The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Beast Skeletons
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673 opmerkingen
Garboxyeah 28 jul om 12:33nm 
didnt seen any skeleton
Roaring Dragon 15 jul om 1:07vm 
I think some of the skelletons accidently spawn as friendly, but otherwise great mod
Timesplitter 13 jul om 4:30nm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
MLP_Sky5hadow 8 mei om 2:51nm 
Well, in regards to Arvak I meant more realistically skeletal heh
PROMETHEUS  [auteur] 8 mei om 4:06vm 
Thankyou :) .
cuentabross1 6 mei om 4:40nm 
great mod
Draconis Nox 17 apr om 9:41vm 
They have one. Its part of Dawnguard called "Arvak".
MLP_Sky5hadow 15 apr om 2:20nm 
Should add a skelton horse as a summoned mount o3o
MehnixIsThatGuy 6 mrt om 6:28vm 
I've found the Summon Skeleton tome at the ritual stone, however when i cast it, it doesn't summon anything and there's nothing under active effects, My character is a Wood Elf, any idea why nothing is happening?
Mini 16 feb om 3:19vm 
Welcome to Jurassic Park!
Drakevarg 11 feb om 6:49nm 
Like I said, I dunno how TES5Edit works, I just know it listed this mod as a conflict. I figured it had something to do with a new skeleton placed somewhere. Ultimately though I uninstallted "Frontier to Cyrodiil" because it also conflicted with USLEP and I have no idea how to fix the CTD problem.
PROMETHEUS  [auteur] 11 feb om 6:23nm 
There is no world space in this mod , conflicts are due to something with ur installed mods.
Drakevarg 10 feb om 10:49nm 
For reasons I'm not entirely sure of, this mod conflicts fatally with MadFrenchie's "Frontier to Cyrodiil" mod. I'm not familiar enough with TES5Edit to narrow it down much, I just know it has something to do with a worldspace conflict.

