Pure Intellect Part 1: A Lesson in Classical Physics
Коментарів: 74
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Ultiman  [автор] 12 кві о 22:30 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Happy now Jeff? 2 лис 2013 о 14:38 
Awesome!
Ultiman  [автор] 5 лип 2013 о 8:38 
It's not a time tunnel. All will be revealed in time.
Dr. Toaster Waffles 5 лип 2013 о 6:56 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 4 лип 2013 о 13:49 
I LIKED IT!!!
chrismowe 12 чер 2013 о 10:59 
the design was 10, puzzles could be a little more complicated.cool experience though
Salsander 27 кві 2013 о 18:33 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 6 кві 2013 о 21:20 
I really liked it, nice maps!
wildgoosespeeder 4 кві 2013 о 12:37 
This a good Hammer map you made.
drew 27 бер 2013 о 8:19 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
{IET} The Archduke 24 бер 2013 о 12:33 
Great job with this test! Big improvement over sp_80's!
DanM 24 бер 2013 о 0:09 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Starlight the Fox 12 бер 2013 о 18:37 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
Ultiman  [автор] 12 бер 2013 о 18:23 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Starlight the Fox 12 бер 2013 о 18:07 
Why did you take this out of the [sp_80's] collection?
Kage_J 12 лют 2013 о 12:02 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Ruki :3 12 лют 2013 о 7:36 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
Ultiman  [автор] 12 лют 2013 о 7:33 
Fling yourself. Fling with the gel.
Ruki :3 12 лют 2013 о 7:20 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 10 лют 2013 о 20:32 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
Ultiman  [автор] 5 лют 2013 о 15:54 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 5 лют 2013 о 15:44 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
dante 30 січ 2013 о 13:43 
Wow! What a change. A good change though. I didn't like the other maps.
Ultiman  [автор] 29 січ 2013 о 22:49 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
Ultiman  [автор] 25 січ 2013 о 20:41 
The map has been updated to hopefully fix a bypass route I have seen people use.
dante 24 січ 2013 о 14:22 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 5 січ 2013 о 10:07 
Very nice, could have been part of the original game! :)
kindcrocodile 28 гру 2012 о 9:19 
Good job. 5.
MCA 26 гру 2012 о 18:40 
Custom elements eh? Nice!
Diamond Knight 25 гру 2012 о 6:32 
This series was FANTASTIC!!! Make more, please.
Ultiman  [автор] 23 гру 2012 о 21:09 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 23 гру 2012 о 20:59 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
Ultiman  [автор] 23 гру 2012 о 11:44 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
Devil Pyro 23 гру 2012 о 2:12 
how did u make it?
srs bsnss 23 гру 2012 о 2:00 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
5. PROFIT!
Ultiman  [автор] 22 гру 2012 о 17:50 
@ZombieLogan: With Science. And a keyboard.
DeadPool27 22 гру 2012 о 17:25 
HOW DO YOU PLAY IT???!!!!?!
Mitch McWiggins 22 гру 2012 о 17:00 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 22 гру 2012 о 13:25 
Quite liked it! :D
Ultiman  [автор] 22 гру 2012 о 11:01 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.
Metzger Ben | GER 22 гру 2012 о 10:45 
Carpetbeater 22 гру 2012 о 7:53 
great stuff!!!
=A0G=Justinian [0N] 21 гру 2012 о 17:43 
thank you. Just checking, because it didn't specify.
Ultiman  [автор] 21 гру 2012 о 16:49 
@=AOG=Justinian: At the end of the last one, you got into an elevator.
=A0G=Justinian [0N] 21 гру 2012 о 16:23 
where does this fall with the rest of the maps?
Ultiman  [автор] 20 гру 2012 о 18:24 
Before that, at the Conversion Gel area. You can activate the speed gel pump, or you can jump down from the building onto one of the dock buildings.
GLaDOSproto 20 гру 2012 о 18:17 
How do you beat it the second way? I got the way where you go through the two doors after activating the cable...
Ultiman  [автор] 19 гру 2012 о 19:42 
I'm working on re-making the first Part to be better looking. Part 6 will have to wait until probably January.
daloboy 19 гру 2012 о 19:37 
Great vintage felling in this one! Very well done!
Please try mine and comment! Thanks.
Deli73 19 гру 2012 о 13:07 
Oh, i almost forgot, in the luminescent blue tube you fall through for a few seconds, you can shoot portals on the walls, which ruins the effect. I suggest eitehr temporarily taking away the portal gun or cahnging the texture...