Run For Your Lives
481 opmerkingen
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Lurid Jester 25 jul om 9:07nm 
Mod appeared to get ignored in Riverrun. Prior to the dragon landing in the town, it circled over the river for... let's just say it circled for a while. A painfully long "awhile". Anyway, it landed on the gate archway a few times before finally landing near the lumber mill. By the time I got there, guards were shooting it with arrows and the blacksmith had decided to go all bare knucckle brawler on it.

Not sure if the blacksmith counts as a civilian or not, but he survived the attack.

Still, any efforts to keep the civilian population from putting their squishy selves in the line of fire gets two thumbs up from me.
Derek 23 jul om 9:48nm 
I encountered a bug with this mod: When I was in Falkreath, a dragon attack occured and this mod (I'm assuming) made my companion (Jenassa) run indoors, as well.
Arthmoor  [auteur] 22 jul om 1:22nm 
If you're getting problems with Markarth and it's NOT due to a vampire attack you can't see (which should not be possible anyway, Forsworn Conspiracy is on the exemption list) then you're probably running Skyrim Immersive Creatures and need to update to the 6.5.2a release. That update fixes the issue with nearby dragon perches added by that mod.
Bazy 22 jul om 4:54vm 
Thank you for this mod. A few days ago I had a situation where I had to save civilians from themselves, attacking a master vampire. Only for a dragon to turn up at the same time. Making them brawl both these killing machines. Like I've posted on "When Vampires attack". I would advice to turn it off when you enter Markarth for the first time, since the quest "The Forsworn Conspiracy" should start by Weylin attacking Margret. Only for Margret running away, and Weylin becomming bugged. Starting to attack any guard in sight, unable to be killed. Still love it though!
Lester Applewood Roquefort 20 jul om 1:02nm 
They / Everybody

As in if the mod didn't exist.
Arthmoor  [auteur] 19 jul om 9:05nm 
Glad who doesn't run?

And yes, just the shop keepers and wannabe hero citizens. Guards will fight.
Lester Applewood Roquefort 19 jul om 8:37nm 
I'm kind of glad they don't run, makes my descision to ignore it altogether easier.

Also, do guards run? Or is it just the shop owners and unarmed villagers?
Destructech_01 17 jul om 6:53vm 
Whew no more accidental npc killings :) thanks
otakeksi 16 jul om 1:55nm 
Its cool but warning! If you have this mod and a dragon attacks somewhere do NOT ignore it! I had this glitch that causes all the people but the guards from solitude to stay inside like "theres a fucking dragon there so we wont never go outside NEVER!"
lxMattAranxl 15 jul om 4:56nm 
Finally... this guy made the AI smarter by having them running away from the dragon, instead being idiots and running right towards a very dangerous foe. Nicely done, bro! :)
imporiousmag 12 jul om 11:31vm 
It's kind of hard to feel like the Dragonborn when an old woman kills the dragon before you can figure out what just happened.
Evan, cshazlett 11 jul om 8:50vm 
The worst place for dragons/vampires is riften with these mods because riften actually has the most guards ready to stab the vampires, really they have half an army roaming around, some sitting around having lunch outside the palace.
traktor99 8 jul om 10:57vm 
what abut making the guards who are sleeping in the guard houas come out and help defend the city or place more guards
Reala728 7 jul om 7:11nm 
i uninstalled and everything was back to normal (to be fair, i uninstalled quite a few at the time). it may have been something else, i'll retest a few just to be sure and keep you up to date if it really was the issue... i only say this cause i only install fairly light mods generally, its not an attack on you or your work.
Arthmoor  [auteur] 7 jul om 7:03nm 
Only dragon attacks. If you got that kind of response when random NPCs attacked the city/town/whatever, it came from another mod.
Reala728 7 jul om 3:34nm 
does this only affect dragon attacks? i started a new game and was attacked by npc's to start one of the dlc's in whiterun... everyone ran indoors and never came out until i unchecked it from my data (didnt want to uninstall cause i do like it)
Grimtongue 5 jul om 6:10nm 
This is an essential mod. I don't understand why this wasn't included in the vanilla game.
Dolan y u do dis 5 jul om 8:00vm 
Thanks Napoleon! Gonna try your suggestion because this Riften issue is really annoying.
pir84lyf 2 jul om 4:55nm 
have territorial dragons mod, was in solitude, twin dragon attacks within sconds of each other, this mod should help a whole lot keeping casualties down
Arthmoor  [auteur] 17 jun om 9:13nm 
I'm telling you people, this issue with Riften was explicitly fixed in 2.0.1. You need to update.
NecroManC 17 jun om 12:19nm 
In my main save game, karthwasten (one of my favorite areas in game duh, silver mines) is a ghost town, literally everyone is dead and there are dragon skeletons everywhere. This mod will change that.
Orge Lambart 17 jun om 9:10vm 
had issues with riften and had to uninstall the mod, although I'll go kill the dragon and see if it fixes the issue.
Napoleon the Clown 16 jun om 3:30nm 
So yeah, anybody getting this bug can fix it by going to Lost Tongue Overlook and killing the dragon. If you're not in the mood to hike all the way to that lair, "coc dragonlair07exterior01" will take you to the base of the mountain it's on. Hike up, whack the dragon, and Riften will work again.
Napoleon the Clown 16 jun om 3:28nm 
Okay, I've figured out why Riften is broken with this. Latest version, no dragons in sight. Disabled, loaded new cell then came back. It was fixed. Reenabled and went to Lost Tongue Overlook, killed the dragon, returned to Riften. AI fixed. Loaded the autosave from before killing the dragon just to see if disabling, loading with it disabled, then reenabling and loading again is what fixed it. It wasn't. The dragon way to the south was the cause.

