COMPANION AGONY
9 Comments
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p0rtalmaster Jun 28 @ 12:12am 
I got trapped in a different way in this cramped test: pressing the button in the second area (with the hard light shield) through grating. Other than the various trapping issues, this test isn't too bad.
| \_/ ()  [author] May 22, 2013 @ 9:28am 
my portal 2 crashed once and since then i can't fix my old published maps. but after all, it's my first map, so i think i did fine.
Geneosis May 22, 2013 @ 8:42am 
Nice map, but I also found a way to get stuck : I activated the blue gel too early so so when I came back to this place at the end I couldn't use the piston any more -_-
nintendo.erk Feb 9, 2013 @ 12:11pm 
mikael.nyberg Feb 9, 2013 @ 12:13am 
You can get stuck between the intersecting ligth bridges and I have to restart the whole thing a bit anoying when you forgot to F6
Diamond Knight Feb 7, 2013 @ 4:54am 
My first thought was that you did a very good job of conserving space. Very well laid out.
I think I agree with Da_Ch33ze in that I would like to see more use of portals.
If you wanted to throw in a turret here or there, it would just add to it.
Overall, you did GOOD!!!
nintendo.erk Feb 3, 2013 @ 5:36am 
nice use of the light bridge, real fun to play
Da_Ch33ze Jan 9, 2013 @ 8:15am 
Hey, I enjoyed this chamber, very clever use of the tractor beams. My only complaint is that it's too straight-forward and over-simplified (which is not bad, but relegates the actual solving of the puzzle to pushing buttons, rather than using portals)
ℭơɗɣ Dec 21, 2012 @ 2:51am 
One of the best puzzles i have ever played. Well man, you have got a nice imagination. Keep it going!