The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
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580 megjegyzés
"Merx" okt. 5. @ de. 5:04 
It worked, but now does not work anymore - people do not run into hiding ? :S
drberg42 szept. 17. @ du. 2:47 
I am having a similar issue that the mod list says it's not subscribed or loading, but it's showing that I'm subscribed on this page. How do I get this to load ingame?
salmon skate szept. 8. @ du. 2:44 
i subscribed it, after i reintalled game, says in mod list its not subscribed, still says i have on this page, is there simlar one for english like run inside the house? not sure if i missed somthing
Sharp Fanged Rabbit szept. 3. @ du. 11:39 
Saw this work in Riften, forgot I'd downloaded this. That's how you know it's good, when you forget it and still notice the effects.
Ryan | BH aug. 16. @ de. 12:03 
does this count vampires too? (yes i did read the disc and it only says dragons)
Tuvstarr aug. 14. @ du. 2:38 
hmm every villager do attack anyway so the girl outside the smithy in whiterun got killed. weird.
Defend Waifu With Raifu aug. 9. @ du. 8:08 
@NjmTheDowell: There is another mod similar to this called When Vampires Attack. It works in a similar matter as this mod, but the only difference is NPCs are running from vampires.
NjmTheDowell aug. 6. @ du. 3:03 
Do the npc's also run from any other dangerous, attacking, thing? If not, Please!!!!!! Make it so.
Turner aug. 5. @ du. 5:00 
Just saying a good mod to accompany this would be a mod that makes citizens run when Vampires attack or werewolves but the guards stay to fight may be hard to do though but it would be good for immersion. If you do make it or decide to try to make it let me know please Id love to stop losing npcs to vampires.....
elassar aug. 4. @ de. 3:14 
I bet farm animals would run, but not inside, as far away as they could.
WiicardoBA júl. 29. @ du. 10:25 
I cannot thank enough to the creator of this Mod.
Jabberwookie júl. 28. @ de. 12:58 
"Farm animals will not run either, because they're stupid. That includes your horse."

I laughed

and subscribed
Arthmoor  [készítő] júl. 15. @ du. 11:12 
They do, yes. It may take a bit, but they'll start filing back out of their houses and such once the dragon is dead.

Though, if for some reason you DO kill it and they're still stuck inside, the MCM menu will let you stop the quest so they'll come out.
Jason_c_o júl. 15. @ du. 6:21 
Do NPCs properly return to their original locations once the battle has finished?
Arthmoor  [készítő] júl. 15. @ du. 5:43 
It would seem you are wrong since that can't be done by the code written in this mod.
Cap'n Tom júl. 15. @ du. 3:17 
It would seem this mod made every single npc invulnerable... You can see how this might cause problems for me
Hyperion júl. 11. @ de. 8:20 
the npcs just stand there until the dragon attacks them they run out of the area where the dragons at then just go back to standing there
Hyperion júl. 11. @ de. 8:19 
it doesnt work can someone help me?
blueeyeddevil2316 júl. 8. @ du. 12:22 
Makes perfect sence and no more losing important store keepers to hero factor !
SpaceMonkey907 júl. 6. @ de. 1:53 
Is this mod working okay through market place?
thane of swagville júl. 3. @ du. 12:56 
"Animals will not run cause they're stypid" 10/10
The_dark_knight_returns1 júl. 3. @ de. 12:20 
alvor keeps playing hero
Wind2048 júl. 2. @ de. 3:40 
The description is perfect XD
lukeoki jún. 9. @ du. 5:58 
Best Mod EVER!!!!
VelvetThunder jún. 4. @ du. 2:49 
So much nicer to have the NPCs run inside instead of running to their own slaughter.
Crackerjack máj. 13. @ du. 9:08 
Npcs are still dying instead of retreating.
Paul Blart máj. 10. @ de. 4:02 
Is it compatible with open cities? cus' if it is, that'd be great.
ENGINEER ALF máj. 7. @ de. 10:55 
2 out of 3 time Alvor and Faendal would attack the dragon instead of running away like everyone else in Riverwood. However, on the third time, everyone ran and was easy to defeat the dragon. Also, I saw the Khajjit merchants camped outside of whiterun fight a dragon instead of running away. Otherwise, this mod is awesome.
Joe Louis3849 máj. 3. @ du. 11:32 
YES!! This shoud have been done by the damn developers! I wish I had gotten the PC version of this game long ago.
DerEider ápr. 20. @ de. 8:37 
Man !! Sure wish I had this a longg time ago. I've lost so many shopkeepers and smithys over the "years" because they insist on running into the thick of the battle. Glad to see this.
sammoe ápr. 10. @ de. 11:44 
as a mage, THANK YOU SO MUCH. I'm so tired of accidentally vaporising random guards or citizens while killing a dragon.
jamesbaxterthehorse1916 ápr. 6. @ de. 5:27 
A perfect fix for one of the most annoying problems for players who want to keep the NPCs around.
sagittarius ápr. 5. @ de. 6:13 
I Never Play without this MOD.

