When Vampires Attack
Počet komentářů: 378
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adventuretimefangirl94 11. zář. v 9.17 dop. 
Thank you! It's so frustrating that most of the NPC's in my game keep getting murdered by vampires. I'd uninstall Dawnguard altogether..but Auriel's Bow is too amazing to do without.
nashgill 6. zář. v 4.41 odp. 
Thanks for Insult towards my horse. Lol Horses are annoying they just run into Bandit Camps with you and try to fight, only to meet an uncertain fait...
JACK THE RIPPER 5. zář. v 3.53 dop. 
DRock1042 21 Aug @ 7:21am
"long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots" Yes AWESOME MOD
DRock1042 20. srp. v 10.21 odp. 
long time coming, I hate when the blacksmiths and general storekeepers get killed being idiots
sschubby 17. srp. v 8.00 odp. 
Did Malog Bal make the vampire lords as well?
Basilisk 30. čvc. v 7.45 odp. 
Thank you for your response-and the mod of course! I'm not good with tech, and I heard updates can trigger loose scripts. So I figured I'd ask.

I apperciate the care you take with these mods, and I'm sorry if I insulted you by asking. Just learned to be careful about this sort of thing after a few clean installs.
Arthmoor  [autor] 30. čvc. v 7.08 odp. 
@Quantum: That's very bad practice with Skyrim. Better to gather the debug info and pass it along than risk wrecking your game over it.

@Basilisk: No, it won't harm the save to update. I take great care to make sure my updates won't do that.
Basilisk 30. čvc. v 4.22 odp. 
Just wanted to say I apperciate you adding in that debug log feature, I would make use of it but....erm, I sometimes kill technology simply by booting it up. Best for everyone if I don't muck around with it.

I might create SkyNet by accident.

Just a check, this update won't harm save games correct? I'm assuming yes, but I figure it couldn't hurt to ask.
quantum07 30. čvc. v 4.20 odp. 
This mod prevents you from doing the first quest for the Dark Brotherhood. Uninstall it, then you can kill that orphanage lady, then reinstall.
Lurid Jester 29. čvc. v 1.48 odp. 
After a few vampire attacks in Whiterun where it didn't look like anyone was running away, I did some testing. Granted, it was only me spawning fledgling vamps in the city when as many people were around me as possible. The end result was that EVERYONE came running to kill the vampire. So it doesn't look like this mod is working for me. assuming the mod keys off the presence of any vampire... instead of keying off some Dawnguard specific event trigger. If that's the case, I'll probably need to do some additional testing. Unfortunately, anything more complex than spawning baby vamps is a bit outside my comfort zone. Any suggestions?
Arthmoor  [autor] 27. čvc. v 4.43 odp. 
Not much I can do about it if Steam keeps redownloading the mod. The last update was 2 days go.
TheDicSoupcan 27. čvc. v 1.19 dop. 
I mean I see the changelogs, it's just that whenever I boot my game, this mod always (re-) downloads, none of my other do this.
TheDicSoupcan 27. čvc. v 1.18 dop. 
Works great, thanks, but why does this update so often?
melanie49 26. čvc. v 3.05 dop. 
Brilliant.....this is the aspect of Dawnguard I HATE, as all the blacksmiths seem to embrace death in a quite franky an irritating way....did I say BRILLIANT!!!!!
Bazy 22. čvc. v 4.43 dop. 
Great mod. Only had to turn it off once because when you enter Markarth for the first time, the quest "The Forsworn Conspiracy" should start by Weylin attacking Margret. However, Margret runs into the inn, and Weylin starts attacking guards instead, unable to be killed. But after that I turned it on again. Don't want stupid NPC's fist fighting vampires now. ;)
Jimmy Nutrin 17. čvc. v 5.06 dop. 
Jesus christ I needed this
Basilisk 15. čvc. v 3.41 odp. 
Saw a comment further down, on NPC's not fleeing during an attack, during my previous experience with the mod, I've found if you enter a building during the vampire attack (before they enter the city proper and begin to pillage and burn) or somesuch that the script will not play out properly. It doesn't appear to be something that can be fixed, to my eye, and seems to be due to how the game itself handles vampire attacks. Not really an issue with the mod, so there is probably little point in incessantly bugging the mod-maker about it.

