendly. ;-;
HERPES 2 de ene. a las 9:32 
awesome
JosephHefner54321 9 nov. 2015 a las 16:19 
can you make a orc skeleton a playable race?
rfzm ↑ 20 oct. 2015 a las 22:15 
They look nice, but sadly they don't fall apart like skeletons do (physics + soundeffects) so its sadly not that nice anyway.
X-Calibur-Bullet 14 oct. 2015 a las 6:20 
One of the must have mods
Frost1177 6 sep. 2015 a las 16:41 
You have a good idea, and i like the mod, but there's probably just human skeletons because its from a really long time ago when Skyrim with settled by the Nords or something.
High Fructose 27 ago. 2015 a las 12:19 
How do i make the spawning of these skeletons more common? after a few hours of play ive only seen 2 or three :(
vampirezio 24 ago. 2015 a las 8:52 
awww
PROMETHEUS  [autor] 24 ago. 2015 a las 0:51 
They are rare and placed in specific places.
vampirezio 23 ago. 2015 a las 13:14 
Mod installed but have yet to see another race skeleton.
ZenAsh 20 ago. 2015 a las 18:15 
Just wondering, do you think you can make this work with the Digitrade Khajiit and Raptor Feet Argonians? That would be awesome...
sggaghghwaghwghwgh 17 ago. 2015 a las 11:55 
setrace skeleton defualts to the beast skeleton, which is cool. I wonder how I get the khajiit name and ID though.
PROMETHEUS  [autor] 17 ago. 2015 a las 0:37 
No bras in this mod.
sggaghghwaghwghwgh 31 jul. 2015 a las 10:58 
I think something happened with this, cause I think this mod adds a bra to my charector? Does it?
sggaghghwaghwghwgh 30 jul. 2015 a las 16:18 
To the author: This probas goes well with the devourment mod, eh? Theres an option to "crouch to sh*t skeletons" instead of a blob of goop, so this is a nice touch, correct? Why I didn't dscover this sooner is beyond even me.
PROMETHEUS  [autor] 28 jul. 2015 a las 10:47 
others have implemented in some monster lists.
Caboose 25 jul. 2015 a las 13:46 
I understand why you nay have not (being as you said they shouldn't be in nordic burials) but could you make a second mod that intergrates these with regular skeletons? Or has that already been do by somebody else? Either way, thanks for reading this far.
jamjon 22 jul. 2015 a las 12:22 
Will this increase the strength of the Skeletons? I don't want to subscribe to something if I can only fight it for a few seconds.
Kyle 2 jul. 2015 a las 1:33 
can you make this compatible with the digitigrade feet mods?
1ButtonDash 24 jun. 2015 a las 7:24 
very cool, kinda reminds me of everquest. i remember killing Iksar skeletons (lizard men)
Cheshire Jade 19 jun. 2015 a las 20:04 
oh cool! thanks :) he's a cute addition
PROMETHEUS  [autor] 19 jun. 2015 a las 8:50 
Its the italian word for the item :) .
Cheshire Jade 19 jun. 2015 a las 5:22 
hello! I went to the doomstone and it was just like you said. I have encountered nothing wrong and I really like this mod. Just one question though; who is techio? there was a lizard skull at the doomstone called Techio and I was just wondering what he was there for, or was he already there? I really like him, for some reason, though. He's just an item. thanks!
PROMETHEUS  [autor] 19 jun. 2015 a las 0:21 
yes its supposed to happen because the "creature" skeleton , do not have "bone" links for animating them , unfortunately I couln't do in another way .
Zoinho1 18 jun. 2015 a las 10:05 
Sorry, i expected to be hard to you understand what i was trying to say, english is not my language.
I have a screenshot that show what i was trying to say, all beast skeletons (enemies and mine "spell"), her tails stay all the time on this position, this was supposed to happen?
PROMETHEUS  [autor] 8 jun. 2015 a las 4:07 
There was no animationon the skeletons to add unfortunately , the skeleton of the characters and the one of the monster skeletons are not the same.
Zoinho1 7 jun. 2015 a las 9:29 
Sorry, clean saves? I started i new, is that? btw, i playing with a Argonian and the spell Conjure skeleton bring a skeleton Argonian, that is working, but the skeleton tail should have some animation/movement like from my character? For my argonian skeleton is tail are stuck on her ass, outstretched like a arrow.
PROMETHEUS  [autor] 2 jun. 2015 a las 14:15 
you need to clean the saves I guess.
Zoinho1 31 mayo 2015 a las 15:20 
I started playing again after a long time and now is not working anymore.
help?
(☞゚ヮ゚)☞Mi-LaitSixRusses 25 mayo 2015 a las 9:32 
I have a little problem with the mod. I cross the skeleton, but they won't attack me.

I'm on the basement in the wizard Academy, maybe it's rare i have no idea, but it's suspicious.

I have so many mod (180+), they are Merged and Bashed. It's possibility the mod may have conflict with a another mod who changed/modified the faction, as Convenient Horses or another ?
[|K|] Zarg30 25 abr. 2015 a las 1:30 
How do I activate?
Norvend1566 24 abr. 2015 a las 11:25 
i love Valve