When Vampires Attack
404 commenti
< >
Methos 18 gen, ore 22:14 
Okay, repeated the issue a couple of times, then made a point of blowing through her quest dialogue rather than trying to avoid her. The quest progressed (pointing me towards Alduin) and she fled as expected once she was aware of the vamps. I'm not sure where she went, but it's not locked in place on the porch of the inn, which was my problem.
Methos 18 gen, ore 21:37 
I am having a problem with the NPC in Kynesgrove you are supposed to talk to after arriving with Delphine (the quest where you watch Alduin raise another dragon). I have a vampire attack occurring as the person I'm supposed to talk to runs out of town to talk to me. Regardless of whether I manage to avoid speaking with her, once she notices the vamp attack, she runs up to the porch of the inn and cowers, even after the vamps are dead. So, I can't talk to her. I have tried using console commands to killl and resurrect her, and she goes back to cowering. So I'm wondering if there's a command to remove the cowering state.
ChocolateChip Cookie 17 gen, ore 10:13 
i came into whiterun and heard a vampire say something (im on god mode) i sprint to hide somewhere and carlotta is in danger will this work?
Melletch 11 gen, ore 19:02 
I think this did just send my npcs indoors at Riften after a vampire attack. Not sure tho. Have a lot of mods, but this one I would think move them inside and keep standing still. Will see.
Suchong 4 31 dic 2014, ore 11:44 
I have found a serious problem with this mod. If a vampire attack occurs in Whiterun upon reaching level 81 (when you come across the Ebony Warrior) he will enter a Fleeing state and cannot be interacted with. Also the same applies to Couriers and various other quest based NPCs. also ive been unable to talk to variouis merchants in the general area after the assault ends.
E͍K̡̭̥͎I̻̱ 26 dic 2014, ore 6:03 
Can this be made compatible with the dawnguard sentries? so that the sentries stay and fight. Or are they already? i havent really checked.
Heres the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=261760915
aroundthefur79 16 dic 2014, ore 6:29 
Just walked into a masacre in white run Amren,Carlotta valencia and some old lady that isn't important got destroyed ??? (im going to look for incompatible mods). Yet on the other hand after that in riverwood i got attacked by a dragon an people booked inside so "run for your life" def works... Anyone have an issue or solution with this one ? I use loot and didn't notice any incompatibilities
Grey 13 dic 2014, ore 12:01 
animals are stupid hahahahahahah u got that right hahhaahahha :D :D :D
Winter 11 dic 2014, ore 6:23 
Two Master Vampires, a death dog and two thralls all spawn in the center of Solitude, killing at least two guards and pretty much everyone in the marketplace, as well as two of the Bards College students. It was a freaking masacre
d3stronator 10 dic 2014, ore 15:39 
@FireMarioBros: Yeah, there actually is.
http://steamcommunity.com/sharedfiles/filedetails/?id=114272858
FireMarioBros 9 dic 2014, ore 18:49 
Is there a mod that makes them run away from dragons?
Figgie 26 nov 2014, ore 17:51 
PS <3 this mod
Figgie 26 nov 2014, ore 17:48 
ONE FOR WEREWOLVES?!
NaughtiusMaximus 26 nov 2014, ore 0:01 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
Wardancer 13 nov 2014, ore 19:29 
@Arthmoor: THANK YOU!!! Even better news! I haven't had any problems! They run like they should when the vamps attack. In agreement with SlashCatTo, you saved the game!! :)
SlashCatTo 11 nov 2014, ore 8:04 
THANK YOU! The fact that they died was the one reason I stopped using the Dawnguard DLC :l You saved my game, thank you :3
Arthmoor  [autore] 5 nov 2014, ore 14:56 
The "working randomly" thing has yet to be proven since nobody has been able to provide me with proper debug logs to support that. So until you hear otherwise from me, assume that anyone reporting that is dealing with some sort of interference from another mod.
Wardancer 3 nov 2014, ore 20:14 
Wish I'd had known this mod existed before the entire Khajiit caravan in Dawnstar was completely wiped out by vamps! They spawn just behind their campground almost everytime I'm there. Unfortunately, I wasn't there when this attack on the caravan first happened or they'd still be there! No bodies for me to resurrect thru the console either so it had been days, but everytime I'm in Dawnstar they spawn at some point. Usually on my way in or out. Thank you for this mod!! I'm reading that it works "randomly", but I'll take my chances!!
Zaayl 22 ott 2014, ore 23:03 
Ive been having similar Issues as Teratus, it kinda works sometimes, and both this and the dragon version have identical issues where some will flee, but not actually go inside and instead just cower in the open. (Usually just outside a city like Riften, are they not programmed to head for the city gates?) and some will just outright fight anyway, (This happened with the old man, something Snowshod, outside riften vs. a dragon, and with Froki? or something, the woman in charge of Iron Breaker in Dawnstar, against vampires. Sorry I cant be more specific, they are both forgettable and unimportant characters.)
alixir 20 ott 2014, ore 17:26 
it worked at first but just last game in solitude around hall of dead almost 7 NPCs tried to fight (from bards college) and died? I resurrected them but??? just wondering if it stopped working..
Weston 19 ott 2014, ore 2:01 
I didn't understand how necessary this was until 2-3 vamp attacks wiped out half of freaking Whiterun -_-
lars7500 14 ott 2014, ore 9:03 
when do vampire attacks happen, I never experienced it
Teratus 4 ott 2014, ore 2:45 
I've been using this for a while now on multiple save files but this mod often times goes from working to not working or not working to working.. randomly