Just don't go inside during a vampire attack, problem solved.
Basilisk 15. čvc. v 3.32 odp. 
I encountered what I believe to be a small bug in the vicinity of Ivarstead, a courier from a certain Falk Firebeard was within the village when the vampires decided a raid was in order, whilst the mod seems to have functioned perfectly for the other NPC's (everyone in their homes etc) he entered into a cowering stance the second he approached me (the moment, it seems the vampires attacked) and became stuck in that stance even after I had introduced the vampires to their own inards.

I am hoping this is a one-off bug or somesuch, but I felt you should be informed. If the problem persists or reoccurs, I'll test it and try to narrow down what could have caused this.
thebigdog 15. čvc. v 1.33 odp. 
I tried to use this mod but it messed with the game-steam synch and it wouldn't load after the Bethesda screen.
Evan, cshazlett 11. čvc. v 8.47 dop. 
RUN YOU STUIPD CITIZENS RUN THEIR VAMPIRES NOT CHICKENS WE HAVE GUARDS FOR A REASON!!!! Excuse me but that needed to be said to the citizens :P
Ajai Fel 10. čvc. v 10.50 dop. 
For anyone having an issue with npcs being stuck inside.

Open console, type - help "wva" It will come up with a quest variable

Type setstage [The quest name goes here, not the long string of numbers. That's the ID] 255 without the []
It will be something like ARTHWVACitizensFleeAttackType4, not always that one, but like it.

Hope this helps.
Grimtongue 5. čvc. v 6.07 odp. 
This is an excellent mod.
TheDodgyUkrainian 2. čvc. v 7.25 dop. 
nice mod saves the innocents:)
deeps.bitsmess 27. čvn. v 4.48 odp. 
Excellent.. now my Quest NPC do not die on me. just the guards whom i later loot:)
gamergabemc 27. čvn. v 3.04 odp. 
Sweet!!!! Now I can really feel like a hero. But, I have a question, will the vampires the player if he/she is a vampire/vampire lord? so basically, are they farrel or not
Phantom 27. čvn. v 8.14 dop. 
Which two data files do i need to remove to uninstall?
Nekofy 26. čvn. v 3.09 odp. 
great, it's awesome
now people don't get kileld annymore, and i can fight without accidently hitting npc who walk in my way (wich made the gueards usually attac me in stead of the vampires or cultists) i'm glad i subscribed
Teratus 25. čvn. v 8.20 dop. 
I love this mod but I have to say it is one random one at that

sometimes it works and sometimes it completely fails to work entirely
2 encounters in whiterun have been fine and now one in markarth and every npc runs up and gets one shotted by vampires..

anyone else having this issue? cause it happens to me all the time sometimes the mod just doesn't work at all..
neilbryson 22. čvn. v 7.27 odp. 
@jorge.ronin I think so. Haven't seen vampires attacking cities with the vanilla Skyrim.
coolkitties 18. čvn. v 8.13 dop. 
So cool! Now NPCs are actually smart.
miliniano 14. čvn. v 10.23 dop. 
don't work i waired in whitrun 4h and i saw 5 dead bodies of citizens at the agte of the city
jorge.ronin 9. čvn. v 2.18 dop. 
requires dawnguard ?
SprayTactics 6. čvn. v 10.41 odp. 
Well, to fix this problem, I tried two things, both involving the console. First was putting in tai, to disable the ai, then reenabling it. The second was to manually reset the ai of each affected npc by clicking on the npc and typing in resetai in console. Try this, and hope it helps your problems.
Arthmoor  [autor] 6. čvn. v 1.51 dop. 
Then you're talking about Run For Your Lives - you're on the wrong mod page.

Killing a dragon will have no effect on vampire attacks.
Da Penguin 4. čvn. v 10.19 odp. 
Are you sure, because I left Riften many, many times after having this problem, but when I returned it was still broken. Only when I killed the dragon did it fix it.
Arthmoor  [autor] 4. čvn. v 3.14 odp. 
Killing the dragon anywhere has nothing to do with that.

