When Vampires Attack
423 opmerkingen
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sammoe 10 apr om 11:42vm 
Finally I don't have to worry about my favorite blacksmith being murdered by vampires anymore!
Jedicars 6 apr om 2:29nm 
Thanks for the response.
Monsieur Peluche 4 apr om 6:33vm 
Just...Thank You !
u wot m8 u called my horse stupid !!!!!!111!!!1111
Watchtower 30 mrt om 9:21nm 
correct, something else was doing it. i turned off quite a few other options and was able to turn Vampries back on
Arthmoor  [auteur] 29 mrt om 10:51nm 
You've got problems elsewhere then. This mod has no real potential to cause that.
Watchtower 29 mrt om 9:02nm 
didnt really work for me, crashed my game. i'm using 100 diff mods though so.... im not sure which one its not playing nice with.
Arthmoor  [auteur] 29 mrt om 2:46nm 
Yes. If you complete the quest line the random attacks stop.
nethernil 29 mrt om 7:32vm 
I was wondering. Do finishing the vampire's DLC firstly would end vampire attacks in the cities?
SooperReiChan 26 mrt om 10:05vm 
Thanks for this mod! It took half of Whiterun getting slaughtered for me to come searching for it, but it's worked great so far. :D
Rezalon 21 mrt om 7:19nm 
Will your other mods from the Nexus be uploaded here any time soon (Unofficial Patches, etc)
[2FJg]allepac3-Gefr 19 mrt om 5:49nm 
Hey Thank you for the short cut to the Mod. :)
Arthmoor  [auteur] 19 mrt om 5:39nm 
[2FJg]allepac3-Gefr 19 mrt om 5:22nm 
Hello I do have a suggestion on a New Mod ( how about when Dragon's Attack everyone except Adventurers and Guards Stay and defend the city or settlement and everyone else go for shelter or flee and come back after the Dragon is Killed. Thanks
Cleanshot08 12 mrt om 8:03nm 
Stupid farm animals...
Enverex 26 feb om 5:22nm 
This has caused an annoying bug for me. The courier is now stuck in a "trying to hide" / cowering in fear animation in the middle of Riften town. You can't talk to him or do anything else.
Ninja Puppy246 20 feb om 2:44nm 
That explains it then, thank you!
Arthmoor  [auteur] 20 feb om 12:57nm 
No, unfortunately the AI still sometimes sends them to fight even when they're not supposed to. If they ran afterward, at least you know they won't die in the foolhardy attempt. It's a constant fight against the game engine in these cases and nothing can really be done about it.
Ninja Puppy246 18 feb om 5:06nm 
This mod is only half working for me, when a group of vampires attack a village or city the people in that village or city will still try to be a hero and attack the vampires, but after they kill the vampires THEN they start to run away and run into houses. Is there any way to fix this or do i have to still be vigilant of vampires and try to kill them before the citizens get themselves killed?
Methos 18 jan om 10:14nm 
Okay, repeated the issue a couple of times, then made a point of blowing through her quest dialogue rather than trying to avoid her. The quest progressed (pointing me towards Alduin) and she fled as expected once she was aware of the vamps. I'm not sure where she went, but it's not locked in place on the porch of the inn, which was my problem.
Methos 18 jan om 9:37nm 
I am having a problem with the NPC in Kynesgrove you are supposed to talk to after arriving with Delphine (the quest where you watch Alduin raise another dragon). I have a vampire attack occurring as the person I'm supposed to talk to runs out of town to talk to me. Regardless of whether I manage to avoid speaking with her, once she notices the vamp attack, she runs up to the porch of the inn and cowers, even after the vamps are dead. So, I can't talk to her. I have tried using console commands to killl and resurrect her, and she goes back to cowering. So I'm wondering if there's a command to remove the cowering state.
Pink Fluffy Unicorn 17 jan om 10:13vm 
i came into whiterun and heard a vampire say something (im on god mode) i sprint to hide somewhere and carlotta is in danger will this work?
Melletch 11 jan om 7:02nm 
I think this did just send my npcs indoors at Riften after a vampire attack. Not sure tho. Have a lot of mods, but this one I would think move them inside and keep standing still. Will see.
Suchong 4 31 dec 2014 om 11:44vm 
I have found a serious problem with this mod. If a vampire attack occurs in Whiterun upon reaching level 81 (when you come across the Ebony Warrior) he will enter a Fleeing state and cannot be interacted with. Also the same applies to Couriers and various other quest based NPCs. also ive been unable to talk to variouis merchants in the general area after the assault ends.
