Run For Your Lives
558 commenti
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Wind2048 20 ore fa 
The description is perfect XD
lukeoki 9 giu, ore 17:58 
Best Mod EVER!!!!
VelvetThunder 4 giu, ore 14:49 
So much nicer to have the NPCs run inside instead of running to their own slaughter.
Crackerjack 13 mag, ore 21:08 
Npcs are still dying instead of retreating.
Grubbins Bubbins 10 mag, ore 4:02 
Is it compatible with open cities? cus' if it is, that'd be great.
ENGINEER ALF 7 mag, ore 10:55 
2 out of 3 time Alvor and Faendal would attack the dragon instead of running away like everyone else in Riverwood. However, on the third time, everyone ran and was easy to defeat the dragon. Also, I saw the Khajjit merchants camped outside of whiterun fight a dragon instead of running away. Otherwise, this mod is awesome.
Joe Louis3849 3 mag, ore 23:32 
YES!! This shoud have been done by the damn developers! I wish I had gotten the PC version of this game long ago.
DerEider 20 apr, ore 8:37 
Man !! Sure wish I had this a longg time ago. I've lost so many shopkeepers and smithys over the "years" because they insist on running into the thick of the battle. Glad to see this.
sammoe 10 apr, ore 11:44 
as a mage, THANK YOU SO MUCH. I'm so tired of accidentally vaporising random guards or citizens while killing a dragon.
jamesbaxterthehorse1916 6 apr, ore 5:27 
A perfect fix for one of the most annoying problems for players who want to keep the NPCs around.
sagittarius 5 apr, ore 6:13 
I Never Play without this MOD.

This is a: "Must Have MOD."

Thanks.
Jedicars 2 apr, ore 22:40 
Does this affect NPCs when vampires come? If not is there another mod for that?
EngineerMedic 28 mar, ore 13:41 
Heck, I pretty much had positive results. (I don't know why I thought it would be mixed)

Also please ignore the asterisk.
EngineerMedic 28 mar, ore 13:37 
I finally had a dragon attack me yesterday in Riverwood and finally have this mod do its thing. I got some semi-mixed results (mostly positive):

All but two villagers ran into their homes/the inn.

Those two villagers were the only ones in Riverwood with a weapon always equiped or nearby (the blacksmith, and the elf guy who has a crush on the shop keeper's sister).

Nobody died or even went into their "I need medical assistance" pose!*

I kinda noticed this at Western Watchtower (The place where you can actually fight a dragon for the 1st time), but it seems that any NPCs fighting a dragon does much better in combat. (arrows seem to hit much more often than before).
SooperReiChan 26 mar, ore 10:01 
Thank you so much for this mod! Nothing is more frustrating to me than showing up at Riverwood or Riften (For some reason dragon attacks happen the most often in these two places for me.) and watching the dragon slaughter half the inhabitants. Especially if I'm doing a quest for that person. x - x;
Tyrannis 26 mar, ore 2:11 
@dalamite, run to the hills! run for your lives! "iron maiden"
Great mod btw
spim 19 mar, ore 20:02 
Thanks for this.
It was ridiculous seeing little old ladies running up to a dragon to punch with their dainty fists .... and then dying.
Konero 14 mar, ore 23:40 
Some guards still run (i think it could be from another mod I have, idk) but villagers aren't trying to be heros anymore and that's all I needed. I never really had a problem with the dragon killing them; it was when I was shooting arrows or casting spells, sometimes I'd miss and injury or even kill them resulting in a fine. (a lot of my items are stolen, so you see my problem xD)
Dalamite 12 mar, ore 9:34 
Are you perchance an Iron Maiden fan?
10th-Doctor 8 mar, ore 15:42 
Doctor: Hello ,what's your name?
Rose: Rose, Rose Tyler
Doctor: Hello then, Rose, run for life!
wendikyleen 24 feb, ore 14:36 
This mod has saved many NPC lives in my game, I no longer have to go around resurrecting twenty people after a dragon attack, works just as promised. Thanks for that.
Rune Red 24 feb, ore 4:41 
The first time a dragon attacked after installing this mod, a guard said his usual line about '...everyone inside.' ; and people actually ran inside. Most cool.
Meat Shield on a Stick 19 feb, ore 12:53 
@coyotl says the guy that can't spell "stupid"
Sickle 31 gen, ore 6:19 
I don't know why when I was set the mod up,NPCs were not ran away. In River Wood,I was encountering the dragon,you know what? The erery NPCs which I saw was rushing and fighting with the dragon valiantly ! ! !Not only the guarders but also the villagers. It just like the dung beetle meets the shit romantically.Why?
Coyotl the deag 25 gen, ore 3:07 
Loved that animals won't run because they are stopid.
I HATE ST3AM 19 gen, ore 14:24 
sweet thanks :-)
AmaDraque 3 gen, ore 14:04 
"Please do not complain about NPCs who won't cooperate."