What you actually triggered was the failsafe that both Bethesda and myself have put in place where if you leave the location where an attack is taking place, the attack is terminated.

There is no vampire detection radius. The events for vampire attacks are triggered solely by the enabling of actual vampires in the city.
Da Penguin 3. čvn. v 9.25 dop. 
Anyone having the problem people are talking about below, do as the commenter below suggests (I refuse to type your name), as it sorted my problem completely.
hitlers anal friend 29. kvě. v 1.34 odp. 
I know it sounds strange, but try killing the dragon in Lost Tongue Overlook - I know this because I loaded a save while the bug was happening and went straight for it, then came back. This fixed all of my problems for me. It may be that the dragon/vampire detection radius is too large and is picking up the dragon in its lair. Only thing I can think of that would explain it.
hitlers anal friend 29. kvě. v 1.12 odp. 
having this exact same bug @ Ancient Hydra/Telcontar
Ancient Hydra 26. kvě. v 2.49 odp. 
So I installed this mod and it worked well a few times but one time I think the spawning of the vampires bugged in Riften, and while everything reacted as though vampires attacked (including my inability to fast-travel) none actually attacked anyone. Now everyone has been cowering. I didn't realize what had happened until I no longer had an auto-save from before the attack (I was on the Agent of Mara quest so I did a lot of fast travel). I've uninstalled the mod but they still cower. Any advice? I can't talk to any NPCs that were outside shen the bug occured.
Telcontar 24. kvě. v 2.25 odp. 
There was a vampire attack when I went Riften. All NPC's except guards are run to the buildings, After I was defeated vampires they're won't come out or even they come out they run back to their home instantly. I can't interact with them. What should I do ?
[N] bluntman420 21. kvě. v 10.49 dop. 
For a temporary fix I unsubscribed and everyone went back to normal and I subscribed again.
[N] bluntman420 20. kvě. v 9.48 odp. 
Having an issue in Whiterun. It is similar to the issue that I had in Riften. After I killed a dragon outside the city and then killed a master vampire and his dogs in the city everyone ran inside and wont come out. I spent a night in the inn and still nothing. It is day time now and everyone is still inside lol. Killing the dragon at Lost Tongue Overlook worked for the issue in Riften. Is there anything that could fix the issue I am having in Whiterun?
Arthmoor  [autor] 5. kvě. v 3.40 odp. 
The game will still have them flagged as being dead for one. So you'll have dialogue that considers them dead. You may lose quests because they're dead. If they were carrying a specific inventory, that gets reset when the resurrect call is made. Sometimes it resets whether or not you ever spoke to them. It will reset any faction changes they've gone through.

Basically, those resurrect and recycle commands are doing a hard reset on the NPC. You're therefore changing the game state in ways it generally isn't meant to manage.

Best policy with NPCs - dead is dead.
quack 5. kvě. v 5.27 dop. 
Why can resurrecting and recycle commands cause long term undersired effects? :o
jcapulet_rose 26. dub. v 11.35 dop. 
I was very happy to see everyone running indoors to safety during a vamp attack. No more dead NPCs (started a new game, so Belethor is no longer dead ;D )
jcapulet_rose 18. dub. v 2.25 odp. 
Thanks for the info Arthmoor. It's Belethor in Whiterun i wanted to recycle. As much as I can't stand him (or listening to him ;D ) he often has stuff that I do prefer to buy.
Will probably subscribe to this mod to prevent other similar annoyances with vamp attacks.
Arthmoor  [autor] 18. dub. v 2.15 odp. 
You should keep in mind though that resurrect/recycle commands can leave behind long term undesired effects, especially if the NPC is involved in quests.
jcapulet_rose 18. dub. v 1.12 odp. 
@Sgt. Zett Thank you for mentioning the console command! It's incredibly annoying when one of the merchants you frequent dies from a vampire attack.
LiberPotestas 18. dub. v 7.09 dop. 
K, thanks for clarifying.