The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Beast Skeletons
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695 Comments
GHGRYCV d vc v dhIIUHHG1 Sep 10 @ 12:33pm 
my god good job on being on criken no joke!
Just An UnderTale Fag Aug 23 @ 10:14am 
(insert sans joke here)
(GeneralTroubles) Aug 19 @ 9:27am 
I thought the skeletons were a type of draugr. Who were reanimated for serving the dragons and were only Nordic people.
Not sure, correct me if I'm wrong.
c posible de la vor en Race juable ?
Math Apr 12 @ 1:53pm 
they are just staying and dont do anything
PROMETHEUS  [author] Mar 9 @ 3:07am 
They are rare and only in specificl places , I think its described in the spoilers where on nexus site.
なかの23 Mar 8 @ 9:49pm 
Never found a beast skeleton, and have a long time I were playing with this mod on.
Maybe either I'm unlucky, or the chance of spawning is rare.
meme | titan.tf Feb 11 @ 11:35am 
What's with the Teschios literally flooding wolfskull cave?
Lord Arcanea Feb 4 @ 10:16am 
I don't know if this is a problem with the mod or not, but I ran into a few Argonian skeletons that wouldn't attack me, and their names were in Italian ("Scheletro") for some reason.
Schrödingers Katze Jan 8 @ 3:05am 
An awesome little immersion mod.^^ Only problem is, if I try to summon the skelly via the spell, it either is invisible or does not even show up at all, dunno which one.
Star Ninja Dec 1, 2016 @ 7:42pm 
Nevermind! I ran into some Khajiit skeletons, and later on some Orc skeletons.
Knight Templar Dec 1, 2016 @ 11:18am 
Eh, of course because Skyrim is Nords' home, so they must be rare.
PROMETHEUS  [author] Dec 1, 2016 @ 9:14am 
Are you using Skyrim SE? OR normal ? Anyway they are very rare .
Star Ninja Nov 29, 2016 @ 3:59pm 
How come I haven't seen any of the beast skeletons? I'm subscribed to it, and NMM says it's functioning.
Sentry Nov 19, 2016 @ 2:18pm 
Can you make these into races?
Knight Templar Nov 6, 2016 @ 4:25am 
Ok thank you
PROMETHEUS  [author] Nov 6, 2016 @ 4:03am 
I think it is .
Knight Templar Nov 5, 2016 @ 2:28pm 
But is this compatible with Bones and Skeletons Retexture?
PROMETHEUS  [author] Oct 31, 2016 @ 12:57pm 
yes .
Captain fabulous[P.W.D] Oct 31, 2016 @ 11:33am 
does this work with skeleton re textures
Vitamin Water Sep 16, 2016 @ 5:37pm 
nice
nacho_23d Sep 6, 2016 @ 6:03pm 
Que buena idea :) no sé como es que no había encontrado un mod así antes :'v
SlipNUT Aug 29, 2016 @ 9:06am 
FINALLY
Garboxyeah Jul 28, 2016 @ 12:33pm 
didnt seen any skeleton
Roaring Dragon Jul 15, 2016 @ 1:07am 
I think some of the skelletons accidently spawn as friendly, but otherwise great mod
Timesplitter Jul 13, 2016 @ 4:30pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 .
Zephyr Fluous May 8, 2016 @ 2:51pm 
Well, in regards to Arvak I meant more realistically skeletal heh
PROMETHEUS  [author] May 8, 2016 @ 4:06am 
Thankyou :) .
cuentabross1 May 6, 2016 @ 4:40pm 
great mod
Draconis Nox Apr 17, 2016 @ 9:41am 
They have one. Its part of Dawnguard called "Arvak".
Zephyr Fluous Apr 15, 2016 @ 2:20pm 
Should add a skelton horse as a summoned mount o3o
MehnixIsThatGuy Mar 6, 2016 @ 6:28am 
I've found the Summon Skeleton tome at the ritual stone, however when i cast it, it doesn't summon anything and there's nothing under active effects, My character is a Wood Elf, any idea why nothing is happening?
Mini Feb 16, 2016 @ 3:19am 
Welcome to Jurassic Park!
Drakevarg Feb 11, 2016 @ 6:49pm 
Like I said, I dunno how TES5Edit works, I just know it listed this mod as a conflict. I figured it had something to do with a new skeleton placed somewhere. Ultimately though I uninstallted "Frontier to Cyrodiil" because it also conflicted with USLEP and I have no idea how to fix the CTD problem.
PROMETHEUS  [author] Feb 11, 2016 @ 6:23pm 
There is no world space in this mod , conflicts are due to something with ur installed mods.
Drakevarg Feb 10, 2016 @ 10:49pm 
For reasons I'm not entirely sure of, this mod conflicts fatally with MadFrenchie's "Frontier to Cyrodiil" mod. I'm not familiar enough with TES5Edit to narrow it down much, I just know it has something to do with a worldspace conflict.

Just thought I'd let the author know. This mod is nice but it's more for flavor, so I'm gonna have to remove it for now so I can keep the rest of the game running.
Star Ninja Jan 27, 2016 @ 11:23am 
@PROMETHEUS Thanks! I'll get it then. Looks really awesome!
PROMETHEUS  [author] Jan 27, 2016 @ 8:42am 
Star ninja , they are lore placed so you will nt find them in nordic dungeoma but in other few areas that feature a lore reason for them to be there , an ancient battlefield , some non nordic dungeon , some local non nordic enclave etc.... They are few to be more unique and uncommon .
Star Ninja Jan 26, 2016 @ 11:12am 
Where will the skeletons appear? Like, will there be argonian skeletons in Nordic Dungeons??
Lusty Argonian Butler Jan 16, 2016 @ 11:00pm 
argonian skeletons remind me of iksar skeletons from EQ. LOVE IT!
ThunderWing1777 Jan 5, 2016 @ 3:44pm 
More creepy undead "buddies" to kill with fire? Can't complain. *subscribe*
McCree Jan 2, 2016 @ 11:34am 
Some skeletons are friendly. ;-;
KEKETTE Jan 2, 2016 @ 9:32am 
awesome
JoeHefner54321 Nov 9, 2015 @ 4:19pm 
can you make a orc skeleton a playable race?
rfzm ↑ Oct 20, 2015 @ 10:15pm 
They look nice, but sadly they don't fall apart like skeletons do (physics + soundeffects) so its sadly not that nice anyway.
X-CALIBUR-BULLET Oct 14, 2015 @ 6:20am 
One of the must have mods
Crumb in a Bag of Cheez-It Duoz Sep 6, 2015 @ 4:41pm 
You have a good idea, and i like the mod, but there's probably just human skeletons because its from a really long time ago when Skyrim with settled by the Nords or something.
High Fructose Aug 27, 2015 @ 12:19pm 
How do i make the spawning of these skeletons more common? after a few hours of play ive only seen 2 or three :(
vampirezio Aug 24, 2015 @ 8:52am 
awww
PROMETHEUS  [author] Aug 24, 2015 @ 12:51am 
They are rare and placed in specific places.