When Vampires Attack
420 Comentarii
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Sly Cooper | Trading 31 mart. @ 7:02pm 
u wot m8 u called my horse stupid !!!!!!111!!!1111
Watchtower 30 mart. @ 9:21pm 
correct, something else was doing it. i turned off quite a few other options and was able to turn Vampries back on
Arthmoor  [autor] 29 mart. @ 10:51pm 
You've got problems elsewhere then. This mod has no real potential to cause that.
Watchtower 29 mart. @ 9:02pm 
didnt really work for me, crashed my game. i'm using 100 diff mods though so.... im not sure which one its not playing nice with.
Arthmoor  [autor] 29 mart. @ 2:46pm 
Yes. If you complete the quest line the random attacks stop.
nethernil 29 mart. @ 7:32am 
I was wondering. Do finishing the vampire's DLC firstly would end vampire attacks in the cities?
SooperReiChan 26 mart. @ 10:05am 
Thanks for this mod! It took half of Whiterun getting slaughtered for me to come searching for it, but it's worked great so far. :D
Rezalon 21 mart. @ 7:19pm 
Will your other mods from the Nexus be uploaded here any time soon (Unofficial Patches, etc)
[2FJg]allepac3-Gefr 19 mart. @ 5:49pm 
Hey Thank you for the short cut to the Mod. :)
Arthmoor  [autor] 19 mart. @ 5:39pm 
[2FJg]allepac3-Gefr 19 mart. @ 5:22pm 
Hello I do have a suggestion on a New Mod ( how about when Dragon's Attack everyone except Adventurers and Guards Stay and defend the city or settlement and everyone else go for shelter or flee and come back after the Dragon is Killed. Thanks
Cleanshot08 12 mart. @ 8:03pm 
Stupid farm animals...
Enverex 26 feb. @ 5:22pm 
This has caused an annoying bug for me. The courier is now stuck in a "trying to hide" / cowering in fear animation in the middle of Riften town. You can't talk to him or do anything else.
Ninja Puppy246 20 feb. @ 2:44pm 
That explains it then, thank you!
Arthmoor  [autor] 20 feb. @ 12:57pm 
No, unfortunately the AI still sometimes sends them to fight even when they're not supposed to. If they ran afterward, at least you know they won't die in the foolhardy attempt. It's a constant fight against the game engine in these cases and nothing can really be done about it.
Ninja Puppy246 18 feb. @ 5:06pm 
This mod is only half working for me, when a group of vampires attack a village or city the people in that village or city will still try to be a hero and attack the vampires, but after they kill the vampires THEN they start to run away and run into houses. Is there any way to fix this or do i have to still be vigilant of vampires and try to kill them before the citizens get themselves killed?
Methos 18 ian. @ 10:14pm 
Okay, repeated the issue a couple of times, then made a point of blowing through her quest dialogue rather than trying to avoid her. The quest progressed (pointing me towards Alduin) and she fled as expected once she was aware of the vamps. I'm not sure where she went, but it's not locked in place on the porch of the inn, which was my problem.
Methos 18 ian. @ 9:37pm 
I am having a problem with the NPC in Kynesgrove you are supposed to talk to after arriving with Delphine (the quest where you watch Alduin raise another dragon). I have a vampire attack occurring as the person I'm supposed to talk to runs out of town to talk to me. Regardless of whether I manage to avoid speaking with her, once she notices the vamp attack, she runs up to the porch of the inn and cowers, even after the vamps are dead. So, I can't talk to her. I have tried using console commands to killl and resurrect her, and she goes back to cowering. So I'm wondering if there's a command to remove the cowering state.
Pink Fluffy Unicorn 17 ian. @ 10:13am 
i came into whiterun and heard a vampire say something (im on god mode) i sprint to hide somewhere and carlotta is in danger will this work?
Melletch 11 ian. @ 7:02pm 
I think this did just send my npcs indoors at Riften after a vampire attack. Not sure tho. Have a lot of mods, but this one I would think move them inside and keep standing still. Will see.
Suchong 4 31 dec., 2014 @ 11:44am 
I have found a serious problem with this mod. If a vampire attack occurs in Whiterun upon reaching level 81 (when you come across the Ebony Warrior) he will enter a Fleeing state and cannot be interacted with. Also the same applies to Couriers and various other quest based NPCs. also ive been unable to talk to variouis merchants in the general area after the assault ends.
E͍K̡̭̥͎I̻̱ 26 dec., 2014 @ 6:03am 
Can this be made compatible with the dawnguard sentries? so that the sentries stay and fight. Or are they already? i havent really checked.
