When Vampires Attack
398 opmerkingen
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aroundthefur79 16 dec om 6:29vm 
Just walked into a masacre in white run Amren,Carlotta valencia and some old lady that isn't important got destroyed ??? (im going to look for incompatible mods). Yet on the other hand after that in riverwood i got attacked by a dragon an people booked inside so "run for your life" def works... Anyone have an issue or solution with this one ? I use loot and didn't notice any incompatibilities
Grey 13 dec om 12:01nm 
animals are stupid hahahahahahah u got that right hahhaahahha :D :D :D
Winter 11 dec om 6:23vm 
Two Master Vampires, a death dog and two thralls all spawn in the center of Solitude, killing at least two guards and pretty much everyone in the marketplace, as well as two of the Bards College students. It was a freaking masacre
Aley 10 dec om 3:39nm 
@FireMarioBros: Yeah, there actually is.
http://steamcommunity.com/sharedfiles/filedetails/?id=114272858
★*~FireMarioBros~*★ 9 dec om 6:49nm 
Is there a mod that makes them run away from dragons?
Figgie 26 nov om 5:51nm 
PS <3 this mod
Figgie 26 nov om 5:48nm 
ONE FOR WEREWOLVES?!
NaughtiusMaximus 26 nov om 12:01vm 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
Wardancer 13 nov om 7:29nm 
@Arthmoor: THANK YOU!!! Even better news! I haven't had any problems! They run like they should when the vamps attack. In agreement with SlashCatTo, you saved the game!! :)
SlashCatTo 11 nov om 8:04vm 
THANK YOU! The fact that they died was the one reason I stopped using the Dawnguard DLC :l You saved my game, thank you :3
Arthmoor  [auteur] 5 nov om 2:56nm 
The "working randomly" thing has yet to be proven since nobody has been able to provide me with proper debug logs to support that. So until you hear otherwise from me, assume that anyone reporting that is dealing with some sort of interference from another mod.
Wardancer 3 nov om 8:14nm 
Wish I'd had known this mod existed before the entire Khajiit caravan in Dawnstar was completely wiped out by vamps! They spawn just behind their campground almost everytime I'm there. Unfortunately, I wasn't there when this attack on the caravan first happened or they'd still be there! No bodies for me to resurrect thru the console either so it had been days, but everytime I'm in Dawnstar they spawn at some point. Usually on my way in or out. Thank you for this mod!! I'm reading that it works "randomly", but I'll take my chances!!
Zaayl 22 okt om 11:03nm 
Ive been having similar Issues as Teratus, it kinda works sometimes, and both this and the dragon version have identical issues where some will flee, but not actually go inside and instead just cower in the open. (Usually just outside a city like Riften, are they not programmed to head for the city gates?) and some will just outright fight anyway, (This happened with the old man, something Snowshod, outside riften vs. a dragon, and with Froki? or something, the woman in charge of Iron Breaker in Dawnstar, against vampires. Sorry I cant be more specific, they are both forgettable and unimportant characters.)
alixir 20 okt om 5:26nm 
it worked at first but just last game in solitude around hall of dead almost 7 NPCs tried to fight (from bards college) and died? I resurrected them but??? just wondering if it stopped working..
Weston 19 okt om 2:01vm 
I didn't understand how necessary this was until 2-3 vamp attacks wiped out half of freaking Whiterun -_-
lars7500 14 okt om 9:03vm 
when do vampire attacks happen, I never experienced it
Teratus 4 okt om 2:45vm 
I've been using this for a while now on multiple save files but this mod often times goes from working to not working or not working to working.. randomly

