The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Beast Skeletons
< >
670 kommenttia
MLP_Sky5hadow 8. touko 14.51 
Well, in regards to Arvak I meant more realistically skeletal heh
PROMETHEUS  [tekijä] 8. touko 4.06 
Thankyou :) .
cuentabross1 6. touko 16.40 
great mod
Draconis Nox 17. huhti 9.41 
They have one. Its part of Dawnguard called "Arvak".
MLP_Sky5hadow 15. huhti 14.20 
Should add a skelton horse as a summoned mount o3o
MehnixIsThatGuy 6. maalis 6.28 
I've found the Summon Skeleton tome at the ritual stone, however when i cast it, it doesn't summon anything and there's nothing under active effects, My character is a Wood Elf, any idea why nothing is happening?
Mini 16. helmi 3.19 
Welcome to Jurassic Park!
Drakevarg 11. helmi 18.49 
Like I said, I dunno how TES5Edit works, I just know it listed this mod as a conflict. I figured it had something to do with a new skeleton placed somewhere. Ultimately though I uninstallted "Frontier to Cyrodiil" because it also conflicted with USLEP and I have no idea how to fix the CTD problem.
PROMETHEUS  [tekijä] 11. helmi 18.23 
There is no world space in this mod , conflicts are due to something with ur installed mods.
Drakevarg 10. helmi 22.49 
For reasons I'm not entirely sure of, this mod conflicts fatally with MadFrenchie's "Frontier to Cyrodiil" mod. I'm not familiar enough with TES5Edit to narrow it down much, I just know it has something to do with a worldspace conflict.

