Dungeons : Temple of the Lord
39 commentaires
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olderthanyou85 10 août à 15h31 
It was enjoyable.
kevan-k93 4 août à 5h57 
where is the location?
elinburgjessica 27 jan à 18h13 
Amazing place to level up. Loved it! XD
elagoa 1 nov 2013 à 5h13 
That was fun
Lostlake 30 oct 2013 à 16h03 
Very well done Lord Dagobert! Very challanging at the Master level ... and lots of fun. Thanks for this great mod!!! No Glitches!
cmcmachanic 1 août 2013 à 19h42 
What a hoot, graphics were great, had to stop and just look around awhile.
Mori The Vampire Lord 1 juin 2013 à 20h11 
all your dungeon mods look awesome, im gonna play em all thankyou.
Azwraith 18 mai 2013 à 12h16 
FYI some enemies also spawn inside or behind walls,and the big human/elf enemies dont have a correct hitbox letting you only attack their lower body
Azwraith 18 mai 2013 à 12h13 
the dungeon itself looks great, BUT there are again those bugs where the dungeon enemies fight themself leaving only corpses, and upon entering the last celestial Lair and killing your guardians the meridia deadric quest completed itself telling me to take dawnbreaker.Guess that this wasnt supposed to happen.would be nice if that wouldnt occure
thrusher 15 avr 2013 à 13h40 
where is it?
litemerc 31 mar 2013 à 6h06 
was fun
ronny.fonteyne 25 mar 2013 à 9h28 
how long doest it take to respawn? nice mod
Party Pooper 27 jan 2013 à 1h32 
Lord Dagobert  [créateur] 26 jan 2013 à 19h08 
Not that much actually, I have divided the dungeon into smaller parts so it takes less time to load and doesn't really affect your fps. :)
Party Pooper 26 jan 2013 à 16h53 
if i see correctly on the pic's this mod gives a huge kick in the groin to you're fps
Pope Waffles 22 jan 2013 à 23h23 

It is by High Hrothgar
simondc 20 jan 2013 à 12h10 
amazed from the start till end, great job.
ioregan 13 jan 2013 à 15h22 
I'm having trouble finding the entrance. Can anyone help?
SOR Ingvai™ 13 jan 2013 à 1h38 
none of the bosses spawned for me
Stan_nn 10 jan 2013 à 7h33 
Nice Mod, having no problems with it, thanks for charing!
Bebes λ 9 jan 2013 à 19h23 
Nice Dungeon, keep with the good work! :)

Does anyone can make Deadmines as dungeon?
whbridge 6 jan 2013 à 22h00 
Absolutely georgeous. The spaces are awe inspiring.
Koros 4 jan 2013 à 2h15 
Hi, I tried, it was fun, liked the beast for example, but a bit buggy. As precised Raven, the the Temple Novices and other Mages aren't useing their magic. They hand are bright, tough, but nothing come out. Ice giants sometimes fight the bosses, well they hate each other. The Stewart boss (the dremora guy) is so big it was hard for me to reach him using 2 sword-style. I didnt go further as I m lvl 55, (well stuff) and got almost one shot by the celestial guardian. The colosessus guardian was dead before I enter the room, guess it got killed by the spiders, idk. I also suggest you remove some decorations, sometimes too much in the corridors. and increase the life/damage of the disciples. also add a sky texture or at least behind the doors. :)
overthis90 3 jan 2013 à 5h14 
wanted to mention the same as raven^^ good work, though! keep it up
Lady Sylvanas Windrunner 2 jan 2013 à 18h06 
I am also noticing that the Temple Novices and other Mages aren't useing magic. They are flinging their hands around like they should be. And a lot of "Not Walls" around too...
Lady Sylvanas Windrunner 2 jan 2013 à 17h05 
Well this is fun and all but I noticed that followers kinda like to walkinto things for no reason. Like Lydia keeps walkin into the Sconce at the end of the hallway after the first boss. Just lettin ya know but overall this is fun!
Papa Doto 2 jan 2013 à 3h30 
i thought level 81 is max... o.O
MrPotatoheadd 2 jan 2013 à 2h38 
epic mod, level 96 and still it's hard to do! keep on with the good work!
Papa Doto 2 jan 2013 à 2h27 
well....that dungeon is a challenge. i am level 67, have a fully upgraded daedric armor (1147 armor) and these giants still need one hit to kill me..
but i managed to kill them. good job! keep on doing stuff like that. :)
furthermore i think i found a bug: i died against the beast :(. but when i loaded an old save....it was not there. now i have to w8 until it repawns to get my revenge. :)
DISCOBALL (ESO-Disco.Ball) 1 jan 2013 à 11h45 
Good start, but loading games saved within dungeon crash game. No lag, ice guardians are a little weak, liked the offensive spells on Akhar? I had to run through the last left side wall to find him when he ran away.
Lord Dagobert  [créateur] 1 jan 2013 à 10h19 
You can use them to improve the armor you get from the bosses (at a workbench) or to craft new stuff at the forge :)
Momcat 31 déc 2012 à 20h54 
Fantastic mod! I really enjoyed playing it and for some reason it reminded me of some of the dungeons in WoW. But I do have a question, what are the celestial gems for?
player1jcw2 30 déc 2012 à 12h19 
Can I ask? Does this lag at all? becuase to me this has lag all over it.
Lord Dagobert  [créateur] 30 déc 2012 à 9h22 
@ernest, you can fast travel to high hrothgar and its just behind you.
@Midnight : I'll check that bug, didn't notice it while I was playing.
@FzudemD: Nope, Skyrim only.
FzudemD 30 déc 2012 à 8h45 
Do we need dawnguard for this?
Wolf 29 déc 2012 à 13h18 
I like the design and the overall atmosphere of this, great work. Problem for stealth archers though - the named NPCs seem to be missing their ranged hitboxes above the waist. Plunking 35 arrows into their hips is just tedious.
Capt'n Kana 29 déc 2012 à 11h03 
couldnt you have placed a map marker for fast travel?
Krit The Mudkip 27 déc 2012 à 19h01 
I played this mod and actualy had a good challenge considering im level 96!
The beast scared me when i couldnt see through the weeds.
I loved the celestial lair. The ceiling textures were great. Felt like i was on an acid trip. xD
I was actualy wondering if you would like to give me some suggestions and help me with some things for a new dungeon idea i had if you have the time.
Kaidenza 27 déc 2012 à 18h53 
Really impressive and fun. I noticed though, that in the courtyard, by Rodel the Wise, some of the walls aren't actually there and can be walked through.