Portal 2
Pure Intellect Part 1: A Lesson in Classical Physics
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81 σχόλια
cochetmichel49 5 Σεπ στις 6:19πμ 
Nice rooms, story and test ! Visuals perhaps may be perfected.. Thanks
quatrus 6 Μαϊ στις 10:07πμ 
Wow old series, just found....moving on to next....
Foxy The Pirate 18 Δεκ 2015 στις 1:27μμ 
Love the fall:D
DeathbyBreath 28 Αυγ 2015 στις 7:20μμ 
Turned out I didn't need the orange gel towards the finale. Found another way to make the jump.
bonkrood 22 Ιουλ 2015 στις 12:49μμ 
Great map, I don't know how I missed this series years ago, but I'm glad I found them now. :)
Nobody No-One 20 Φεβ 2015 στις 9:05πμ 
@Vince and Repeat
I really liked this map series, especially part 2. Fracture's map was good too, but I understand that this was the original.
Petutski 20 Αυγ 2014 στις 6:42μμ 
Had me stumped at the end! So close! But a great map!
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 12 Απρ 2014 στις 10:30μμ 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Eric 2 Νοε 2013 στις 2:38μμ 
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 5 Ιουλ 2013 στις 8:38πμ 
It's not a time tunnel. All will be revealed in time.
Dafflewoctor 5 Ιουλ 2013 στις 6:56πμ 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 4 Ιουλ 2013 στις 1:49μμ 
chrismowe 12 Ιουν 2013 στις 10:59πμ 
the design was 10, puzzles could be a little more complicated.cool experience though
Crooow 27 Απρ 2013 στις 6:33μμ 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 6 Απρ 2013 στις 9:20μμ 
I really liked it, nice maps!
wildgoosespeeder 4 Απρ 2013 στις 12:37μμ 
This a good Hammer map you made.
drew 27 Μαρ 2013 στις 8:19πμ 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
asmr 24 Μαρ 2013 στις 12:33μμ 
Great job with this test! Big improvement over sp_80's!
DanM 24 Μαρ 2013 στις 12:09πμ 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Star 12 Μαρ 2013 στις 6:37μμ 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 12 Μαρ 2013 στις 6:23μμ 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Star 12 Μαρ 2013 στις 6:07μμ 
Why did you take this out of the [sp_80's] collection?
Kage_J 12 Φεβ 2013 στις 12:02μμ 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Nera 12 Φεβ 2013 στις 7:36πμ 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 12 Φεβ 2013 στις 7:33πμ 
Fling yourself. Fling with the gel.
Nera 12 Φεβ 2013 στις 7:20πμ 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 10 Φεβ 2013 στις 8:32μμ 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 5 Φεβ 2013 στις 3:54μμ 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 5 Φεβ 2013 στις 3:44μμ 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
Nobody No-One 30 Ιαν 2013 στις 1:43μμ 
Wow! What a change. A good change though. I didn't like the other maps.
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 29 Ιαν 2013 στις 10:49μμ 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 25 Ιαν 2013 στις 8:41μμ 
The map has been updated to hopefully fix a bypass route I have seen people use.
Nobody No-One 24 Ιαν 2013 στις 2:22μμ 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 5 Ιαν 2013 στις 10:07πμ 
Very nice, could have been part of the original game! :)
kindcrocodile 28 Δεκ 2012 στις 9:19πμ 
Good job. 5.
Cunning Conundrum 26 Δεκ 2012 στις 6:40μμ 
Custom elements eh? Nice!
Diamond Knight 25 Δεκ 2012 στις 6:32πμ 
This series was FANTASTIC!!! Make more, please.
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 23 Δεκ 2012 στις 9:09μμ 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 23 Δεκ 2012 στις 8:59μμ 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 23 Δεκ 2012 στις 11:44πμ 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
►◄►◄►◄►◄►◄►◄►◄►◄ 23 Δεκ 2012 στις 2:12πμ 
how did u make it?
srs bsnss 23 Δεκ 2012 στις 2:00πμ 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 22 Δεκ 2012 στις 5:50μμ 
@ZombieLogan: With Science. And a keyboard.
the_real_logan27 22 Δεκ 2012 στις 5:25μμ 
Mitch McWiggins 22 Δεκ 2012 στις 5:00μμ 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 22 Δεκ 2012 στις 1:25μμ 
Quite liked it! :D
ϟTλЯ⁹⁷¹¹  [Δημιουργός] 22 Δεκ 2012 στις 11:01πμ 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.
Metzger Ben | GER 22 Δεκ 2012 στις 10:45πμ 
Carpetbeater 22 Δεκ 2012 στις 7:53πμ 
great stuff!!!
=A0G=Justinian [0N] 21 Δεκ 2012 στις 5:43μμ 
thank you. Just checking, because it didn't specify.