Portal 2
Pure Intellect Part 1: A Lesson in Classical Physics
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81 коментара
cochetmichel49 5 септември в 6:19 сутринта 
Nice rooms, story and test ! Visuals perhaps may be perfected.. Thanks
quatrus 6 май в 10:07 сутринта 
Wow old series, just found....moving on to next....
Foxy The Pirate 18 декември 2015 в 1:27 следобед 
Love the fall:D
DeathbyBreath 28 август 2015 в 7:20 следобед 
Turned out I didn't need the orange gel towards the finale. Found another way to make the jump.
bonkrood 22 юли 2015 в 12:49 следобед 
Great map, I don't know how I missed this series years ago, but I'm glad I found them now. :)
Nobody No-One 20 февруари 2015 в 9:05 сутринта 
@Vince and Repeat
I really liked this map series, especially part 2. Fracture's map was good too, but I understand that this was the original.
Petutski 20 август 2014 в 6:42 следобед 
Had me stumped at the end! So close! But a great map!
What Glim Wants, Part 2  [автор] 12 април 2014 в 10:30 следобед 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Eric 2 ноември 2013 в 2:38 следобед 
Awesome!
What Glim Wants, Part 2  [автор] 5 юли 2013 в 8:38 сутринта 
It's not a time tunnel. All will be revealed in time.
Dafflewoctor 5 юли 2013 в 6:56 сутринта 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 4 юли 2013 в 1:49 следобед 
I LIKED IT!!!
chrismowe 12 юни 2013 в 10:59 сутринта 
the design was 10, puzzles could be a little more complicated.cool experience though
Crooow 27 април 2013 в 6:33 следобед 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 6 април 2013 в 9:20 следобед 
I really liked it, nice maps!
wildgoosespeeder 4 април 2013 в 12:37 следобед 
This a good Hammer map you made.
drew 27 март 2013 в 8:19 сутринта 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
mistmurk 24 март 2013 в 12:33 следобед 
Great job with this test! Big improvement over sp_80's!
DanM 24 март 2013 в 12:09 сутринта 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
Star 12 март 2013 в 6:37 следобед 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
What Glim Wants, Part 2  [автор] 12 март 2013 в 6:23 следобед 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
Star 12 март 2013 в 6:07 следобед 
Why did you take this out of the [sp_80's] collection?
Kage_J 12 февруари 2013 в 12:02 следобед 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Nera 12 февруари 2013 в 7:36 сутринта 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
What Glim Wants, Part 2  [автор] 12 февруари 2013 в 7:33 сутринта 
Fling yourself. Fling with the gel.
Nera 12 февруари 2013 в 7:20 сутринта 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Seji-Evan 10 февруари 2013 в 8:32 следобед 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
What Glim Wants, Part 2  [автор] 5 февруари 2013 в 3:54 следобед 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 5 февруари 2013 в 3:44 следобед 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
Nobody No-One 30 януари 2013 в 1:43 следобед 
Wow! What a change. A good change though. I didn't like the other maps.
What Glim Wants, Part 2  [автор] 29 януари 2013 в 10:49 следобед 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
What Glim Wants, Part 2  [автор] 25 януари 2013 в 8:41 следобед 
The map has been updated to hopefully fix a bypass route I have seen people use.
Nobody No-One 24 януари 2013 в 2:22 следобед 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Reiman 5 януари 2013 в 10:07 сутринта 
Very nice, could have been part of the original game! :)
kindcrocodile 28 декември 2012 в 9:19 сутринта 
Good job. 5.
Cunning Conundrum 26 декември 2012 в 6:40 следобед 
Custom elements eh? Nice!
Diamond Knight 25 декември 2012 в 6:32 сутринта 
This series was FANTASTIC!!! Make more, please.
What Glim Wants, Part 2  [автор] 23 декември 2012 в 9:09 следобед 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 23 декември 2012 в 8:59 следобед 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
What Glim Wants, Part 2  [автор] 23 декември 2012 в 11:44 сутринта 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
►◄►◄►◄►◄►◄►◄►◄►◄ 23 декември 2012 в 2:12 сутринта 
how did u make it?
srs bsnss 23 декември 2012 в 2:00 сутринта 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
5. PROFIT!
What Glim Wants, Part 2  [автор] 22 декември 2012 в 5:50 следобед 
@ZombieLogan: With Science. And a keyboard.
the_real_logan27 22 декември 2012 в 5:25 следобед 
HOW DO YOU PLAY IT???!!!!?!
Mitch McWiggins 22 декември 2012 в 5:00 следобед 
Awesome. I would never have figured out the door activation at the very, very end had I not looked at these comments. I was stumped. Thanks, great map.
Tap2 22 декември 2012 в 1:25 следобед 
Quite liked it! :D
What Glim Wants, Part 2  [автор] 22 декември 2012 в 11:01 сутринта 
Cave Johnson here! Now, we've been getting some incidents involving people jumping off catwalks. Now, those stick-gathering hobos that we've been getting don't matter to us. What matters is the lab boys staying alive. So, we're adding "Aperture Brand Suicide Prevention Rails" to every area. Oh, and about that gel leaking from the pipes: it's lethal. We don't know how, but jumping in it gives you radioactive tumours [which we can scoop out but it's expensive]. Cave Johnson, we're done here.
Metzger Ben | GER 22 декември 2012 в 10:45 сутринта 
Carpetbeater 22 декември 2012 в 7:53 сутринта 
great stuff!!!
=A0G=Justinian [0N] 21 декември 2012 в 5:43 следобед 
thank you. Just checking, because it didn't specify.