anyone else get that too?
same for the Dragon version
Rabah760 1 okt om 2:43nm 
This is really good for just end game exploring, but still fun!
killerpanda029 1 okt om 9:09vm 
this is all-some i love these mod it makes "life" a lot essayer to not weary of pertaining every one
fcbcobos 28 sep om 11:08vm 
good
adventuretimefangirl94 11 sep om 9:17vm 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6 sep om 4:41nm 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5 sep om 3:53vm 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20 aug om 10:21nm 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17 aug om 8:00nm 
Did Malog Bal make the vampire lords as well?
Basilisk 30 jul om 7:45nm 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [auteur] 30 jul om 7:08nm 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Basilisk 30 jul om 4:22nm 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.
quantum07 30 jul om 4:20nm 
This mod prevents you from doing the first quest for the Dark Brotherhood. Uninstall it, then you can kill that orphanage lady, then reinstall.
Lurid Jester 29 jul om 1:48nm 
After a few vampire attacks in Whiterun where it didn't look like anyone was running away, I did some testing. Granted, it was only me spawning fledgling vamps in the city when as many people were around me as possible. The end result was that EVERYONE came running to kill the vampire. So it doesn't look like this mod is working for me. assuming the mod keys off the presence of any vampire... instead of keying off some Dawnguard specific event trigger. If that's the case, I'll probably need to do some additional testing. Unfortunately, anything more complex than spawning baby vamps is a bit outside my comfort zone. Any suggestions?
Arthmoor  [auteur] 27 jul om 4:43nm 
Not much I can do about it if Steam keeps redownloading the mod. The last update was 2 days go.
tuur 27 jul om 1:19vm 
I mean I see the changelogs, it's just that whenever I boot my game, this mod always (re-) downloads, none of my other do this.
tuur 27 jul om 1:18vm 
Works great, thanks, but why does this update so often?
melanie49 26 jul om 3:05vm 
Brilliant.....this is the aspect of Dawnguard I HATE, as all the blacksmiths seem to embrace death in a quite franky an irritating way....did I say BRILLIANT!!!!!
Bazyboy 22 jul om 4:43vm 
Great mod. Only had to turn it off once because when you enter Markarth for the first time, the quest "The Forsworn Conspiracy" should start by Weylin attacking Margret. However, Margret runs into the inn, and Weylin starts attacking guards instead, unable to be killed. But after that I turned it on again. Don't want stupid NPC's fist fighting vampires now. ;)
No, The Other Korea 17 jul om 5:06vm 
Jesus christ I needed this
Basilisk 15 jul om 3:41nm 
Saw a comment further down, on NPC's not fleeing during an attack, during my previous experience with the mod, I've found if you enter a building during the vampire attack (before they enter the city proper and begin to pillage and burn) or somesuch that the script will not play out properly. It doesn't appear to be something that can be fixed, to my eye, and seems to be due to how the game itself handles vampire attacks. Not really an issue with the mod, so there is probably little point in incessantly bugging the mod-maker about it.

Just don't go inside during a vampire attack, problem solved.
Basilisk 15 jul om 3:32nm 
I encountered what I believe to be a small bug in the vicinity of Ivarstead, a courier from a certain Falk Firebeard was within the village when the vampires decided a raid was in order, whilst the mod seems to have functioned perfectly for the other NPC's (everyone in their homes etc) he entered into a cowering stance the second he approached me (the moment, it seems the vampires attacked) and became stuck in that stance even after I had introduced the vampires to their own inards.

I am hoping this is a one-off bug or somesuch, but I felt you should be informed. If the problem persists or reoccurs, I'll test it and try to narrow down what could have caused this.
thebigdog 15 jul om 1:33nm 
I tried to use this mod but it messed with the game-steam synch and it wouldn't load after the Bethesda screen.
Evan, cshazlett 11 jul om 8:47vm 
RUN YOU STUIPD CITIZENS RUN THEIR VAMPIRES NOT CHICKENS WE HAVE GUARDS FOR A REASON!!!! Excuse me but that needed to be said to the citizens :P
Ajai Fel 10 jul om 10:50vm 
For anyone having an issue with npcs being stuck inside.

Open console, type - help "wva" It will come up with a quest variable

Type setstage [The quest name goes here, not the long string of numbers. That's the ID] 255 without the []
It will be something like ARTHWVACitizensFleeAttackType4, not always that one, but like it.

Hope this helps.
Grimtongue 5 jul om 6:07nm 
This is an excellent mod.
TheDodgyUkrainian 2 jul om 7:25vm 
nice mod saves the innocents:)
deeps.bitsmess 27 jun om 4:48nm 
Excellent.. now my Quest NPC do not die on me. just the guards whom i later loot:)
gamergabemc 27 jun om 3:04nm 
Sweet!!!! Now I can really feel like a hero. But, I have a question, will the vampires the player if he/she is a vampire/vampire lord? so basically, are they farrel or not
Phantom 27 jun om 8:14vm 
Which two data files do i need to remove to uninstall?
Nekofy 26 jun om 3:09nm 
great, it's awesome
now people don't get kileld annymore, and i can fight without accidently hitting npc who walk in my way (wich made the gueards usually attac me in stead of the vampires or cultists) i'm glad i subscribed
Teratus 25 jun om 8:20vm 
I love this mod but I have to say it is one random one at that

sometimes it works and sometimes it completely fails to work entirely
2 encounters in whiterun have been fine and now one in markarth and every npc runs up and gets one shotted by vampires..

anyone else having this issue? cause it happens to me all the time sometimes the mod just doesn't work at all..
neilbryson 22 jun om 7:27nm 
@jorge.ronin I think so. Haven't seen vampires attacking cities with the vanilla Skyrim.
coolkitties 18 jun om 8:13vm 
So cool! Now NPCs are actually smart.