Dungeons : Temple of the Lord
39 comentários
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olderthanyou85 10 Ago às 15:31 
It was enjoyable.
kevan-k93 4 Ago às 5:57 
where is the location?
elinburgjessica 27 Jan às 18:13 
Amazing place to level up. Loved it! XD
elagoa 1 Nov, 2013 às 5:13 
That was fun
Lostlake 30 Out, 2013 às 16:03 
Very well done Lord Dagobert! Very challanging at the Master level ... and lots of fun. Thanks for this great mod!!! No Glitches!
cmcmachanic 1 Ago, 2013 às 19:42 
What a hoot, graphics were great, had to stop and just look around awhile.
Mori The Vampire Lord 1 Jun, 2013 às 20:11 
all your dungeon mods look awesome, im gonna play em all thankyou.
Azwraith 18 Mai, 2013 às 12:16 
FYI some enemies also spawn inside or behind walls,and the big human/elf enemies dont have a correct hitbox letting you only attack their lower body
Azwraith 18 Mai, 2013 às 12:13 
the dungeon itself looks great, BUT there are again those bugs where the dungeon enemies fight themself leaving only corpses, and upon entering the last celestial Lair and killing your guardians the meridia deadric quest completed itself telling me to take dawnbreaker.Guess that this wasnt supposed to happen.would be nice if that wouldnt occure
thrusher 15 Abr, 2013 às 13:40 
where is it?
litemerc 31 Mar, 2013 às 6:06 
was fun
ronny.fonteyne 25 Mar, 2013 às 9:28 
how long doest it take to respawn? nice mod
Fancy Hoovyturtle 27 Jan, 2013 às 1:32 
okay
Lord Dagobert  [autor] 26 Jan, 2013 às 19:08 
Not that much actually, I have divided the dungeon into smaller parts so it takes less time to load and doesn't really affect your fps. :)
Fancy Hoovyturtle 26 Jan, 2013 às 16:53 
if i see correctly on the pic's this mod gives a huge kick in the groin to you're fps
Pope Waffles 22 Jan, 2013 às 23:23 
@ioregan

It is by High Hrothgar
simondc 20 Jan, 2013 às 12:10 
amazed from the start till end, great job.
ioregan 13 Jan, 2013 às 15:22 
I'm having trouble finding the entrance. Can anyone help?
SOR Ingvai™ 13 Jan, 2013 às 1:38 
none of the bosses spawned for me
Stan_nn 10 Jan, 2013 às 7:33 
Nice Mod, having no problems with it, thanks for charing!
Bebes λ 9 Jan, 2013 às 19:23 
Nice Dungeon, keep with the good work! :)

Does anyone can make Deadmines as dungeon?
whbridge 6 Jan, 2013 às 22:00 
Absolutely georgeous. The spaces are awe inspiring.
Koros 4 Jan, 2013 às 2:15 
Hi, I tried, it was fun, liked the beast for example, but a bit buggy. As precised Raven, the the Temple Novices and other Mages aren't useing their magic. They hand are bright, tough, but nothing come out. Ice giants sometimes fight the bosses, well they hate each other. The Stewart boss (the dremora guy) is so big it was hard for me to reach him using 2 sword-style. I didnt go further as I m lvl 55, (well stuff) and got almost one shot by the celestial guardian. The colosessus guardian was dead before I enter the room, guess it got killed by the spiders, idk. I also suggest you remove some decorations, sometimes too much in the corridors. and increase the life/damage of the disciples. also add a sky texture or at least behind the doors. :)
overthis90 3 Jan, 2013 às 5:14 
wanted to mention the same as raven^^ good work, though! keep it up
Raven Kira Mordio 2 Jan, 2013 às 18:06 
I am also noticing that the Temple Novices and other Mages aren't useing magic. They are flinging their hands around like they should be. And a lot of "Not Walls" around too...
Raven Kira Mordio 2 Jan, 2013 às 17:05 
Well this is fun and all but I noticed that followers kinda like to walkinto things for no reason. Like Lydia keeps walkin into the Sconce at the end of the hallway after the first boss. Just lettin ya know but overall this is fun!
Clinks Eastwood 2 Jan, 2013 às 3:30 
i thought level 81 is max... o.O
MrPotatoheadd 2 Jan, 2013 às 2:38 
epic mod, level 96 and still it's hard to do! keep on with the good work!
Clinks Eastwood 2 Jan, 2013 às 2:27 
well....that dungeon is a challenge. i am level 67, have a fully upgraded daedric armor (1147 armor) and these giants still need one hit to kill me..
but i managed to kill them. good job! keep on doing stuff like that. :)
furthermore i think i found a bug: i died against the beast :(. but when i loaded an old save....it was not there. now i have to w8 until it repawns to get my revenge. :)
DISCOBALL (ESO-Matildea) 1 Jan, 2013 às 11:45 
Good start, but loading games saved within dungeon crash game. No lag, ice guardians are a little weak, liked the offensive spells on Akhar? I had to run through the last left side wall to find him when he ran away.
Lord Dagobert  [autor] 1 Jan, 2013 às 10:19 
You can use them to improve the armor you get from the bosses (at a workbench) or to craft new stuff at the forge :)
Momcat 31 Dez, 2012 às 20:54 
Fantastic mod! I really enjoyed playing it and for some reason it reminded me of some of the dungeons in WoW. But I do have a question, what are the celestial gems for?
player1jcw2 30 Dez, 2012 às 12:19 
Can I ask? Does this lag at all? becuase to me this has lag all over it.
Lord Dagobert  [autor] 30 Dez, 2012 às 9:22 
@ernest, you can fast travel to high hrothgar and its just behind you.
@Midnight : I'll check that bug, didn't notice it while I was playing.
@FzudemD: Nope, Skyrim only.
Fuckerino Du Noob 30 Dez, 2012 às 8:45 
Do we need dawnguard for this?
Wolf 29 Dez, 2012 às 13:18 
I like the design and the overall atmosphere of this, great work. Problem for stealth archers though - the named NPCs seem to be missing their ranged hitboxes above the waist. Plunking 35 arrows into their hips is just tedious.
Collidam 29 Dez, 2012 às 11:03 
couldnt you have placed a map marker for fast travel?
Krit The Mudkip 27 Dez, 2012 às 19:01 
I played this mod and actualy had a good challenge considering im level 96!
The beast scared me when i couldnt see through the weeds.
I loved the celestial lair. The ceiling textures were great. Felt like i was on an acid trip. xD
I was actualy wondering if you would like to give me some suggestions and help me with some things for a new dungeon idea i had if you have the time.
Kaidenza 27 Dez, 2012 às 18:53 
Really impressive and fun. I noticed though, that in the courtyard, by Rodel the Wise, some of the walls aren't actually there and can be walked through.