Heres the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=261760915
aroundthefur79 16 dec., 2014 @ 6:29am 
Just walked into a masacre in white run Amren,Carlotta valencia and some old lady that isn't important got destroyed ??? (im going to look for incompatible mods). Yet on the other hand after that in riverwood i got attacked by a dragon an people booked inside so "run for your life" def works... Anyone have an issue or solution with this one ? I use loot and didn't notice any incompatibilities
Grey 13 dec., 2014 @ 12:01pm 
animals are stupid hahahahahahah u got that right hahhaahahha :D :D :D
Winter 11 dec., 2014 @ 6:23am 
Two Master Vampires, a death dog and two thralls all spawn in the center of Solitude, killing at least two guards and pretty much everyone in the marketplace, as well as two of the Bards College students. It was a freaking masacre
d3stronator 10 dec., 2014 @ 3:39pm 
@FireMarioBros: Yeah, there actually is.
http://steamcommunity.com/sharedfiles/filedetails/?id=114272858
FireMarioBros 9 dec., 2014 @ 6:49pm 
Is there a mod that makes them run away from dragons?
Figgie 26 nov., 2014 @ 5:51pm 
PS <3 this mod
Figgie 26 nov., 2014 @ 5:48pm 
ONE FOR WEREWOLVES?!
NaughtiusMaximus 26 nov., 2014 @ 12:01am 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
Wardancer 13 nov., 2014 @ 7:29pm 
@Arthmoor: THANK YOU!!! Even better news! I haven't had any problems! They run like they should when the vamps attack. In agreement with SlashCatTo, you saved the game!! :)
TheDustyBlade 11 nov., 2014 @ 8:04am 
THANK YOU! The fact that they died was the one reason I stopped using the Dawnguard DLC :l You saved my game, thank you :3
Arthmoor  [autor] 5 nov., 2014 @ 2:56pm 
The "working randomly" thing has yet to be proven since nobody has been able to provide me with proper debug logs to support that. So until you hear otherwise from me, assume that anyone reporting that is dealing with some sort of interference from another mod.
Wardancer 3 nov., 2014 @ 8:14pm 
Wish I'd had known this mod existed before the entire Khajiit caravan in Dawnstar was completely wiped out by vamps! They spawn just behind their campground almost everytime I'm there. Unfortunately, I wasn't there when this attack on the caravan first happened or they'd still be there! No bodies for me to resurrect thru the console either so it had been days, but everytime I'm in Dawnstar they spawn at some point. Usually on my way in or out. Thank you for this mod!! I'm reading that it works "randomly", but I'll take my chances!!
Zaayl 22 oct., 2014 @ 11:03pm 
Ive been having similar Issues as Teratus, it kinda works sometimes, and both this and the dragon version have identical issues where some will flee, but not actually go inside and instead just cower in the open. (Usually just outside a city like Riften, are they not programmed to head for the city gates?) and some will just outright fight anyway, (This happened with the old man, something Snowshod, outside riften vs. a dragon, and with Froki? or something, the woman in charge of Iron Breaker in Dawnstar, against vampires. Sorry I cant be more specific, they are both forgettable and unimportant characters.)
alixir 20 oct., 2014 @ 5:26pm 
it worked at first but just last game in solitude around hall of dead almost 7 NPCs tried to fight (from bards college) and died? I resurrected them but??? just wondering if it stopped working..
Weston 19 oct., 2014 @ 2:01am 
I didn't understand how necessary this was until 2-3 vamp attacks wiped out half of freaking Whiterun -_-
lars7500 14 oct., 2014 @ 9:03am 
when do vampire attacks happen, I never experienced it
Teratus 4 oct., 2014 @ 2:45am 
I've been using this for a while now on multiple save files but this mod often times goes from working to not working or not working to working.. randomly

anyone else get that too?
same for the Dragon version
Robbyx2 1 oct., 2014 @ 2:43pm 
This is really good for just end game exploring, but still fun!
killerpanda029 1 oct., 2014 @ 9:09am 
this is all-some i love these mod it makes "life" a lot essayer to not weary of pertaining every one
fcbcobos 28 sept., 2014 @ 11:08am 
good
adventuretimefangirl94 11 sept., 2014 @ 9:17am 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6 sept., 2014 @ 4:41pm 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5 sept., 2014 @ 3:53am 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20 aug., 2014 @ 10:21pm 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17 aug., 2014 @ 8:00pm 
Did Malog Bal make the vampire lords as well?
Havelock Vetinari 30 iul., 2014 @ 7:45pm 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [autor] 30 iul., 2014 @ 7:08pm 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Havelock Vetinari 30 iul., 2014 @ 4:22pm 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.