I wish the older version were up on the Nexus so I could roll back to something that didn't break Riften until this is corrected. Might wanna scale back detection range a few miles?
Cato Novus 15 jun om 12:03nm 
I'll make good use of this. For some reason Falkreath keeps getting dragon raids. I've had three skeletons still on the ground(two were stacked) when I rode up and then suddenly I heard a roar in the sky, then a second. I look up and I find two coming at me, a frost dragon perching on a building and a blood dragon strafing with fire. We lost many good people that day. :/
Shrimp on the barbie 13 jun om 1:54nm 
To be honest I think I'll get rid of those, I'd rather have less reocurring dragons and safe towns folk, than more ocourring dragons and make ghost towns, normally riverwood. (Alvar stop fighting the dragon with a iron warhammer)
Shrimp on the barbie 13 jun om 1:46nm 
okay thanks a lot, and I do actually have mods for more dragons. So that explains a lot thanks again^^
_/= ^ CoZ ^ =\_ 13 jun om 1:29nm 
also tried the readme for finding a calm command of some sort - didn't find it.. but I did found : possible conflicts with When Vampires Attack Wet and Cold - and wanted to edit/add to the previous post that I don't have those either..
_/= ^ CoZ ^ =\_ 13 jun om 1:22nm 
chiming in to report riften as well. and I don't have that mod called immersive creatures - I noticed this bug but didn't think much of it and that the people will fix themselves .. didn't happen at first and didn't care until the dozenth visit to riften over a few rl days of playing... still running villagers so i just figured to spawn in a dragon and it would get an all clear orsome, didn't happen.. then looked at this page to see if there was some sort of console command to do that and notice other people having the same issue.. i'll gladly give a list of addons if it helps pinpoint, lemme know
Arthmoor  [auteur] 13 jun om 12:21nm 
Riften was already fixed with 2.0.1. If you're still getting problems, it's likely you're also using Skyrim Immersive Creatures - which adds a whole bunch of new dragon perches they need to remove an LOD flag from to stop that from happening.
Shrimp on the barbie 11 jun om 8:20nm 
Riften seems to have a problem, everyone except guards run and hide. No dragon in sight or hearing range, a patch for this would be nice. Other than that brilliant mod.
Rivvel 10 jun om 1:55nm 
Haha, very good mod, at least it makes NPC's smarter.... and NPC's with names won't die anymore so there's no need to 'resurrect' them with cheats.. good job.
Choloph 10 jun om 1:34nm 
Agree. ALL citizens of Riften (except guards of course) are hiding in inns for no reason considering that there is no dragons. Very wierd.
Trauma 9 jun om 2:20vm 
riften have every single NPC cower and hide more or less constantly. Console command "Resetai" doesnt work. Very sad, mod seems to work nicely in all other cities.
King Alexander 23 8 jun om 6:57nm 
@Paizurprinces Ikr i am having the same problem everyone is cowering on fear in riften no matter what there are no enemies in sight. can you please fix this bug?
paizuriprincess 8 jun om 8:53vm 
I'm pretty sure it works although while I was in Riften and there was no visible dragon attacking that I could here or see, everyone was pretty much cowering and running for there lives. Except for Scarlett and the dude she was talking to. They just stayed on the bridge cowering out in the open. It was HILARIOUS! I couldn't get any conversations going whilst the invisible dragon was about but still: works and it's funny to see all these bad arses suddenly cower like the wussies they are when a dragon comes a calling.