Please direct complaints to the NPCs instead - before they die! - and you may convince them to follow script. :D

I've been so annoyed with NPCs dying for this reason too. Thank you for creating this mod.
Velox Banks 1 gen, ore 7:28 
If i had a dime for every time Alvor died to a dragon i could probably buy steam off of Valve.
jansre16 - DEAGLE SPAMMER 30 dic 2014, ore 1:59 
This should be in the core game in the first place. I have lost so many quests because the quest givers were killed by a dragon.
boo9090 23 dic 2014, ore 12:00 
is this compatible with ALL dlc?
EngineerMedic 22 dic 2014, ore 15:43 
I just recently purchased the Steam version after seeing the many mods availible for it, (I used to play the XBOX360 version) and I saw this mod and I was like "YES! Now I won't feel so guilty for being unable to save them in the middle of a dragon attack."

I haven't started playing yet because I'm looking for a mod to let you see wild animals/enemies easier. Why? Well time for a story!
Back when I played the 360 version, anywhere that I would go that wasn't a town or a city, I would always be ambushed from behind, whether it was a Bandit, a Skeevers, or even those ugly looking Spiders.
And I've become traumatised by it. (Well, more like I flinch in fear for like 1 second, then I turn around and when I see who is attacking me, and I flinch again for another second. (If it is big like the aforementioned spiders or a troll, I'm panicing like crazy and running for my life.))
Thelawfull 17 dic 2014, ore 15:30 
Whats the dlc version of this called?, Im also tired of hellhounds killing everyone also cultists.
Valtheran88 14 dic 2014, ore 19:29 
Ok well was an idea worth looking into...
Arthmoor  [autore] 14 dic 2014, ore 17:14 
It's not really possible to do a generic modifier for something like this. The one for the Civil War is pretty specific in what it does, as are this one and the vampire one.

Best bet would be for the author of the random encounter mod to either not make them happen in cities, or to provide a system similar to what I've done here so that an encounter in a city will make the NPCs take cover. Or at the very least put them in protected aliases so they don't just die for no good reason.
Valtheran88 14 dic 2014, ore 14:16 
Anyway you can modify this for ANY advanced combat? Maybe using the seige of whiterun ai structure?

I have a chance encounter mod which means that when I fast travel I have a % based odds of being ambushed/followed or attacked by bounty hunters..This means when I travel to a place like whiterun and 5 bandit chief level thugs and a bandit mage begin attacking me the entire town comes to my aid...As sweet as that is watching the local blacksmith and peasants get their faces cleaved open with a battle axe before me and my followers can save them...Makes it so i have to force resurrect people I would not like to.

Maybe a modifier that when an attacker is x levels stronger an npc seeks shelter.
BadReligionFan97 13 dic 2014, ore 6:01 
Great. I'm going to us this mod. I like mods like this, not much on adding new content because I love vanilla so much. But things that are annoying, like exetremely brave citizens taking on a fire breathing moster, well I mod for stuff like that. Now they will stop taking my kills D:< Improves the game a lot.
Shairen The Wolf 5 dic 2014, ore 5:15 
This mod saved me a lot of times...why? because I've being mad for all the time the citizien died during a dragon attack, and what if I needed them for a quest ? (this happened) or just wanted to talk to them or what about the merchants? GREAT just great idea, and it should be normal to run and hide from a dragon, unless you are too much curious or stupid xD
Figgie 26 nov 2014, ore 17:52 
PS <3 this mod
Figgie 26 nov 2014, ore 17:50 
ONE FOR WEREWOLVES?!
NaughtiusMaximus 26 nov 2014, ore 0:01 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
ZombieGoo 25 nov 2014, ore 12:03 
I like both this mod and the vampire one you have, but one of them kept resulting in the people of Riften running away without there being either a dragon or vampires attacking. It happened several times, but only in Riften.
Mine Builder1912 15 nov 2014, ore 13:45 
I'll have you know sir that my horse is very smart, and therefore shouldn't be discriminated against by this mod (joking - this mod is perfect)
whatukno 6 nov 2014, ore 14:22 
This mod is completely essential for everyone, it damn well should have been shipped with the vanilla game.
Doctor "DJ" Jones 21 ott 2014, ore 15:40 
Klimmek didnt run when a dragon attacked ivarsted. Everyone else ran but him and my followers.
michelle.bourgoyne 14 ott 2014, ore 17:41 
Does this affect the start of the game (i.e. the events at Helgen)?
Nortarus 10 ott 2014, ore 23:51 
FIANLLY I don't have to walk miles because the town drunk pulled a dovahkiin (after I used marked for death btw) thank-you for making this mod
Jeehawd Derkallah 7 ott 2014, ore 13:47 
Great! No longer do i have to reload because Dumbass McIdiot decided to run at those gnashing teeth!
talynamber 4 ott 2014, ore 6:34 
Ah, I am trying to access the donation link to paypal, as I think your work should be supported. Can't do it. Is there another way?
JantoZ 2 ott 2014, ore 7:00 
I'm still finding the inhabitants of Riverwood ignoring this mod. Anybody know why?