Portal 2
Pure Intellect Part 1: A Lesson in Classical Physics
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댓글 84
Petutski 2017년 10월 3일 오후 7시 00분 
Played again after three years. Finished it this time! Great map. Thanks!
jchampneys 2017년 9월 15일 오전 10시 31분 
this next test- *explode* is- *explode* dangerous i'll be right back LOL
PhilFromFrance 2017년 2월 23일 오후 12시 24분 
Very nice map
cochetmichel49 2016년 9월 5일 오전 6시 19분 
Nice rooms, story and test ! Visuals perhaps may be perfected.. Thanks
quatrus 2016년 5월 6일 오전 10시 07분 
Wow old series, just found....moving on to next....
Militant Ginger 2015년 12월 18일 오후 1시 27분 
Love the fall:D
DeathbyBreath 2015년 8월 28일 오후 7시 20분 
Turned out I didn't need the orange gel towards the finale. Found another way to make the jump.
bonkrood 2015년 7월 22일 오후 12시 49분 
Great map, I don't know how I missed this series years ago, but I'm glad I found them now. :)
Nobody No-One 2015년 2월 20일 오전 9시 05분 
@Vince and Repeat
I really liked this map series, especially part 2. Fracture's map was good too, but I understand that this was the original.
Petutski 2014년 8월 20일 오후 6시 42분 
Had me stumped at the end! So close! But a great map!
Big Screen Of Dave  [작성자] 2014년 4월 12일 오후 10시 30분 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Eric 2013년 11월 2일 오후 2시 38분 
Big Screen Of Dave  [작성자] 2013년 7월 5일 오전 8시 38분 
It's not a time tunnel. All will be revealed in time.
Dafflewoctor 2013년 7월 5일 오전 6시 56분 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 2013년 7월 4일 오후 1시 49분 
chrismowe 2013년 6월 12일 오전 10시 59분 
the design was 10, puzzles could be a little more complicated.cool experience though
BetoBob 2013년 4월 27일 오후 6시 33분 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 2013년 4월 6일 오후 9시 20분 
I really liked it, nice maps!
wildgoosespeeder 2013년 4월 4일 오후 12시 37분 
This a good Hammer map you made.
drew 2013년 3월 27일 오전 8시 19분 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
mistmurk 2013년 3월 24일 오후 12시 33분 
Great job with this test! Big improvement over sp_80's!
DanM 2013년 3월 24일 오전 12시 09분 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Star 2013년 3월 12일 오후 6시 37분 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
Big Screen Of Dave  [작성자] 2013년 3월 12일 오후 6시 23분 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Star 2013년 3월 12일 오후 6시 07분 
Why did you take this out of the [sp_80's] collection?
Kage_J 2013년 2월 12일 오후 12시 02분 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Nera 2013년 2월 12일 오전 7시 36분 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
Big Screen Of Dave  [작성자] 2013년 2월 12일 오전 7시 33분 
Fling yourself. Fling with the gel.
Nera 2013년 2월 12일 오전 7시 20분 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 2013년 2월 10일 오후 8시 32분 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
Big Screen Of Dave  [작성자] 2013년 2월 5일 오후 3시 54분 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 2013년 2월 5일 오후 3시 44분 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
Nobody No-One 2013년 1월 30일 오후 1시 43분 
Wow! What a change. A good change though. I didn't like the other maps.
Big Screen Of Dave  [작성자] 2013년 1월 29일 오후 10시 49분 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
Big Screen Of Dave  [작성자] 2013년 1월 25일 오후 8시 41분 
The map has been updated to hopefully fix a bypass route I have seen people use.
Nobody No-One 2013년 1월 24일 오후 2시 22분 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 2013년 1월 5일 오전 10시 07분 
Very nice, could have been part of the original game! :)
kindcrocodile 2012년 12월 28일 오전 9시 19분 
Good job. 5.
Conundrum 2012년 12월 26일 오후 6시 40분 
Custom elements eh? Nice!
Diamond Knight 2012년 12월 25일 오전 6시 32분 
This series was FANTASTIC!!! Make more, please.
Big Screen Of Dave  [작성자] 2012년 12월 23일 오후 9시 09분 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 2012년 12월 23일 오후 8시 59분 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
Big Screen Of Dave  [작성자] 2012년 12월 23일 오전 11시 44분 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
ः 乇乂ㄒ尺卂ㄒ卄丨匚匚 2012년 12월 23일 오전 2시 12분 
how did u make it?
srs bsnss 2012년 12월 23일 오전 2시 00분 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
Big Screen Of Dave  [작성자] 2012년 12월 22일 오후 5시 50분 
@ZombieLogan: With Science. And a keyboard.
Kurt Cobain 2012년 12월 22일 오후 5시 25분 
Mitch McWiggins 2012년 12월 22일 오후 5시 00분 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 2012년 12월 22일 오후 1시 25분 
Quite liked it! :D
Big Screen Of Dave  [작성자] 2012년 12월 22일 오전 11시 01분 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.