Arthmoor  [auteur] 6 jun om 1:50vm 
@xoegarcia: No need. That bug was fixed in 2.0.1.
Eris godess of chaos 5 jun om 5:57nm 
love this mod think you can do a companion one for the dawnguard DLC's vampire attacks? I had to reload outside whiterun a couple of times recently to keep one of the local shopkeepers from dying due to trying to punch a vampire :P
dedret 5 jun om 5:40nm 
killing the dragon at lost tongue overlook fixed riften for me as well, you should put that in the description.
nannyoggins 1 jun om 12:44vm 
I had an hilarious bug happen in Solitude. During a dragon attack all the NPCs reacted as expected taking shelter. Rogvir was due to be executed and was crouched at the block, then after I killed the dragon he and his guards were in The Winking Skeever, Rogvir was still cowering and for some reason was totally naked. I took a screenshot !
Arthmoor  [auteur] 31 mei om 11:18vm 
@Rice Burner: No. The radius of dragons in the game engine seems pretty far. This is a consequence of them being LOD enabled creatures. They can set things off much farther away than normal creatures.
Rice Burner 31 mei om 10:13vm 
fixed my riften problem by killing the dragon at lost tongue overlook, the radius of this mod seems pretty far.
Darkluck13 31 mei om 1:36vm 
Updated, still getting the Riften glitch. :< I love the mod though. It's practically essential. ^_^
WENDINGO 29 mei om 1:20nm 
I was wondering about the Riften Glitch. That was the first town I went to after installing the mod. Made me think it was all like that. But i'll go kill that dragon up at Lost Tongue Overlook. Hopefully that will simmer them all down.
Davo 29 mei om 4:56vm 
do soldiers run
Korsall Kaiser 27 mei om 5:35nm 
Hmm, I may have a small problem from this mod. It seems to be the most likely culprit. Anyways, when I enter Riften, everyone is either cowering or running inside buildings like the Bee and Barb and Helga's Bunkhouse. Only Guards retain normal behavior. Do you know anything about this?
Arthmoor  [auteur] 26 mei om 12:26nm 
Mod updates have always required the use of the official game launcher. Steam's thing where it would download them through the client was just to cache them locally for you. I don't know if they're still doing that or not because none of the subscriptions I have have been updated in ages.
*VictorFrankenstein* 26 mei om 12:19nm 
Sorry for spamming here. Lost Tongue Overlook really fixed it.
*VictorFrankenstein* 26 mei om 12:06nm 
Hmm, even after updating, Riften behaves very funny. I just fought a dragon there, so by killing it, the npcs should have been "safe". Even by fast-travelling or waiting, their behavior hasn't changed. Before, they just stayed indoors, now they come out for a bit, then they run in again. Quite funny to watch actually. Gonna try killing the dragon at lost tongue overlook.
*VictorFrankenstein* 26 mei om 12:01nm 
Hey, after getting the Riften Bug - Steam&Bethesda have changed the way mods update again. They are no longer updated by steam's regular update service, instead you have to use the crutch of the regular launcher. Just wait for it to check for updates and automatically download the update.

@Arthmoor: Is there any way to "reset" npcs manually by disabling and re-enabling the script via the console? Just in case.