Just thought I'd let the author know. This mod is nice but it's more for flavor, so I'm gonna have to remove it for now so I can keep the rest of the game running.
Star Ninja 27. tammi 11.23 
@PROMETHEUS Thanks! I'll get it then. Looks really awesome!
PROMETHEUS  [tekijä] 27. tammi 8.42 
Star ninja , they are lore placed so you will nt find them in nordic dungeoma but in other few areas that feature a lore reason for them to be there , an ancient battlefield , some non nordic dungeon , some local non nordic enclave etc.... They are few to be more unique and uncommon .
Star Ninja 26. tammi 11.12 
Where will the skeletons appear? Like, will there be argonian skeletons in Nordic Dungeons??
Lusty Argonian Butler 16. tammi 23.00 
argonian skeletons remind me of iksar skeletons from EQ. LOVE IT!
ThunderWing1777 5. tammi 15.44 
More creepy undead "buddies" to kill with fire? Can't complain. *subscribe*
KingMaxPL 2. tammi 11.34 
Some skeletons are friendly. ;-;
BLACKOUT MENACE 2. tammi 9.32 
awesome
JosephHefner54321 9. marras, 2015 16.19 
can you make a orc skeleton a playable race?
rfzm ↑ 20. loka, 2015 22.15 
They look nice, but sadly they don't fall apart like skeletons do (physics + soundeffects) so its sadly not that nice anyway.
Lone Krieg Guardsman 14. loka, 2015 6.20 
One of the must have mods
Frost1177 6. syys, 2015 16.41 
You have a good idea, and i like the mod, but there's probably just human skeletons because its from a really long time ago when Skyrim with settled by the Nords or something.
High Fructose 27. elo, 2015 12.19 
How do i make the spawning of these skeletons more common? after a few hours of play ive only seen 2 or three :(
vampirezio 24. elo, 2015 8.52 
awww
PROMETHEUS  [tekijä] 24. elo, 2015 0.51 
They are rare and placed in specific places.
vampirezio 23. elo, 2015 13.14 
Mod installed but have yet to see another race skeleton.
ZenAsh 20. elo, 2015 18.15 
Just wondering, do you think you can make this work with the Digitrade Khajiit and Raptor Feet Argonians? That would be awesome...
sggaghghwaghwghwgh 17. elo, 2015 11.55 
setrace skeleton defualts to the beast skeleton, which is cool. I wonder how I get the khajiit name and ID though.
PROMETHEUS  [tekijä] 17. elo, 2015 0.37 
No bras in this mod.
sggaghghwaghwghwgh 31. heinä, 2015 10.58 
I think something happened with this, cause I think this mod adds a bra to my charector? Does it?
sggaghghwaghwghwgh 30. heinä, 2015 16.18 
To the author: This probas goes well with the devourment mod, eh? Theres an option to "crouch to sh*t skeletons" instead of a blob of goop, so this is a nice touch, correct? Why I didn't dscover this sooner is beyond even me.
PROMETHEUS  [tekijä] 28. heinä, 2015 10.47 
others have implemented in some monster lists.
Caboose 25. heinä, 2015 13.46 
I understand why you nay have not (being as you said they shouldn't be in nordic burials) but could you make a second mod that intergrates these with regular skeletons? Or has that already been do by somebody else? Either way, thanks for reading this far.
BreakfastBae 22. heinä, 2015 12.22 
Will this increase the strength of the Skeletons? I don't want to subscribe to something if I can only fight it for a few seconds.
Kyle 2. heinä, 2015 1.33 
can you make this compatible with the digitigrade feet mods?
1ButtonDash 24. kesä, 2015 7.24 
very cool, kinda reminds me of everquest. i remember killing Iksar skeletons (lizard men)
Cheshire Jade 19. kesä, 2015 20.04 
oh cool! thanks :) he's a cute addition
PROMETHEUS  [tekijä] 19. kesä, 2015 8.50 
Its the italian word for the item :) .
Cheshire Jade 19. kesä, 2015 5.22 
hello! I went to the doomstone and it was just like you said. I have encountered nothing wrong and I really like this mod. Just one question though; who is techio? there was a lizard skull at the doomstone called Techio and I was just wondering what he was there for, or was he already there? I really like him, for some reason, though. He's just an item. thanks!
PROMETHEUS  [tekijä] 19. kesä, 2015 0.21 
yes its supposed to happen because the "creature" skeleton , do not have "bone" links for animating them , unfortunately I couln't do in another way .
Zoinho1 18. kesä, 2015 10.05 
Sorry, i expected to be hard to you understand what i was trying to say, english is not my language.
I have a screenshot that show what i was trying to say, all beast skeletons (enemies and mine "spell"), her tails stay all the time on this position, this was supposed to happen?
PROMETHEUS  [tekijä] 8. kesä, 2015 4.07 
There was no animationon the skeletons to add unfortunately , the skeleton of the characters and the one of the monster skeletons are not the same.
Zoinho1 7. kesä, 2015 9.29 
Sorry, clean saves? I started i new, is that? btw, i playing with a Argonian and the spell Conjure skeleton bring a skeleton Argonian, that is working, but the skeleton tail should have some animation/movement like from my character? For my argonian skeleton is tail are stuck on her ass, outstretched like a arrow.
PROMETHEUS  [tekijä] 2. kesä, 2015 14.15 
you need to clean the saves I guess.
Zoinho1 31. touko, 2015 15.20 
I started playing again after a long time and now is not working anymore.
help?
(☞゚ヮ゚)☞CallOfOutits 25. touko, 2015 9.32 
I have a little problem with the mod. I cross the skeleton, but they won't attack me.

I'm on the basement in the wizard Academy, maybe it's rare i have no idea, but it's suspicious.

I have so many mod (180+), they are Merged and Bashed. It's possibility the mod may have conflict with a another mod who changed/modified the faction, as Convenient Horses or another ?
[|K|] Zarg30 25. huhti, 2015 1.30 
How do I activate?
Norvend 24. huhti, 2015 11.25 
i love Valve
Flicityboo 4. huhti, 2015 11.33 
Genius!
♠Headhopper♠ 28. maalis, 2015 6.25 
I would make a race model for this that would be fucking badass to.
Pootis 11. maalis, 2015 11.32 
Does this conflict with Bones and Skeletons Retexture by Andre7890?