This is a: "Must Have MOD."

Arthmoor  [készítő] ápr. 3. @ du. 1:31 
Jedicars ápr. 2. @ du. 10:40 
Does this affect NPCs when vampires come? If not is there another mod for that?
EngineerMedic márc. 28. @ du. 1:41 
Heck, I pretty much had positive results. (I don't know why I thought it would be mixed)

Also please ignore the asterisk.
EngineerMedic márc. 28. @ du. 1:37 
I finally had a dragon attack me yesterday in Riverwood and finally have this mod do its thing. I got some semi-mixed results (mostly positive):

All but two villagers ran into their homes/the inn.

Those two villagers were the only ones in Riverwood with a weapon always equiped or nearby (the blacksmith, and the elf guy who has a crush on the shop keeper's sister).

Nobody died or even went into their "I need medical assistance" pose!*

I kinda noticed this at Western Watchtower (The place where you can actually fight a dragon for the 1st time), but it seems that any NPCs fighting a dragon does much better in combat. (arrows seem to hit much more often than before).
SooperReiChan márc. 26. @ de. 10:01 
Thank you so much for this mod! Nothing is more frustrating to me than showing up at Riverwood or Riften (For some reason dragon attacks happen the most often in these two places for me.) and watching the dragon slaughter half the inhabitants. Especially if I'm doing a quest for that person. x - x;
Tyrannis márc. 26. @ de. 2:11 
@dalamite, run to the hills! run for your lives! "iron maiden"
Great mod btw
spim márc. 19. @ du. 8:02 
Thanks for this.
It was ridiculous seeing little old ladies running up to a dragon to punch with their dainty fists .... and then dying.
Konero márc. 14. @ du. 11:40 
Some guards still run (i think it could be from another mod I have, idk) but villagers aren't trying to be heros anymore and that's all I needed. I never really had a problem with the dragon killing them; it was when I was shooting arrows or casting spells, sometimes I'd miss and injury or even kill them resulting in a fine. (a lot of my items are stolen, so you see my problem xD)
Clockwork márc. 12. @ de. 9:34 
Are you perchance an Iron Maiden fan?
10th-Doctor márc. 8. @ du. 3:42 
Doctor: Hello ,what's your name?
Rose: Rose, Rose Tyler
Doctor: Hello then, Rose, run for life!
wendikyleen febr. 24. @ du. 2:36 
This mod has saved many NPC lives in my game, I no longer have to go around resurrecting twenty people after a dragon attack, works just as promised. Thanks for that.
Rune Red febr. 24. @ de. 4:41 
The first time a dragon attacked after installing this mod, a guard said his usual line about '...everyone inside.' ; and people actually ran inside. Most cool.
Meat Shield on a Stick febr. 19. @ du. 12:53 
@coyotl says the guy that can't spell "stupid"
Sickle jan. 31. @ de. 6:19 
I don't know why when I was set the mod up,NPCs were not ran away. In River Wood,I was encountering the dragon,you know what? The erery NPCs which I saw was rushing and fighting with the dragon valiantly ! ! !Not only the guarders but also the villagers. It just like the dung beetle meets the shit romantically.Why?
Coyotl the k jan. 25. @ de. 3:07 
Loved that animals won't run because they are stopid.
I HATE STEEM jan. 19. @ du. 2:24 
sweet thanks :-)
AmaDraque jan. 3. @ du. 2:04 
"Please do not complain about NPCs who won't cooperate."

Please direct complaints to the NPCs instead - before they die! - and you may convince them to follow script. :D

I've been so annoyed with NPCs dying for this reason too. Thank you for creating this mod.