Non-Euclidean Puzzles: PART 0 - Line Elements
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40ozKilla 2015년 2월 14일 오후 3시 32분 
I'm not really a fan at all of these "world portal" maps. The challenge is in more "where do the fuck I go" then challenging puzzles. I mean look at the puzzles in this map. They barely required a thought.
Petutski 2014년 10월 27일 오후 4시 01분 
Non-Euclidean, but still fun and logical. Thanks!
AnaLoGMunKy 2014년 8월 12일 오후 3시 19분 
Dont think of them as glorified portals, think of them as ways to twist your player in circles. Make the worldportals go to different places depending on the side you come thru. That way, people cant just turn around and go back where they came, they end up somewhere completely new :)
TrustyGun 2014년 7월 20일 오전 4시 14분 
What. The. FUck.
I before A except after K 2014년 4월 28일 오전 2시 53분 
As has already been mentioned, the world portals are a bit visually buggy with the laser. I'm no expert when it comes to mapmaking, but from noclipping around the map it seems like the placement of the world portals in the room where the laser enters aren't quite synced up with the part of the room where the laser exits, resulting in the laser overlaping itself. Then again, I probably have no idea what I'm talking about.

Aside from worldportal visual bugs, in the funnel room it's possible to accidentally get the redirection cube stuck in the dispenser if the funnel is turned back on as soon as the dispenser opens. There needs to be a way to fizzle the cube when it gets stuck in order to prevent the player from having to kill themselves and restart.

Despite that, it's a fun level and I'd like to see more Non-Euclidean puzzles in the future.
The Shepherdess 2013년 3월 18일 오후 4시 28분 
this level was awesome! the worldportals was a great idea.
Loose Electron Studios 2013년 3월 2일 오후 5시 31분 
I had a problem, don't know if anyone else had this, with the worldportals bending the laser so it missed the last box. Don't know if it's just my computer or something with the level, other than that it's a great level!
Conte 2013년 2월 17일 오후 12시 01분 
good job, amazing
Bowsakirby 2013년 2월 5일 오후 12시 27분 
The orange gel run was where i had some difficulty, haha! But really I just had to learn to slow down in time xD
As far as the ending, there seems to be a bit of visual gaps when it comes to the lasers, but I digress, as I really do love World Portals ^-^
Al'pacus Flint 2013년 1월 22일 오후 4시 56분 
It's a PARADOX within a PARADOX!!! I don't know how you did it but it's completly amazing!
Chiwibel 2013년 1월 19일 오전 6시 19분 
You enjoy mindfucking people, don't you? Anyway, awesome idea.
Wolf bytes 2012년 12월 30일 오후 4시 59분 
Ow... My head hurts..... That messed with my mind. (Basically what eyesgr04 said.)
(ƦAWƦaRFS) CatchÆS-07 2012년 12월 23일 오후 7시 06분 
MINDFUCK!
Der HammerMeister 2012년 12월 21일 오전 12시 28분 
If you're going to build from the preview.bsp, make sure to save the file separately, and set the $no_player_start to 1 in the entry and exit hallways.
RedneckTexan 2012년 12월 20일 오후 7시 27분 
Very Unique Chamber
Deli73 2012년 12월 19일 오전 11시 11분 
I have the same problem as LPChip, but i agree that otherwise it's a pretty good level! However, the "reastarting" thing is annoying, I'm guessing you edited a PTI level in hammer. I suggest you DON'T use the build from the preview...
Imuta 2012년 12월 19일 오전 7시 51분 
Not complicated .. but a very cool map - awesome idea! :D
RisingPhoeniX 2012년 12월 19일 오전 6시 03분 
Nice! A good start to screw my mind. Keep it up! (map is possible now, I had no problems)
LPChip 2012년 12월 16일 오전 7시 38분 
I had not much problems beating the chamber. My only problem was that I missed a pedestal button and such one area was unreachable. Searched the other puzzles to see if I missed something when I finally found the pedestal button.

The puzzle needs a fix though. In the end it says restarting rather than showing an elevator with vote options.
post-mortem 2012년 12월 14일 오후 7시 08분 
The bounce gel part is not impossible, as I did it after a couple tries, without "glitching" myself (how exactly do you do that, BTW?). The speed gel, however, is indeed incredibly frustrating. After a dozen tries, the player is no longer trying to solve a puzzle, and this drags your whole chamber down.
Don't Need No Cheese 2012년 12월 14일 오후 5시 31분 
The blue floor challenge is technically impossible, as jumping from the second highest platform does not bounce you high enough to reach the highest platform. As such, I was forced to glitch myself onto the platform with a laser cube. The orange floor challenge is incredibly frustrating. The tractor beam puzzle can be beaten by placing a redirection cube from another puzzle onto the button. The final laser puzzle is really easy, and wastes the potential of the non-eucilidean elements presented.