E͍K̡̭̥͎I̻̱ 26 dec 2014 om 6:03vm 
Can this be made compatible with the dawnguard sentries? so that the sentries stay and fight. Or are they already? i havent really checked.
Heres the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=261760915
aroundthefur79 16 dec 2014 om 6:29vm 
Just walked into a masacre in white run Amren,Carlotta valencia and some old lady that isn't important got destroyed ??? (im going to look for incompatible mods). Yet on the other hand after that in riverwood i got attacked by a dragon an people booked inside so "run for your life" def works... Anyone have an issue or solution with this one ? I use loot and didn't notice any incompatibilities
Grey 13 dec 2014 om 12:01nm 
animals are stupid hahahahahahah u got that right hahhaahahha :D :D :D
Winter 11 dec 2014 om 6:23vm 
Two Master Vampires, a death dog and two thralls all spawn in the center of Solitude, killing at least two guards and pretty much everyone in the marketplace, as well as two of the Bards College students. It was a freaking masacre
Aley 10 dec 2014 om 3:39nm 
@FireMarioBros: Yeah, there actually is.
http://steamcommunity.com/sharedfiles/filedetails/?id=114272858
FireMarioBros 9 dec 2014 om 6:49nm 
Is there a mod that makes them run away from dragons?
Figgie 26 nov 2014 om 5:51nm 
PS <3 this mod
Figgie 26 nov 2014 om 5:48nm 
ONE FOR WEREWOLVES?!
NaughtiusMaximus 26 nov 2014 om 12:01vm 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
Wardancer 13 nov 2014 om 7:29nm 
@Arthmoor: THANK YOU!!! Even better news! I haven't had any problems! They run like they should when the vamps attack. In agreement with SlashCatTo, you saved the game!! :)
TheDustyBlade 11 nov 2014 om 8:04vm 
THANK YOU! The fact that they died was the one reason I stopped using the Dawnguard DLC :l You saved my game, thank you :3
Arthmoor  [auteur] 5 nov 2014 om 2:56nm 
The "working randomly" thing has yet to be proven since nobody has been able to provide me with proper debug logs to support that. So until you hear otherwise from me, assume that anyone reporting that is dealing with some sort of interference from another mod.
Wardancer 3 nov 2014 om 8:14nm 
Wish I'd had known this mod existed before the entire Khajiit caravan in Dawnstar was completely wiped out by vamps! They spawn just behind their campground almost everytime I'm there. Unfortunately, I wasn't there when this attack on the caravan first happened or they'd still be there! No bodies for me to resurrect thru the console either so it had been days, but everytime I'm in Dawnstar they spawn at some point. Usually on my way in or out. Thank you for this mod!! I'm reading that it works "randomly", but I'll take my chances!!
Zaayl 22 okt 2014 om 11:03nm 
Ive been having similar Issues as Teratus, it kinda works sometimes, and both this and the dragon version have identical issues where some will flee, but not actually go inside and instead just cower in the open. (Usually just outside a city like Riften, are they not programmed to head for the city gates?) and some will just outright fight anyway, (This happened with the old man, something Snowshod, outside riften vs. a dragon, and with Froki? or something, the woman in charge of Iron Breaker in Dawnstar, against vampires. Sorry I cant be more specific, they are both forgettable and unimportant characters.)
alixir 20 okt 2014 om 5:26nm 
it worked at first but just last game in solitude around hall of dead almost 7 NPCs tried to fight (from bards college) and died? I resurrected them but??? just wondering if it stopped working..
Weston 19 okt 2014 om 2:01vm 
I didn't understand how necessary this was until 2-3 vamp attacks wiped out half of freaking Whiterun -_-
lars7500 14 okt 2014 om 9:03vm 
when do vampire attacks happen, I never experienced it
Teratus 4 okt 2014 om 2:45vm 
I've been using this for a while now on multiple save files but this mod often times goes from working to not working or not working to working.. randomly

anyone else get that too?
same for the Dragon version
Robbyx2 1 okt 2014 om 2:43nm 
This is really good for just end game exploring, but still fun!
killerpanda029 1 okt 2014 om 9:09vm 
this is all-some i love these mod it makes "life" a lot essayer to not weary of pertaining every one
fcbcobos 28 sep 2014 om 11:08vm 
good
adventuretimefangirl94 11 sep 2014 om 9:17vm 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6 sep 2014 om 4:41nm 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5 sep 2014 om 3:53vm 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20 aug 2014 om 10:21nm 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17 aug 2014 om 8:00nm 
Did Malog Bal make the vampire lords as well?