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My one complaint is that the mechanics / look of the room with the laser cubes is quite elaborate and complicated, even though it the way to use it turns out not to be. I'm not sure if it could be simplfied though.
@Mr Vapour Waterhandle: The momentum thingy at the end is the puzzle, so weird or not, I don't really want to change it. In #1, I've actually added lightbars now to make it easier to judge where to let the cube go. You can now pick a bar drop it there and see the result and adust later. The 2 jump panels there are good indicators how far you are off (which is their goal really)
Glad to hear that you start to love the series. Good motivation for me to make more maps like these. :)