Pure Intellect Part 1: A Lesson in Classical Physics
75 коментара
< >
Petutski 20 август в 6:42след. 
Had me stumped at the end! So close! But a great map!
Ultiman9711  [автор] 12 април в 10:30след. 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Happy now Jeff? 2 ноември 2013 в 2:38след. 
Ultiman9711  [автор] 5 юли 2013 в 8:38сут. 
It's not a time tunnel. All will be revealed in time.
Dr. Toaster Waffles 5 юли 2013 в 6:56сут. 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 4 юли 2013 в 1:49след. 
chrismowe 12 юни 2013 в 10:59сут. 
the design was 10, puzzles could be a little more complicated.cool experience though
Salsander 27 април 2013 в 6:33след. 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 6 април 2013 в 9:20след. 
I really liked it, nice maps!
wildgoosespeeder 4 април 2013 в 12:37след. 
This a good Hammer map you made.
drew 27 март 2013 в 8:19сут. 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
{IET} I'M CATBUG! 24 март 2013 в 12:33след. 
Great job with this test! Big improvement over sp_80's!
DanM 24 март 2013 в 12:09сут. 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Star the Hunter 12 март 2013 в 6:37след. 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
Ultiman9711  [автор] 12 март 2013 в 6:23след. 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Star the Hunter 12 март 2013 в 6:07след. 
Why did you take this out of the [sp_80's] collection?
Kage_J 12 февруари 2013 в 12:02след. 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Nera 12 февруари 2013 в 7:36сут. 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
Ultiman9711  [автор] 12 февруари 2013 в 7:33сут. 
Fling yourself. Fling with the gel.
Nera 12 февруари 2013 в 7:20сут. 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 10 февруари 2013 в 8:32след. 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
Ultiman9711  [автор] 5 февруари 2013 в 3:54след. 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 5 февруари 2013 в 3:44след. 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
dante 30 януари 2013 в 1:43след. 
Wow! What a change. A good change though. I didn't like the other maps.
Ultiman9711  [автор] 29 януари 2013 в 10:49след. 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
Ultiman9711  [автор] 25 януари 2013 в 8:41след. 
The map has been updated to hopefully fix a bypass route I have seen people use.
dante 24 януари 2013 в 2:22след. 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 5 януари 2013 в 10:07сут. 
Very nice, could have been part of the original game! :)
kindcrocodile 28 декември 2012 в 9:19сут. 
Good job. 5.
MCA 26 декември 2012 в 6:40след. 
Custom elements eh? Nice!
Diamond Knight 25 декември 2012 в 6:32сут. 
This series was FANTASTIC!!! Make more, please.
Ultiman9711  [автор] 23 декември 2012 в 9:09след. 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 23 декември 2012 в 8:59след. 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
Ultiman9711  [автор] 23 декември 2012 в 11:44сут. 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
Devil Pyro 23 декември 2012 в 2:12сут. 
how did u make it?
srs bsnss 23 декември 2012 в 2:00сут. 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
Ultiman9711  [автор] 22 декември 2012 в 5:50след. 
@ZombieLogan: With Science. And a keyboard.
DeadPool27 22 декември 2012 в 5:25след. 
Mitch McWiggins 22 декември 2012 в 5:00след. 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 22 декември 2012 в 1:25след. 
Quite liked it! :D
Ultiman9711  [автор] 22 декември 2012 в 11:01сут. 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.
Metzger Ben | GER 22 декември 2012 в 10:45сут. 
Carpetbeater 22 декември 2012 в 7:53сут. 
great stuff!!!
=A0G=Justinian [0N] 21 декември 2012 в 5:43след. 
thank you. Just checking, because it didn't specify.
Ultiman9711  [автор] 21 декември 2012 в 4:49след. 
@=AOG=Justinian: At the end of the last one, you got into an elevator.
=A0G=Justinian [0N] 21 декември 2012 в 4:23след. 
where does this fall with the rest of the maps?
Ultiman9711  [автор] 20 декември 2012 в 6:24след. 
Before that, at the Conversion Gel area. You can activate the speed gel pump, or you can jump down from the building onto one of the dock buildings.
GLaDOSproto 20 декември 2012 в 6:17след. 
How do you beat it the second way? I got the way where you go through the two doors after activating the cable...
Ultiman9711  [автор] 19 декември 2012 в 7:42след. 
I'm working on re-making the first Part to be better looking. Part 6 will have to wait until probably January.
daloboy 19 декември 2012 в 7:37след. 
Great vintage felling in this one! Very well done!
Please try mine and comment! Thanks.