Just thought I'd let the author know. This mod is nice but it's more for flavor, so I'm gonna have to remove it for now so I can keep the rest of the game running.
Star Ninja 27 jan om 11:23vm 
@PROMETHEUS Thanks! I'll get it then. Looks really awesome!
PROMETHEUS  [auteur] 27 jan om 8:42vm 
Star ninja , they are lore placed so you will nt find them in nordic dungeoma but in other few areas that feature a lore reason for them to be there , an ancient battlefield , some non nordic dungeon , some local non nordic enclave etc.... They are few to be more unique and uncommon .
Star Ninja 26 jan om 11:12vm 
Where will the skeletons appear? Like, will there be argonian skeletons in Nordic Dungeons??
Lusty Argonian Butler 16 jan om 11:00nm 
argonian skeletons remind me of iksar skeletons from EQ. LOVE IT!
ThunderWing1777 5 jan om 3:44nm 
More creepy undead "buddies" to kill with fire? Can't complain. *subscribe*
KingMaxPL 2 jan om 11:34vm 
Some skeletons are friendly. ;-;
HERPES 2 jan om 9:32vm 
awesome
JosephHefner54321 9 nov 2015 om 4:19nm 
can you make a orc skeleton a playable race?
rfzm ↑ 20 okt 2015 om 10:15nm 
They look nice, but sadly they don't fall apart like skeletons do (physics + soundeffects) so its sadly not that nice anyway.
Excalibur_ZA{Working} 14 okt 2015 om 6:20vm 
One of the must have mods
Frost1177 6 sep 2015 om 4:41nm 
You have a good idea, and i like the mod, but there's probably just human skeletons because its from a really long time ago when Skyrim with settled by the Nords or something.
High Fructose 27 aug 2015 om 12:19nm 
How do i make the spawning of these skeletons more common? after a few hours of play ive only seen 2 or three :(
vampirezio 24 aug 2015 om 8:52vm 
awww
PROMETHEUS  [auteur] 24 aug 2015 om 12:51vm 
They are rare and placed in specific places.
vampirezio 23 aug 2015 om 1:14nm 
Mod installed but have yet to see another race skeleton.
ZenAsh 20 aug 2015 om 6:15nm 
Just wondering, do you think you can make this work with the Digitrade Khajiit and Raptor Feet Argonians? That would be awesome...
sggaghghwaghwghwgh 17 aug 2015 om 11:55vm 
setrace skeleton defualts to the beast skeleton, which is cool. I wonder how I get the khajiit name and ID though.
PROMETHEUS  [auteur] 17 aug 2015 om 12:37vm 
No bras in this mod.
sggaghghwaghwghwgh 31 jul 2015 om 10:58vm 
I think something happened with this, cause I think this mod adds a bra to my charector? Does it?
sggaghghwaghwghwgh 30 jul 2015 om 4:18nm 
To the author: This probas goes well with the devourment mod, eh? Theres an option to "crouch to sh*t skeletons" instead of a blob of goop, so this is a nice touch, correct? Why I didn't dscover this sooner is beyond even me.
PROMETHEUS  [auteur] 28 jul 2015 om 10:47vm 
others have implemented in some monster lists.
Caboose 25 jul 2015 om 1:46nm 
I understand why you nay have not (being as you said they shouldn't be in nordic burials) but could you make a second mod that intergrates these with regular skeletons? Or has that already been do by somebody else? Either way, thanks for reading this far.
Mєlαиkσ Dαєм 22 jul 2015 om 12:22nm 
Will this increase the strength of the Skeletons? I don't want to subscribe to something if I can only fight it for a few seconds.
Kyle 2 jul 2015 om 1:33vm 
can you make this compatible with the digitigrade feet mods?
1ButtonDash 24 jun 2015 om 7:24vm 
very cool, kinda reminds me of everquest. i remember killing Iksar skeletons (lizard men)
Cheshire Jade 19 jun 2015 om 8:04nm 
oh cool! thanks :) he's a cute addition
PROMETHEUS  [auteur] 19 jun 2015 om 8:50vm 
Its the italian word for the item :) .
Cheshire Jade 19 jun 2015 om 5:22vm 
hello! I went to the doomstone and it was just like you said. I have encountered nothing wrong and I really like this mod. Just one question though; who is techio? there was a lizard skull at the doomstone called Techio and I was just wondering what he was there for, or was he already there? I really like him, for some reason, though. He's just an item. thanks!
PROMETHEUS  [auteur] 19 jun 2015 om 12:21vm 
yes its supposed to happen because the "creature" skeleton , do not have "bone" links for animating them , unfortunately I couln't do in another way .
Zoinho1 18 jun 2015 om 10:05vm 
Sorry, i expected to be hard to you understand what i was trying to say, english is not my language.
I have a screenshot that show what i was trying to say, all beast skeletons (enemies and mine "spell"), her tails stay all the time on this position, this was supposed to happen?
PROMETHEUS  [auteur] 8 jun 2015 om 4:07vm 
There was no animationon the skeletons to add unfortunately , the skeleton of the characters and the one of the monster skeletons are not the same.
Zoinho1 7 jun 2015 om 9:29vm 
Sorry, clean saves? I started i new, is that? btw, i playing with a Argonian and the spell Conjure skeleton bring a skeleton Argonian, that is working, but the skeleton tail should have some animation/movement like from my character? For my argonian skeleton is tail are stuck on her ass, outstretched like a arrow.
PROMETHEUS  [auteur] 2 jun 2015 om 2:15nm 
you need to clean the saves I guess.
Zoinho1 31 mei 2015 om 3:20nm 
I started playing again after a long time and now is not working anymore.
help?
(☞゚ヮ゚)☞Mi-LaitSixRusses 25 mei 2015 om 9:32vm 
I have a little problem with the mod. I cross the skeleton, but they won't attack me.

I'm on the basement in the wizard Academy, maybe it's rare i have no idea, but it's suspicious.

I have so many mod (180+), they are Merged and Bashed. It's possibility the mod may have conflict with a another mod who changed/modified the faction, as Convenient Horses or another ?
[|K|] Zarg30 25 apr 2015 om 1:30vm 
How do I activate?
Norvend1566 24 apr 2015 om 11:25vm 
i love Valve