Houston We Have A Problem
30 Comments
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Bayram Jan 8 @ 10:34am 
I did not find this as difficult as the description makes it sound. It was of sustained medium difficulty and I found it rewarding, so thumbs up. I watched the solution video afterwards and found that I had followed it with only very minor variations. I would personally just get rid of the turret as it adds nothing to the map.
SkyRoots Dec 31, 2013 @ 8:30pm 
Good one. The parts involving the funnel were fun. I watched the video after I solved the chamber and noticed that there is a much easier way to get the reflector cube up to the weighted button: instead of using floor to jump down and then fling up, just use the wall to fling forward over to the weighted button.
Geneosis Dec 30, 2013 @ 9:18am 
Nice and not too hard chamber ^^ I agree with Prototype : medium difficulty for a regular player, probably hard for a beginner ;)
GraveNoX Oct 26, 2013 @ 2:53pm 
Very hard chamber!
Prototype Jul 15, 2013 @ 1:50am 
Ahh that's why I didn't notice what the button did, I jumped down to the button on the island from the portalable surface on the side of the cube dropper before I went round to push the timed button.
stormsend  [author] Jul 15, 2013 @ 1:17am 
Thanks. This was one of my favorite maps. The button with the timer was for the light bridge only. The one on the island made the light bridge permanent and raised the stairs and opened the panel for access to the funnel.The timed laser in the exit roon was so that you could get some payback on that pesky turret at the beginning. It's a little hard to see but he gets it in the end. Again, thanks for playing and for the comments. See ya round the workshop.
Prototype Jul 12, 2013 @ 5:10pm 
That was nice, probably medium difficulty. The biggest problem was that turret at the start wanted to shoot me. I never worked out what the pedstal button on the floor in the large room (with cube dropper, deadly goo and button on the wall) did, it is marked with a dot and on a timer, but even though I pushed it multiple times, I failed to see what it was doing...anyway, I managed to complete it. I also didn't see the reason for the timed laser in the room with the exit door. I liked the creative lightbridge going under the wall.
stormsend  [author] May 29, 2013 @ 2:29am 
Glad you liked it. Don't forget the specials over on aisle two.
kimist108 May 29, 2013 @ 2:14am 
Just completed it. Nice. Requires thinking and looking, just like you said in your description.
stormsend  [author] Jan 26, 2013 @ 3:47pm 
Just completed a major overhaul of the entire map. Removed a lot of items that really weren't needed to complete it. Redesigned that pesky small two button chamber. No more gels. One light bridge gone. Simpler pedestal button in place of cube button. Please try the new map and make suggestions.
Ravoria Jan 26, 2013 @ 11:50am 
Good one. I really like your style and the non-linera arrangement. Only things I found annoying were how the area with the two buttons was constructed, that could have been better and you could make it easier to see the glass panel opening, and That jump in the room with the blue gel; really unnecesaary and harder to pull off, imo, due to the light strips. The trick to do the first step was cool put 2 portals where the fp lands I've used it before, but before finding that I launched myself into the water; you could put grating on the white square on the wall above the first fp.
My map, The Odysseys Initiative: http://steamcommunity.com/sharedfiles/filedetails/?id=118113879 It's quite long so I'll do another of your maps if you can beat it.
stormsend  [author] Jan 25, 2013 @ 12:13am 
Thank you Jade. I have been enjoying your maps too.
Jade BGE Jan 24, 2013 @ 1:17pm 
Great job. A real thinker for me. Thanks for your work.
daloboy Jan 21, 2013 @ 4:32pm 
Was fun! Really enjoyed the unnecessary laser at the end: it got what it deserved!
You know how professionnal testers (as ourself) like to bring all the cubes with them? Well, that's how I got stuck in the two last rooms, without any way to get to the tractor beam...Maybe had a timed door between?
Please test my No 37 and comment! Thanks.
Grizzwald Jan 14, 2013 @ 8:27pm 
Damn that was a hard one haha
stormsend  [author] Jan 9, 2013 @ 9:25am 
Thanks, will try some of your maps.
MeatBag Jan 9, 2013 @ 2:43am 
Good one. A bit complicated but nice overall.
I passed without: 1) light bridge activated with button;passed all with tractor beam 2) didnt use gels; 3) absulutely dont know why I need second laser near exit.
Maybe remove or add some functionality to them?

Also I didnt found any exploits such as portal bumping or holes in the glass. This is good.
My personal rate: medium+ difficulty but complicated.