anyone else get that too?
same for the Dragon version
Rabah760 1 ott 2014, ore 14:43 
This is really good for just end game exploring, but still fun!
killerpanda029 1 ott 2014, ore 9:09 
this is all-some i love these mod it makes "life" a lot essayer to not weary of pertaining every one
fcbcobos 28 set 2014, ore 11:08 
good
adventuretimefangirl94 11 set 2014, ore 9:17 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6 set 2014, ore 16:41 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5 set 2014, ore 3:53 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20 ago 2014, ore 22:21 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17 ago 2014, ore 20:00 
Did Malog Bal make the vampire lords as well?
Basilisk 30 lug 2014, ore 19:45 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [autore] 30 lug 2014, ore 19:08 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Basilisk 30 lug 2014, ore 16:22 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.
quantum07 30 lug 2014, ore 16:20 
This mod prevents you from doing the first quest for the Dark Brotherhood. Uninstall it, then you can kill that orphanage lady, then reinstall.
Lurid Jester 29 lug 2014, ore 13:48 
After a few vampire attacks in Whiterun where it didn't look like anyone was running away, I did some testing. Granted, it was only me spawning fledgling vamps in the city when as many people were around me as possible. The end result was that EVERYONE came running to kill the vampire. So it doesn't look like this mod is working for me. assuming the mod keys off the presence of any vampire... instead of keying off some Dawnguard specific event trigger. If that's the case, I'll probably need to do some additional testing. Unfortunately, anything more complex than spawning baby vamps is a bit outside my comfort zone. Any suggestions?
Arthmoor  [autore] 27 lug 2014, ore 16:43 
Not much I can do about it if Steam keeps redownloading the mod. The last update was 2 days go.
tuur 27 lug 2014, ore 1:19 
I mean I see the changelogs, it's just that whenever I boot my game, this mod always (re-) downloads, none of my other do this.
tuur 27 lug 2014, ore 1:18 
Works great, thanks, but why does this update so often?
melanie49 26 lug 2014, ore 3:05 
Brilliant.....this is the aspect of Dawnguard I HATE, as all the blacksmiths seem to embrace death in a quite franky an irritating way....did I say BRILLIANT!!!!!
Bazyboy 22 lug 2014, ore 4:43 
Great mod. Only had to turn it off once because when you enter Markarth for the first time, the quest "The Forsworn Conspiracy" should start by Weylin attacking Margret. However, Margret runs into the inn, and Weylin starts attacking guards instead, unable to be killed. But after that I turned it on again. Don't want stupid NPC's fist fighting vampires now. ;)
Darude - Sandstorm 17 lug 2014, ore 5:06 
Jesus christ I needed this
Basilisk 15 lug 2014, ore 15:41 
Saw a comment further down, on NPC's not fleeing during an attack, during my previous experience with the mod, I've found if you enter a building during the vampire attack (before they enter the city proper and begin to pillage and burn) or somesuch that the script will not play out properly. It doesn't appear to be something that can be fixed, to my eye, and seems to be due to how the game itself handles vampire attacks. Not really an issue with the mod, so there is probably little point in incessantly bugging the mod-maker about it.

Just don't go inside during a vampire attack, problem solved.
Basilisk 15 lug 2014, ore 15:32 
I encountered what I believe to be a small bug in the vicinity of Ivarstead, a courier from a certain Falk Firebeard was within the village when the vampires decided a raid was in order, whilst the mod seems to have functioned perfectly for the other NPC's (everyone in their homes etc) he entered into a cowering stance the second he approached me (the moment, it seems the vampires attacked) and became stuck in that stance even after I had introduced the vampires to their own inards.

I am hoping this is a one-off bug or somesuch, but I felt you should be informed. If the problem persists or reoccurs, I'll test it and try to narrow down what could have caused this.
thebigdog 15 lug 2014, ore 13:33 
I tried to use this mod but it messed with the game-steam synch and it wouldn't load after the Bethesda screen.
Festive Evan, cshazlett 11 lug 2014, ore 8:47 
RUN YOU STUIPD CITIZENS RUN THEIR VAMPIRES NOT CHICKENS WE HAVE GUARDS FOR A REASON!!!! Excuse me but that needed to be said to the citizens :P
Ajai Fel 10 lug 2014, ore 10:50 
For anyone having an issue with npcs being stuck inside.

Open console, type - help "wva" It will come up with a quest variable

Type setstage [The quest name goes here, not the long string of numbers. That's the ID] 255 without the []
It will be something like ARTHWVACitizensFleeAttackType4, not always that one, but like it.

Hope this helps.
Grimtongue 5 lug 2014, ore 18:07 
This is an excellent mod.
TheDodgyUkrainian 2 lug 2014, ore 7:25 
nice mod saves the innocents:)
deeps.bitsmess 27 giu 2014, ore 16:48 
Excellent.. now my Quest NPC do not die on me. just the guards whom i later loot:)