When Vampires Attack
386 kommentarer
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Zaayl 22. okt @ 11:03pm 
Ive been having similar Issues as Teratus, it kinda works sometimes, and both this and the dragon version have identical issues where some will flee, but not actually go inside and instead just cower in the open. (Usually just outside a city like Riften, are they not programmed to head for the city gates?) and some will just outright fight anyway, (This happened with the old man, something Snowshod, outside riften vs. a dragon, and with Froki? or something, the woman in charge of Iron Breaker in Dawnstar, against vampires. Sorry I cant be more specific, they are both forgettable and unimportant characters.)
alixir 20. okt @ 5:26pm 
it worked at first but just last game in solitude around hall of dead almost 7 NPCs tried to fight (from bards college) and died? I resurrected them but??? just wondering if it stopped working..
Weston 19. okt @ 2:01am 
I didn't understand how necessary this was until 2-3 vamp attacks wiped out half of freaking Whiterun -_-
lars7500 14. okt @ 9:03am 
when do vampire attacks happen, I never experienced it
Teratus 4. okt @ 2:45am 
I've been using this for a while now on multiple save files but this mod often times goes from working to not working or not working to working.. randomly

anyone else get that too?
same for the Dragon version
Rabah760 1. okt @ 2:43pm 
This is really good for just end game exploring, but still fun!
killerpanda029 1. okt @ 9:09am 
this is all-some i love these mod it makes "life" a lot essayer to not weary of pertaining every one
fcbcobos 28. sep @ 11:08am 
good
adventuretimefangirl94 11. sep @ 9:17am 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6. sep @ 4:41pm 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5. sep @ 3:53am 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20. aug @ 10:21pm 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17. aug @ 8:00pm 
Did Malog Bal make the vampire lords as well?
Basilisk 30. jul @ 7:45pm 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [skaper] 30. jul @ 7:08pm 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Basilisk 30. jul @ 4:22pm 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.
quantum07 30. jul @ 4:20pm 
This mod prevents you from doing the first quest for the Dark Brotherhood. Uninstall it, then you can kill that orphanage lady, then reinstall.
Lurid Jester 29. jul @ 1:48pm 
After a few vampire attacks in Whiterun where it didn't look like anyone was running away, I did some testing. Granted, it was only me spawning fledgling vamps in the city when as many people were around me as possible. The end result was that EVERYONE came running to kill the vampire. So it doesn't look like this mod is working for me. assuming the mod keys off the presence of any vampire... instead of keying off some Dawnguard specific event trigger. If that's the case, I'll probably need to do some additional testing. Unfortunately, anything more complex than spawning baby vamps is a bit outside my comfort zone. Any suggestions?
Arthmoor  [skaper] 27. jul @ 4:43pm 
Not much I can do about it if Steam keeps redownloading the mod. The last update was 2 days go.
TheDicSoupcan 27. jul @ 1:19am 
I mean I see the changelogs, it's just that whenever I boot my game, this mod always (re-) downloads, none of my other do this.
TheDicSoupcan 27. jul @ 1:18am 
Works great, thanks, but why does this update so often?
melanie49 26. jul @ 3:05am 
Brilliant.....this is the aspect of Dawnguard I HATE, as all the blacksmiths seem to embrace death in a quite franky an irritating way....did I say BRILLIANT!!!!!
Bazyboy 22. jul @ 4:43am 
Great mod. Only had to turn it off once because when you enter Markarth for the first time, the quest "The Forsworn Conspiracy" should start by Weylin attacking Margret. However, Margret runs into the inn, and Weylin starts attacking guards instead, unable to be killed. But after that I turned it on again. Don't want stupid NPC's fist fighting vampires now. ;)
Spoopy Skelemans 17. jul @ 5:06am 
Jesus christ I needed this
Basilisk 15. jul @ 3:41pm 
Saw a comment further down, on NPC's not fleeing during an attack, during my previous experience with the mod, I've found if you enter a building during the vampire attack (before they enter the city proper and begin to pillage and burn) or somesuch that the script will not play out properly. It doesn't appear to be something that can be fixed, to my eye, and seems to be due to how the game itself handles vampire attacks. Not really an issue with the mod, so there is probably little point in incessantly bugging the mod-maker about it.

Just don't go inside during a vampire attack, problem solved.
Basilisk 15. jul @ 3:32pm 
I encountered what I believe to be a small bug in the vicinity of Ivarstead, a courier from a certain Falk Firebeard was within the village when the vampires decided a raid was in order, whilst the mod seems to have functioned perfectly for the other NPC's (everyone in their homes etc) he entered into a cowering stance the second he approached me (the moment, it seems the vampires attacked) and became stuck in that stance even after I had introduced the vampires to their own inards.

