Portal 2
Pure Intellect Part 1: A Lesson in Classical Physics
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84 件のコメント
Petutski 10月3日 19時00分 
Played again after three years. Finished it this time! Great map. Thanks!
jchampneys 9月15日 10時31分 
this next test- *explode* is- *explode* dangerous i'll be right back LOL
PhilFromFrance 2月23日 12時24分 
Very nice map
cochetmichel49 2016年9月5日 6時19分 
Nice rooms, story and test ! Visuals perhaps may be perfected.. Thanks
quatrus 2016年5月6日 10時07分 
Wow old series, just found....moving on to next....
Militant Ginger 2015年12月18日 13時27分 
Love the fall:D
DeathbyBreath 2015年8月28日 19時20分 
Turned out I didn't need the orange gel towards the finale. Found another way to make the jump.
bonkrood 2015年7月22日 12時49分 
Great map, I don't know how I missed this series years ago, but I'm glad I found them now. :)
Nobody No-One 2015年2月20日 9時05分 
@Vince and Repeat
I really liked this map series, especially part 2. Fracture's map was good too, but I understand that this was the original.
Petutski 2014年8月20日 18時42分 
Had me stumped at the end! So close! But a great map!
os.environ["USER"]  [作成者] 2014年4月12日 22時30分 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Eric 2013年11月2日 14時38分 
os.environ["USER"]  [作成者] 2013年7月5日 8時38分 
It's not a time tunnel. All will be revealed in time.
Dafflewoctor 2013年7月5日 6時56分 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 2013年7月4日 13時49分 
chrismowe 2013年6月12日 10時59分 
the design was 10, puzzles could be a little more complicated.cool experience though
BetoBob 2013年4月27日 18時33分 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 2013年4月6日 21時20分 
I really liked it, nice maps!
wildgoosespeeder 2013年4月4日 12時37分 
This a good Hammer map you made.
drew 2013年3月27日 8時19分 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
mistmurk 2013年3月24日 12時33分 
Great job with this test! Big improvement over sp_80's!
DanM 2013年3月24日 0時09分 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Some Annoying Furfag 2013年3月12日 18時37分 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
os.environ["USER"]  [作成者] 2013年3月12日 18時23分 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Some Annoying Furfag 2013年3月12日 18時07分 
Why did you take this out of the [sp_80's] collection?
Kage_J 2013年2月12日 12時02分 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Nera 2013年2月12日 7時36分 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
os.environ["USER"]  [作成者] 2013年2月12日 7時33分 
Fling yourself. Fling with the gel.
Nera 2013年2月12日 7時20分 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 2013年2月10日 20時32分 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
os.environ["USER"]  [作成者] 2013年2月5日 15時54分 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 2013年2月5日 15時44分 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
Nobody No-One 2013年1月30日 13時43分 
Wow! What a change. A good change though. I didn't like the other maps.
os.environ["USER"]  [作成者] 2013年1月29日 22時49分 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
os.environ["USER"]  [作成者] 2013年1月25日 20時41分 
The map has been updated to hopefully fix a bypass route I have seen people use.
Nobody No-One 2013年1月24日 14時22分 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 2013年1月5日 10時07分 
Very nice, could have been part of the original game! :)
kindcrocodile 2012年12月28日 9時19分 
Good job. 5.
Conundrum 2012年12月26日 18時40分 
Custom elements eh? Nice!
Diamond Knight 2012年12月25日 6時32分 
This series was FANTASTIC!!! Make more, please.
os.environ["USER"]  [作成者] 2012年12月23日 21時09分 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 2012年12月23日 20時59分 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
os.environ["USER"]  [作成者] 2012年12月23日 11時44分 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
2012年12月23日 2時12分 
how did u make it?
srs bsnss 2012年12月23日 2時00分 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
os.environ["USER"]  [作成者] 2012年12月22日 17時50分 
@ZombieLogan: With Science. And a keyboard.
Kurt Cobain 2012年12月22日 17時25分 
Mitch McWiggins 2012年12月22日 17時00分 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 2012年12月22日 13時25分 
Quite liked it! :D
os.environ["USER"]  [作成者] 2012年12月22日 11時01分 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.