Try if you want one of my recent maps - Lord of the Laser or any other.
Ebbzylon Jan 7, 2013 @ 3:24pm 
Very nice puzzle.

I did not need to use all the elements though, not sure if intended. I notice a light bridge on timer could be activated near the entrance from a pedestal in the back of the gels room. I did not find use for it. Also, I did not touch the pedestal/laser in the exit room..

Not sure which map to suggest that would match the difficulty of this one. May be Twisted is close enough.

I will try more of your maps. This one was fun,
cheers.

E.
stormsend  [author] Dec 31, 2012 @ 1:29am 
Thanks for the video. I can see a couple things I need to address that I was unaware of. I was on pins and needles when I saw the reflector cube back on it's shelf. You pulled that off in the face of insurmountable odds. I'll see you back at Lost In Testing and I highly reccomend it to my friends.
toncica Dec 30, 2012 @ 8:03pm 
toncica Dec 30, 2012 @ 7:22pm 
I did not have serious problems this time, everything made sort of sense. My playthrough lasted around 25 minutes, some of the time was needlessly spent when I lost the reflector cube and I thought I was trapped. I kept searching for an escape route for a while and eventually I found it. The video is still rendering, will upload later.
stormsend  [author] Dec 29, 2012 @ 5:33pm 
sorry man i thought you could see it but i guess not
mood3rd Dec 29, 2012 @ 5:07pm 
your welcome.
could not see a map called Houston. lots of fling maps.
stormsend  [author] Dec 29, 2012 @ 4:24pm 
Thank you sir. I will be looking at editing tomorrow and will try to accomodate your ideas. btw, SheridanVespo played this and made another map based on this one called Houston. Better map? Maybe. Try it when you can.
mood3rd Dec 29, 2012 @ 3:51pm 
just re-tested.
thankyou for turning of the laser field & the turret kill.
if he was in the way of a laser catcher, also needed for exit door.
it would be essential to kill him.
you can get trapped where the bouncy gel goes. maybe make it level with floor ?
I went down their bouncing, then stopped bouncing & could no longer start bouncing, when jumping ? strange ?
if you put bouncy gel through portable area that you jump onto light bridge from.
it hits the wall, & makes exiting this way very difficult. as you often bounce back to cube dropper. this is why cleansing gel would be handy, in this map.
I did this on 1st try & forgot to mention. but still got through after a few attempts.
enjoyed this again :)
mood3rd Dec 29, 2012 @ 3:07pm 
tedwilliams4808 thankyou :)
I will have another go.
I do agree with Sheridan.Vespo about the light bridge by the 2 buttons.
also, if you have bouncy gel on a map, it is normaly a good idea to have cleansing gel, as well.
if your item limit allows.
.sheridan .vespo Dec 29, 2012 @ 5:49am 
Ok, here is my review, first, what I liked:
- The puzzle itself was interesting and took me a while to figure out.
- Clever combination of some techniques as well as reuse of puzzle elements.

What I didn't like or what I think could be done better:
- I don't understand the purpose of the grid on the wall under the fizzler. You can just portal above it or on the floor for the same result.
- I didn't like, that the ONLY (discernible) purpose of the cube was to once touch a button. You could've just placed a pedestal button on the island.
- In many locations the level design was tighter than it needed to be.
- I didn't use the light bridge under the fizzler, nor did I understand its purpose.
- You can severly impede your solution if you spread blue gel at the wrong place.
- It is not clear what the symbols link to.
- What is the use of the laser field?
stormsend  [author] Dec 29, 2012 @ 1:17am 
Thanks guys. Mood3rd, I liked your requests so they have been granted.
shinflames Dec 28, 2012 @ 4:51pm 
Really great map, a bit murderous at times, but with well thought out puzzles. Had to go back and forth and twist my mind a lot.
And I love how there often appear to be multiple ways.
mood3rd Dec 28, 2012 @ 4:24pm 
good map.
just had a go.
http://steamcommunity.com/sharedfiles/filedetails/?id=116468355
got killed a few times on this map.
I suggest when the fizzler deactivates, that the laser field does as well.
it killed me once, trying to get the reflector to 1 of the 2 buttons, next to each other.
not a big issue for me, as quick saved. but others might not like it ?
also, somewhere along the route,
it would be good to get a chance of pay back, with that turret.
good the way you interconnected the chambers with the puzzles.
had me thinking, to the end.