Companion Reflectors
15 Comments
< >
stormsend  [author] Nov 14, 2013 @ 1:22am 
Nice run. Thanks for the video.
Luc1aNo Nov 13, 2013 @ 3:45pm 
Very good design for an easy map :) And this is not the proper solution http://youtu.be/j0E8ZlDwg2g
stormsend  [author] Jul 12, 2013 @ 2:21am 
Thank you. This one never thrilled me and I'm not happy with it yet. Don't know if I should work on it or discard. More thought needed. I have subscribed and wiil play both.
Prototype Jul 12, 2013 @ 2:17am 
That last move was a little uneeded, just repeating what you already know to move both cubes to the exit buttons. Apart from that it was good :) I didn't use the button up that reverses the funnel, I also got up to the laser cube without the funnel and never disabled the laser field. Solution demo: https://www.dropbox.com/s/3nk5p6osdro6ovd/companionreflectors.dem

When you get a chance have another go at Geltastic, or try my new one (easy/medium difficulty)
stormsend  [author] Feb 2, 2013 @ 6:59am 
Completed minor edit. Might be necessary to disable laser field at some point.?
stormsend  [author] Feb 2, 2013 @ 2:00am 
Laser field need not be disabled to complete the map. I found it convenient to move around with it off but you can portal through it at any time. Thanks for playing. Hope you enjoyed finding alternate paths to solution.
MeatBag Feb 1, 2013 @ 11:31pm 
Good but need fixes: didn't disable laser field, got up to laser cube without beam.
stormsend  [author] Jan 29, 2013 @ 8:53am 
More nice comments. :) !!!!?
Jade BGE Jan 29, 2013 @ 8:39am 
Fantastic. Just when I thoughtI made it to the end you make us move those two cubes...I thought oh no...But happily not too difficult for me. Loved it. Thanks for your work.
daloboy Jan 21, 2013 @ 8:59am 
Another nice one! Well inter-connected rooms.
mood3rd Jan 8, 2013 @ 8:55am 
only 2 reasons I can think of why it is now available:
you are now doing something different.
eg. the spelling, a space or no space, different upper or lower casing etc.
or more likely, someone has stopped using it.
as to avoid confusion, no more than 1 person can have the same name,
at the same time.
was a pleasure playing :)
stormsend  [author] Jan 7, 2013 @ 4:07pm 
This is the one I wanted to use originally and was told I couldn't. Don't know why it became available. Thank for playing.
mood3rd Jan 7, 2013 @ 1:48pm 
good map.
I enjoyed that :)
thinking of puzzles that use different areas to solve.
not to far apart, so I forget what I am doing.
I did not use reverse polarity.
did not use portable areas by buttons in exit area.
as they were so near to the button, I jumped instead.
could have used though.
http://cloud.steampowered.com/ugc/864955909178053208/8476BB5D7849AD602E441CB8932BB65500906A35/
And yet another new map:
simple turret problem 14-I'm on fire
http://steamcommunity.com/sharedfiles/filedetails/?id=118155840
ps I see you changed your name ?
I wont mention your previous name, but am curious to why ?
stormsend  [author] Dec 27, 2012 @ 1:55am 
None of my maps are extremely hard but some have found them to be amusing. I'll look over the lot and try to pick some of the best but in the meantime I think you won't go wrong with the "twisted" ones (Twisted Little Ditty)
toncica Dec 27, 2012 @ 1:43am 
Thanks for your comment. I haven't played any of your maps yet. With 47(!) I don't know where to start. Which ones would you recommend first? Or are there any maps for which you would like to see a blind run? I find that I learn most from those runs when I see which details get noticed and which get overlooked by players, so I can improve the guidance in future maps.