I am hoping this is a one-off bug or somesuch, but I felt you should be informed. If the problem persists or reoccurs, I'll test it and try to narrow down what could have caused this.
thebigdog 15. jul @ 1:33pm 
I tried to use this mod but it messed with the game-steam synch and it wouldn't load after the Bethesda screen.
Evan, cshazlett 11. jul @ 8:47am 
RUN YOU STUIPD CITIZENS RUN THEIR VAMPIRES NOT CHICKENS WE HAVE GUARDS FOR A REASON!!!! Excuse me but that needed to be said to the citizens :P
Ajai Fel 10. jul @ 10:50am 
For anyone having an issue with npcs being stuck inside.

Open console, type - help "wva" It will come up with a quest variable

Type setstage [The quest name goes here, not the long string of numbers. That's the ID] 255 without the []
It will be something like ARTHWVACitizensFleeAttackType4, not always that one, but like it.

Hope this helps.
Grimtongue 5. jul @ 6:07pm 
This is an excellent mod.
TheDodgyUkrainian 2. jul @ 7:25am 
nice mod saves the innocents:)
deeps.bitsmess 27. jun @ 4:48pm 
Excellent.. now my Quest NPC do not die on me. just the guards whom i later loot:)
gamergabemc 27. jun @ 3:04pm 
Sweet!!!! Now I can really feel like a hero. But, I have a question, will the vampires the player if he/she is a vampire/vampire lord? so basically, are they farrel or not
Phantom 27. jun @ 8:14am 
Which two data files do i need to remove to uninstall?
Nekofy 26. jun @ 3:09pm 
great, it's awesome
now people don't get kileld annymore, and i can fight without accidently hitting npc who walk in my way (wich made the gueards usually attac me in stead of the vampires or cultists) i'm glad i subscribed
Teratus 25. jun @ 8:20am 
I love this mod but I have to say it is one random one at that

sometimes it works and sometimes it completely fails to work entirely
2 encounters in whiterun have been fine and now one in markarth and every npc runs up and gets one shotted by vampires..

anyone else having this issue? cause it happens to me all the time sometimes the mod just doesn't work at all..
neilbryson 22. jun @ 7:27pm 
@jorge.ronin I think so. Haven't seen vampires attacking cities with the vanilla Skyrim.
coolkitties 18. jun @ 8:13am 
So cool! Now NPCs are actually smart.
miliniano 14. jun @ 10:23am 
don't work i waired in whitrun 4h and i saw 5 dead bodies of citizens at the agte of the city
jorge.ronin 9. jun @ 2:18am 
requires dawnguard ?
SprayTactics 6. jun @ 10:41pm 
Well, to fix this problem, I tried two things, both involving the console. First was putting in tai, to disable the ai, then reenabling it. The second was to manually reset the ai of each affected npc by clicking on the npc and typing in resetai in console. Try this, and hope it helps your problems.
Arthmoor  [skaper] 6. jun @ 1:51am 
Then you're talking about Run For Your Lives - you're on the wrong mod page.

Killing a dragon will have no effect on vampire attacks.
ThePenguinGentleman 4. jun @ 10:19pm 
Are you sure, because I left Riften many, many times after having this problem, but when I returned it was still broken. Only when I killed the dragon did it fix it.
Arthmoor  [skaper] 4. jun @ 3:14pm 
Killing the dragon anywhere has nothing to do with that.

What you actually triggered was the failsafe that both Bethesda and myself have put in place where if you leave the location where an attack is taking place, the attack is terminated.

There is no vampire detection radius. The events for vampire attacks are triggered solely by the enabling of actual vampires in the city.
ThePenguinGentleman 3. jun @ 9:25am 
Anyone having the problem people are talking about below, do as the commenter below suggests (I refuse to type your name), as it sorted my problem completely.
hitlers anal friend 29. mai @ 1:34pm 
I know it sounds strange, but try killing the dragon in Lost Tongue Overlook - I know this because I loaded a save while the bug was happening and went straight for it, then came back. This fixed all of my problems for me. It may be that the dragon/vampire detection radius is too large and is picking up the dragon in its lair. Only thing I can think of that would explain it.
hitlers anal friend 29. mai @ 1:12pm 
having this exact same bug @ Ancient Hydra/Telcontar
Ancient Hydra 26. mai @ 2:49pm 
So I installed this mod and it worked well a few times but one time I think the spawning of the vampires bugged in Riften, and while everything reacted as though vampires attacked (including my inability to fast-travel) none actually attacked anyone. Now everyone has been cowering. I didn't realize what had happened until I no longer had an auto-save from before the attack (I was on the Agent of Mara quest so I did a lot of fast travel). I've uninstalled the mod but they still cower. Any advice? I can't talk to any NPCs that were outside shen the bug occured.
Telcontar 24. mai @ 2:25pm 
There was a vampire attack when I went Riften. All NPC's except guards are run to the buildings, After I was defeated vampires they're won't come out or even they come out they run back to their home instantly. I can't interact with them. What should I do ?
[N] bluntman420 21. mai @ 10:49am 
For a temporary fix I unsubscribed and everyone went back to normal and I subscribed again.