Portal 2

Portal 2

A simple little test chamber
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20 Comments
Petutski Dec 9, 2015 @ 6:27pm 
Nice logical map! Lots of fun. Timing for the cube placement was a bit tight.
solairflaire Jan 20, 2013 @ 9:06pm 
It's nice to do a chamber that is not trying to kill you.
JayB52 Dec 31, 2012 @ 7:30am 
I keep saying, more fun, less compications. Thanks for the fun.
Three Eye Dec 29, 2012 @ 10:03am 
If you accidentally destroy a cube, you have to restart the level.
YUKI_67 Dec 28, 2012 @ 7:23am 
there are good ideas ! thank you for your map ! ^^
If you want to see my fun room :
-> X_River (PART 1) : http://steamcommunity.com/sharedfiles/filedetails/?id=116248832
-> X_River (PART 2) : http://steamcommunity.com/sharedfiles/filedetails/?id=116232042
Drappermac Dec 28, 2012 @ 3:08am 
the message saying the bridge would be raised
The Entire Population of Uganda  [author] Dec 27, 2012 @ 8:27am 
@Metzger Ben thnx for making that video

and thnk u all for the comments and likes

<3
david.elvin Dec 27, 2012 @ 8:00am 
well I enjoyed it no nasty unescapable places
Le_Artistique Dec 27, 2012 @ 4:54am 
Guys my testing career is needed to solving http://steamcommunity.com/sharedfiles/filedetails/?id=115716735
Metzger Ben | GER Dec 27, 2012 @ 2:49am 
My solution / blind run: http://youtu.be/O7XFxS65rgs
Emergency Paperclip [R|P] Dec 26, 2012 @ 10:24am 
cool
Raizito Dec 26, 2012 @ 3:08am 
good job!
Rewas Dec 26, 2012 @ 3:03am 
Cool map.
KennKong Dec 25, 2012 @ 10:43pm 
The button to raise the ramp to the exit is pointless. Save simple mechanisms like that for escape hatches in places where players might get trapped.
BUG Dec 25, 2012 @ 1:01pm 
Nice,fun,enjoyable.Good job.
Duftbäumchen Dec 25, 2012 @ 11:35am 
nice one
arq.henrique Dec 25, 2012 @ 10:57am 
Mr Fraggle (UK) Dec 24, 2012 @ 5:25am 
Good map, had a bit of trouble geeting the laser to pass through to the receptor.
The Entire Population of Uganda  [author] Dec 23, 2012 @ 9:13pm 
wat message
Drappermac Dec 23, 2012 @ 8:35pm 
good test, i enjoyed it. In the future don't put as many wires telling where things go, for example the bit with the bridge that you raise, make two wires invisible, so you onyl have one, it give the same messgae, while being less confusing