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Ilmoita käännösongelmasta
Nice map. I've actually been meaning to play your maps, although there's a lot, and from a distance they seemed similar to what many mapmakers do :P Anyway, comments should be flowing throughout...
@tonica Watched your demo... You solved it exactly the way I had intended except for the jump in the cube room. Innocentive had it right by falling into the pit twice, you can easily reach the ledge. I enjoyed your solution though... although I'd never make it part of my maps. I'm not a Portal ninja and I can't shoot portals that fast and accurately. So if I can't do it easily then I won't put it in my maps.
@tonica I knew you'd recognize it right away which is why I wanted to add the rooms so you'd have to turn on the light bridge and open the exit door. As for your evil plan of re-aranging the buttons... I may consider that.
Secondly: I think I found an exploit in the last step of the puzzle, see here . Is there a second cube in the map? Anyhow, portaling on the ceiling and reportaling while dropping through felt too tricky especially given the weird angle of the portal shoot.
All in all, this is nonetheless a very well composed map! I had lots of fun fizzling all those bad, bad turrets XD.
Naturally I knew what the deal was as soon as I saw the exit room, but it was nevertheless highly entertaining because you put enough other tasks into it that I wasn't sure how it will work out. I can only imagine how hard it will be for players who have no idea yet. If you want to make it pure evil, re-arrange the buttons on both sides of the fizzler so that the light bridge is accessible while you stand on the button in the exit room. That is, among other things, how my chamber originally was when I deliberately wanted it to be deceptive. None of the testplayers could solve it because they focused too much on the light bridge.