The Elder Scrolls V: Skyrim

Dungeons : Temple of the Lord
Počet komentářů: 41
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mikey8432 24. čvc. v 3.48 odp. 
any DLC's ?
damfranks 14. led. v 11.55 dop. 
kevan-k93 the location is at high hrothgar, if you fast travel there all you have to do is turn around, go down the first set of stairs and turn to the left....unless your having the problem i am where its not showing up
olderthanyou85 10. srp. 2014 v 3.31 odp. 
It was enjoyable.
kevan-k93 4. srp. 2014 v 5.57 dop. 
where is the location?
elinburgjessica 27. led. 2014 v 6.13 odp. 
Amazing place to level up. Loved it! XD
elagoa 1. lis. 2013 v 5.13 dop. 
That was fun
Lostlake 30. říj. 2013 v 4.03 odp. 
Very well done Lord Dagobert! Very challanging at the Master level ... and lots of fun. Thanks for this great mod!!! No Glitches!
cmcmachanic 1. srp. 2013 v 7.42 odp. 
What a hoot, graphics were great, had to stop and just look around awhile.
Mori The Vampire Lord 1. čvn. 2013 v 8.11 odp. 
all your dungeon mods look awesome, im gonna play em all thankyou.
Prof. Putricide 18. kvě. 2013 v 12.16 odp. 
FYI some enemies also spawn inside or behind walls,and the big human/elf enemies dont have a correct hitbox letting you only attack their lower body
Prof. Putricide 18. kvě. 2013 v 12.13 odp. 
the dungeon itself looks great, BUT there are again those bugs where the dungeon enemies fight themself leaving only corpses, and upon entering the last celestial Lair and killing your guardians the meridia deadric quest completed itself telling me to take dawnbreaker.Guess that this wasnt supposed to happen.would be nice if that wouldnt occure
thrusher 15. dub. 2013 v 1.40 odp. 
where is it?
litemerc 31. bře. 2013 v 6.06 dop. 
was fun
ronny.fonteyne 25. bře. 2013 v 9.28 dop. 
how long doest it take to respawn? nice mod
Fancy Hoovyturtle 27. led. 2013 v 1.32 dop. 
Lord Dagobert  [autor] 26. led. 2013 v 7.08 odp. 
Not that much actually, I have divided the dungeon into smaller parts so it takes less time to load and doesn't really affect your fps. :)
Fancy Hoovyturtle 26. led. 2013 v 4.53 odp. 
if i see correctly on the pic's this mod gives a huge kick in the groin to you're fps
Pope Waffles 22. led. 2013 v 11.23 odp. 

It is by High Hrothgar
simondc 20. led. 2013 v 12.10 odp. 
amazed from the start till end, great job.
ioregan 13. led. 2013 v 3.22 odp. 
I'm having trouble finding the entrance. Can anyone help?
Challenger Ahri 13. led. 2013 v 1.38 dop. 
none of the bosses spawned for me
Stan_nn 10. led. 2013 v 7.33 dop. 
Nice Mod, having no problems with it, thanks for charing!
Bebes λ 9. led. 2013 v 7.23 odp. 
Nice Dungeon, keep with the good work! :)

Does anyone can make Deadmines as dungeon?
whbridge 6. led. 2013 v 10.00 odp. 
Absolutely georgeous. The spaces are awe inspiring.
Koros 4. led. 2013 v 2.15 dop. 
Hi, I tried, it was fun, liked the beast for example, but a bit buggy. As precised Raven, the the Temple Novices and other Mages aren't useing their magic. They hand are bright, tough, but nothing come out. Ice giants sometimes fight the bosses, well they hate each other. The Stewart boss (the dremora guy) is so big it was hard for me to reach him using 2 sword-style. I didnt go further as I m lvl 55, (well stuff) and got almost one shot by the celestial guardian. The colosessus guardian was dead before I enter the room, guess it got killed by the spiders, idk. I also suggest you remove some decorations, sometimes too much in the corridors. and increase the life/damage of the disciples. also add a sky texture or at least behind the doors. :)
overthis90 3. led. 2013 v 5.14 dop. 
wanted to mention the same as raven^^ good work, though! keep it up
Lady Sylvanas Windrunner 2. led. 2013 v 6.06 odp. 
I am also noticing that the Temple Novices and other Mages aren't useing magic. They are flinging their hands around like they should be. And a lot of "Not Walls" around too...
Lady Sylvanas Windrunner 2. led. 2013 v 5.05 odp. 
Well this is fun and all but I noticed that followers kinda like to walkinto things for no reason. Like Lydia keeps walkin into the Sconce at the end of the hallway after the first boss. Just lettin ya know but overall this is fun!
Blutsucher(füße) 2. led. 2013 v 3.30 dop. 
i thought level 81 is max... o.O
OpblaasBanaan 2. led. 2013 v 2.38 dop. 
epic mod, level 96 and still it's hard to do! keep on with the good work!
Blutsucher(füße) 2. led. 2013 v 2.27 dop. 
well....that dungeon is a challenge. i am level 67, have a fully upgraded daedric armor (1147 armor) and these giants still need one hit to kill me..
but i managed to kill them. good job! keep on doing stuff like that. :)
furthermore i think i found a bug: i died against the beast :(. but when i loaded an old was not there. now i have to w8 until it repawns to get my revenge. :)
DISCOBALL (ESO-Disco.Ball) 1. led. 2013 v 11.45 dop. 
Good start, but loading games saved within dungeon crash game. No lag, ice guardians are a little weak, liked the offensive spells on Akhar? I had to run through the last left side wall to find him when he ran away.
Lord Dagobert  [autor] 1. led. 2013 v 10.19 dop. 
You can use them to improve the armor you get from the bosses (at a workbench) or to craft new stuff at the forge :)
Momcat 31. pro. 2012 v 8.54 odp. 
Fantastic mod! I really enjoyed playing it and for some reason it reminded me of some of the dungeons in WoW. But I do have a question, what are the celestial gems for?
Player1jcw2 30. pro. 2012 v 12.19 odp. 
Can I ask? Does this lag at all? becuase to me this has lag all over it.
Lord Dagobert  [autor] 30. pro. 2012 v 9.22 dop. 
@ernest, you can fast travel to high hrothgar and its just behind you.
@Midnight : I'll check that bug, didn't notice it while I was playing.
@FzudemD: Nope, Skyrim only.
JUST DO IT! 30. pro. 2012 v 8.45 dop. 
Do we need dawnguard for this?
Wolf 29. pro. 2012 v 1.18 odp. 
I like the design and the overall atmosphere of this, great work. Problem for stealth archers though - the named NPCs seem to be missing their ranged hitboxes above the waist. Plunking 35 arrows into their hips is just tedious.
Capt'n Kana 29. pro. 2012 v 11.03 dop. 
couldnt you have placed a map marker for fast travel?
Kr0t The Banana Man 27. pro. 2012 v 7.01 odp. 
I played this mod and actualy had a good challenge considering im level 96!
The beast scared me when i couldnt see through the weeds.
I loved the celestial lair. The ceiling textures were great. Felt like i was on an acid trip. xD
I was actualy wondering if you would like to give me some suggestions and help me with some things for a new dungeon idea i had if you have the time.
Kaidenza 27. pro. 2012 v 6.53 odp. 
Really impressive and fun. I noticed though, that in the courtyard, by Rodel the Wise, some of the walls aren't actually there and can be walked through.